Johnny Puff: Secret Mission (2024) Movie Script

1
Welcome to TAIGASVILLE,
a tiny coastal town
in the Arctic where four
inseparable friends live.
The PUFFINS!
These little guys can't
stay still for even a moment;
they're mischievous
and playful.
They're always looking
for new adventures
and one of those Adventures
change their lives forever.
One day, they found a map
that showed where
a pirate treasure was.
The four explorers
wasted no time
and quickly went deep
into the Arctic in search
of that precious prize.
But on their journey,
one of them accidentally
fell into an icy cave.
Inside, they found
something even more valuable
than any treasure.
A meteorite
that gave them
incredible powers.
But let's get to know
them a little better now.
The littlest of
the team is TIC.
He's clumsy, naive,
and has a good heart.
He's able to control
the forces of Nature.
PIE is the giant
of the group.
She's grouchy and impulsive.
When she transforms,
she never gets tired
and becomes
unstoppably strong.
TAC is the brains
of the bunch.
He examines every
detail very closely
and is always one step
ahead of everybody else.
He's able to master
control technology
and calculate anything
in a matter of seconds,
even the times table of one.
DIDI is the most self-absorbed
and vain of them all.
For her, any time is a
good time to take a selfie.
Her powers are
being able to break the
sound barrier and to
make time go slower.
And finally, there's
JOHNNY PUFF,
a retired rock star.
He lives a peaceful life
in harmony with Nature.
Although the
others always disturb
the tranquillity of
his peaceful life,
he likes leading his team.
Thanks to the power of music,
he can transform into
a sneaky ninja warrior.
Together, they are the
guardians of TAIGASVILLE,
united in the effort to
preserve their home.
Their secret mission
is to save the Arctic.
A new day is dawning.
Inside a
technological fortress
lives the engineer
OTTO VON WALRUS,
famous for his
craftiness and intelligence
and his dirty tricks.
He's always
surrounded by a host of
klutzy and noisy followers,
who are always eager to
get up to some mischief.
On this apparently
peaceful day,
something is about to happen.
A toxic waste spill has caused
a very contagious disease.
What a mess you've
made smart guy.
Our friends are
in great danger;
the illness is
spreading quickly.
If JOHNNY PUFF doesn't do
anything to fix this disaster,
everyone who lives
in TAIGASVILLE
will go totally cuckoo.
The grand reserve
blueberry juice is the answer.
In the end, everything
returns to normal;
the air is pure and
there's a fresh breeze.
What better way
to start the day than
to play around
with your friends?
While they're having fun,
OTTO is working
in his laboratory
on his latest invention,
some electromagnetic devices
with very special purposes.
Today the little
guys are expecting
a visit from
someone very special.
LEOPOLD is
going to bring them
some delicious,
fresh-baked muffins.
But mysteriously,
no one is home.
OTTO has to learn
that with great power
comes great responsibility.
Or is that from
another movie?
The drills are booming in
the early morning hours.
And OTTO's helpers
are livelier than usual.
Near the forest, the gang
is playing and having fun,
although a few are thinking
more about
filling their bellies.
Hmmm...
It looks like they've
seen something
that's captured
their attention.
The elders in the town
those that still remember
anything, of course
tell the story of
how some magic
medallions with
amazing powers were lost.
On the highest peak live
LEOPOLD and BERTHA,
two very peculiar otters.
In their opinion,
everything that
happens in
TAIGASVILLE is a plot,
so they're always
expecting the worst.
Let's just say that...
hey're obsessed with
finding life on other planets
and they're always
ready for beings from
outer space to knock
on their door some day.
It's time to enjoy the silence
and observe the starry sky.
Although TAC
snores like a walrus.
Snowmobiles are roaring
in the middle of the night.
What devious scheme
are they plotting now?
Oh, no! They've destroyed
this year's harvest!...
Cheer up, TIC,
it's not that bad!
Captured, imprisoned,
and with no visiting hours.
OTTO's henchmen
lead them to his lair.
They'll give them a taste
of their own medicine.
It's time for a
prisoner exchange
and to get back
something that's
very valuable to the PUFFINS:
the delicious blueberries
that drive them wild!
So many slip-ups are
beginning to get to OTTO,
who is desperate
to try a bite.
Step right up!
The great magician
TAC has come to town!
His magical
powers defy belief.
In the meantime,
in the town square,
ALBERT, the local
scientist and doctor,
is preparing a
display of fireworks.
It looks like OTTO is already
cooking up some
new bit of mischief.
The greedy pig
has been left with
nothing to fill his
considerable tummy.
But he never expects
the generosity of
our little buddies,
who are always
ready to share.
The work day in the
tower begins early.
Here they never
take a day of vacation.
It's a lovely day
and our friends
don't want to miss
the opportunity
to make the most of it.
As long as some relentless
walrus doesn't ruin the fun.
At this decisive moment,
TIC has to face his fears
and believe in himself.
The team needs him.
Once again, he achieved
nothing with his dirty tricks.
Won't he ever learn that
the important thing
is to participate?!
Today JOHNNY
PUFF has to make a trip
and he won't be
back until tomorrow,
but he hopes his
buddies will be responsible
and will take care
of his most prized...
...possession.
TAC knows how
important this job is
and he wants to make
sure that JOHNNY's
guitar will be safe
until he returns.
The plan flopped.
Who's going to
wake up OTTO and
give the boss the bad news?
A new day begins,
and it's time to get up.
As always, there's somebody
who refuses to open his eyes.
The sleepy head of the group.
In his lair,
the engineer is already
plotting something
and ready to cause trouble.
The guys are
practicing for a recital,
but they sound like
a box full of crickets.
What an adventure!
It looks like JOHNNY
did a good job
preparing his friends.
Although he wasn't
aware of a thing,
what he taught them
helped them to save him.
It's gotten very cold
in TAIGASVILLE
and the little bunny
rabbits have found
a very odd way to warm up.
On this calm day,
everyone is having fun,
completely unaware that a new
adventure is about to begin.
The inhabitants of
TAIGASVILLE are Fed up
because OTTO
won't stop bothering
them and polluting the air.
Someone has to put this
selfish bully in his place!
Hiding the snowmobile
wasn't such a good idea.
After all, those machines
have GPS in them nowadays.
Thanks to their
great teamwork,
the gang was able
to find a solution.
Peace and calm has
returned to the little town.
And the gang is enjoying
a lovely morning fishing...
...but a new and revolutionary
invention might
stir up some trouble.
As always, OTTO
expects to profit from this.
Let that be a lesson to you!
There's no rival too big,
nor any small enemies.
The next morning,
he and his flunkeys prepare
the way to take
control of the lake.
Unaware of what's going on,
our friends head for the lake
in search of fun and games.
To resolve the argument,
they've organized a big race.
Nobody knows who will win,
but everyone gets
ready for the challenge.
It's all or nothing!
Whoever reaches
the finish line
will take control
of the lake.
PIE has won the race.
So they can continue
to enjoy the lake
and all its natural beauty.
Back home again,
it's time to
celebrate the victory
with a big feast
with friends.
OTTO will have to
turn around and take
a hike with all his
drilling machines.
Their stubborn rival, however,
is preparing a new plot.
Will he be able to
distract the PUFFINS
so he can steal their
magic medallion?
In the end, their
plan backfired
and they were the ones who
weren't paying attention...
...well, and someone else.
The first rays of
sunlight light up the Arctic
and, as always,
he has decided to have some
fun in the worst way possible.
And right below, in the depths
at the bottom of the ocean,
our friends are playing
on an old sunken galleon.
It's time to change
the rules of the game!
The team goes
home in low spirits.
They don't know how to
fix this ecological disaster.
Thanks to ALBERand his clever inventions.
The water has regained
its crystal-clear blue color
and the marine
life is thriving again.
And do you know
who is the first one to
want to take advantage
of this situation?
OTTO, as always,
is up to his old tricks.
But our little buddies
got there first.
It's getting late
and OTTO's lackeys are working
hard to bring him a big catch.
Greedy old OTTO.
Cheating never
brings anything good,
and once again, he's
left with zilch, zip, nada.
Welcome everyone to the
DIDI BAILARINI dance school.
As you can
imagine, the group's
influencer is
going to teach you.
Otto has come up
with the perfect plan.
Once more, he'll
need the help of
his henchmen to
ensure success.
Once again, OTTO
hasn't learned the lesson.
He fell victim
to his own trap.
It doesn't look like OTTO has
any more secret plans left,
and he doesn't
realize that our friends
are always willing
to help him out.
While everyone in
town is having fun,
evil OTTO is pushing
on in his tower on wheels.
A mysterious
box has appeared,
and his followers,
bursting with curiosity,
get out to inspect it.
It looks like this
time they're the ones
who have come up
with a clever plan.
Today is a day
of celebration,
it's JOHNNY PUFF's birthday
and they've prepared
a big party in his honor.
OTTO is down in the dumps.
None of his plans
is ever successful.
Nevertheless, his
underlings are planning
a surprise to try
to lift his spirits.
The party can continue,
it's time to celebrate.
Even some visitors
from a galaxy
far, far away have
come to celebrate.
Who would've thought
that that LEOPOLD
and BERTHA
were right after all?!
OTTO, grumpier and grumpier,
has even lost his appetite.
Ohhh, nooo!
He's already got a new
gizmo to create more mischief.
The band of friends has just
gotten ahold of a new balloon.
He's decided to bring
out the heavy artillery.
A new snowball gun!
A big competition is going
to be held at the lake today,
and everybody is
eager for it to start.
OTTO is stubborn as a mule
and sticks to his guns.
He refuses to learn that
no matter how hard he tries,
his pranks always
have consequences.
There's trouble
in the fortress.
They're running
out of energy fast
and need to find
a solution quickly.
But that solution
might have serious
consequences
for the ecosystem.
In the end, everything
has returned to normal,
thanks to group's teamwork.
And so balance is
restored in the Arctic.
Today an unexpected visitor
has arrived at the tower.
There's nothing
better than a mother's
advice to put you
in the right path.
In the meantime, back home,
the little band of friends is
enjoying a great summer day,
playing and having
fun under the sun.
What they're not expecting
is very special invitation.
Everyone is curious
to meet his mother.
The time to say
goodbye has come.
Everyone has
come to see her off
and wish her a
good trip home.
It looks like the advice
she gave her son
is having an effect.
Or maybe not.