Aeon Flux (1995) s01e01 Episode Script

Pilot

This is Peter Chung, the creator of Aeon Flux.
And this is Drew Neumann, the hired lackey for music and sound effects.
This is the first episode of Aeon Flux the first time she ever appeared on television in 1991, I think, on Liquid Television.
It was divided up into a series of six episodes of two minutes each which ran weekly and was then compiled into a 12-minute film which you see here.
My first viewings of it were completely silent.
I had no idea what was going on.
But you had read the script and saw the storyboard, I think.
Yeah, although they weren't always readily apparent from just looking at storyboard to script.
I think a lot of it had to play out in motion before you understood what was going on.
Yes, and maybe even then But I have to say that watching the film, initially without sound, and then seeing it with the music and sound that Drew had provided was just an incredible difference.
He added so much scale and depth and richness to it.
Whereas my approach to the animation was very spare and almost minimal in terms of design and shadow.
I was deliberately going for a very, kind of, graphic, descriptive look.
But amazing angles.
It seemed to me that each section of this when I originally saw it played out two minutes at a time needed a completely different flavour.
And I really actually got in trouble with MTV.
The first section of this, which was supposed to be a deception kind of a Raiders of the Lost Ark, over-the-top, action-adventure thing they thought was too orchestral-sounding, and I said: "Just hold on, trust me.
It's going somewhere else.
" And just about the time that she finishes this run, shooting everybody we shift gears and, suddenly, where are we? In Bugland which sounds like some weird old Italian melodrama that shifts into the buckets of blood episode.
Yeah, this was all about, for me setting up expectations and then shattering them 'cause I was always frustrated in watching action movies that they would only show one side of the action and what I really was doing here in this episode was doing a completely 180 reversal and starting to see And occasionally she comes through, and it's more of a psycho approach that she's just a mass murderer instead of the hero from that first bit.
Yeah, 'cause at this point you have no idea who she is or what she's after.
You just know that she's cool and she's good at what she does.
And here's where we get the first hints that, well, hey, all these people were gonna die anyway.
Well, it was an important thing that they all wear masks as a way of dehumanizing them and then, in this episode, they take off their masks and we do see that they're all individual people.
This was particularly challenging to write this part right here trying to come up with something that would indicate this person's 'Cause he's smiling even as he's about to die.
And giving him some individuality without resorting to things like pictures of his family and stuff like that because the idea that anybody's life is precious or anybody's life, as an individual is worth anybody else's I think is true regardless of whether or not they have ties to other people.
I think that the inherent value of the individual It's a theme that I played with a lot throughout the series and, actually, it eventually became the defining characteristic of Aeon herself because she herself is somebody who has no ties either familial or societal.
Musically, this is my favourite section of the pilot a very radical shift in direction much more industrial, banging metal pipes and processed piano sounds.
From a sound effects standpoint this was the first really odd thing that I got to do.
And I think it was actually in the storyboards where, as a character is being shot we hear a, sort of, machine-gun version of the laughter from a point-of-view perspective, rather than Ah, here it is.
You see a point of view and sort of rapid-fire laughter as we cut back to the other guy who is actually laughing.
That's as though the psychological effect of the person's perception as they're dying.
And then, of course, that person's knocked off as well.
Well, temporarily.
But it's apparent at this point that he's got the virus and his only hope is to get what's in that case.
Yeah, the contents of the case is still unknown and in fact, Aeon obviously, not knowing what's inside it but assuming that it has great importance because people are willing to fight and die over it decides that it must be worth stealing.
But then What calls us to that distant goal Oh, I'm actually talking about the virus.
We'll get back to the Actually, I'm analysing this too much.
Make up your own story.
I don't want to tell you what this about, because that's the whole point is to find out what it means to you.
Anyway, I want to talk a little bit about the costume because that's something that a lot of people bring up.
- Aeon's, or - Yes Aeon's costumes, why she's dressed like that.
It has a lot to do with the fact that she doesn't talk and she really has to use her body to express what she's thinking and feeling.
I did try, initially, to design costumes which were more realistic or more practical but what you find out is that to draw realistic costuming requires a lot of attention paid to things like folds in the clothing the way that the clothes hang on the body and you end up wasting a lot of time just trying to figure that out which, in the end, isn't important and, in the end, actually works against what you're trying to do which is, use as much of the body's expressive qualities as possible.
It's the reason why artists have always preferred to portray the nude.
Because to portray a clothed figure, again it becomes more about the costume and less about the person.
And I think that's one of the reasons also why comic-book artists draw their characters in skin-tight outfits is to reveal different forms that the anatomy takes.
And it's also true of dancers, actually.
The reason why dancers wear skin-tight costumes, or very revealing costumes.
It's because they have to use their bodies.
And I was really thinking of Aeon as a dancer and choreographing her movements in that way.
Here we build up to a key plot point which, actually, sound effects-wise, was a nail into Styrofoam which is a nasty sound, here we go which doesn't play out again until the very final bit.
In the background, we're hearing a source cue that is kind of like a broken version of something that Antonio Carlos Jobim might have done had he just wanted to do something wrong.
The idea was to try to create a world, using the music and sound that was a little bit more real, gave it another dimension that there's some other cultural aspect to it besides what we're seeing.
So in the background we see this guy playing a piano.
You know, we were left up to our own devices.
I just, sort of, wrote something that felt like strange lounge music, and then peppered that throughout.
In front of that is the sound effect of this massage chair and closer up, the strange noises of whatever it is that Trevor's doing to his finger which eventually becomes a tasty snack.
Yeah, apart from the music having different styles for each episode actually, the This is me.
Yeah, Drew was doing multiple duties doing sound design, recording gunfire, music, voices I was in a panic when I saw that.
I said, "So do we have a recorded dialogue track for that lip flap there?" I was told, "No.
" I have to make something up.
But this episode, this two-minute segment is made up entirely of one continuous shot, with no cuts.
And I wanted to give you the feeling Well, the camera, apart from the pan at the beginning, is just fixed and zooming very, very slowly closer and closer in to a particular detail which, I felt I wanted to experiment with the idea of conveying, subliminally at least, the idea that the outcome is inevitable.
And I think you can do that with carefully controlled camera work in the sense that the camera already knows where somebody is gonna be before the character does it.
So I felt it was important to stay out of the way of the visuals and leave this the ability to play anywhere.
The reason for the announcer not to be in English, obviously, was so that you could play it anywhere in the world and somebody would still get, visually, what's going on.
Ouch! She steps on it and falls to her death.
The first of many deaths for Aeon.
Yeah, as it turned out, and when I first did this, of course, I didn't know that we were ever gonna do any more.
So, I really wanted to have the ending that would have the maximum impact.
Really, this story is No, I'm not gonna go into what that's about.
Unlike the later episodes this one, we do get, clearly, a sense that she's on a mission and belongs to a group which was an idea which I later abandoned because I thought it was much more It made her a stronger character if she wasn't taking orders and was always motivated by her own personal motives, as opposed to some kind of directive.
Would you like to explain the blue guy to us? I know that this I can't say that I have any explanation except that that is the afterlife, in her mind.
This last bit A lot of the segments were running so far behind schedule they were coming in on flights, United Airline flights into Burbank that I would have to run, grab the tapes, and come back.
The producer and the editor were sitting there while I did this last two-minute segment and insisted that I had to make a specific deadline.
And I made it, I think, within five minutes.

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