Face Off (2011) s03e06 Episode Script
Dishonorable Proportions
Previously, on Face Off The artists teamed up to create original superheroes and sidekicks inspired by exotic vehicles.
[Laughter.]
Oh, yeah! Alana's flame-inspired makeup landed her on top.
I like this so much.
And Jason was eliminated.
Now seven artists remain.
Tonight One of the most anticipated games of the year - Dishonored.
- Oh, boy.
I've got to make these arms work.
[Groans.]
[Grunts.]
This is a distraction.
And I don't want to use it as an excuse.
I could not disagree with you more.
It's like nothing you've done before, so congratulations.
His head is badass.
It looks malformed.
I'm more than likely going home.
In the end, only one will win the opportunity to be a guest lecturer at Make Up For Ever's academies in New York and Paris, a new 2012 Toyota Prius V, and $100,000.
And for the first time ever, America, your voice will be heard in selecting the winner.
Only one will win Face Off.
[Dramatic music.]
[Edgy pop music.]
Honestly, I didn't see Jason going home last night.
I thought that it would be Rod that was going last night.
I really did.
I believe that if Rod intends on staying here, he's got to change a lot of things.
Otherwise, he'll be the next one gone.
I like you guys, but if somebody's got to go, better you than me.
Good morning, guys.
We walk in and we see Seven beautiful models, in these fantastic dresses, standing there.
As some of you may or may not know, to survive in Hollywood, special effects makeup artists need to be able to do it all.
That means more than just creating horrible monsters and cool aliens.
But sometimes stepping into the beauty side of things.
[Laughs.]
Oh, here we go again.
Every foundation so far is so not my thing.
So your foundation challenge this week is to create an avant-garde beauty makeup that compliments the outrageous outfits we have on these models.
Oh, crap.
Every time I've ever done beauty makeup, it ends up looking like a cheap hooker.
I would like you to meet our special guest this week.
She has an incredibly varied portfolio, having worked with stars like Twilight's Ashley Greene and the cast of Mad Men.
She's also worked with Florence + The Machine on their recent video Spectrum.
Please give a warm welcome to the head makeup artist for Make Up For Ever, Lijha Stewart.
Whoo, girl.
I know Lijha Stewart's work, and I have great respect for her.
So Lijha, what are you gonna be looking for in the final makeups today? Well, I really want you guys to focus on doing makeup for a runway.
A great avant-garde makeup needs to be bigger, and your placement needs to be perfect and impactful.
Okay.
So your names have been drawn at random.
Roy, you get first pick.
I'm looking at dresses and there's one that stands out.
And it looks very organic and mechanical at the same time.
Laura, you're next.
I know exactly who I'm going for.
Gorgeous redhead beauty.
Rod, you get to pick.
I hope this works out.
[Laughs.]
- Tommy.
- A pleasure.
Sarah.
Alana.
Derek, you're next.
All right, the winner of this challenge will receive immunity and cannot be eliminated from this week's spotlight challenge.
Make Up For Ever has stocked the lab with everything you could possibly need.
You have two hours to complete this challenge.
Time starts now.
[Overlapping chatter.]
I want to make this very theatrical, so you can never go wrong with a good, deep smoky eye.
Ooh, here we go.
I grabbed duo, I grabbed eye shadow, and I'm gonna try to incorporate that glitter motif from her dress into overall look.
I'm already sweating.
This is not my field.
This is for me.
[Guffaws.]
[Laughs.]
Keep on making her look worse.
And I'm wiping it off and she's wiping it off.
It's just one of those things you just go, "I'm trying.
" I don't know how to apologize more.
The dress is made out of surgical masks.
So I start with the color of the dress on the eyes, and white eyeliner.
Open your eye for me.
The dress I selected has this piece on the chest, and it also has a piece on the head that has the same kind of swirls.
So my idea is to take and carry that up through the face and over the eyes.
I have this concept to make my model's skin snakeskin-texture.
If I pulled this off, it would be so impressive.
But I'm just failing miserably.
My concept is to use that patterning in her dress and bring it straight up to her face.
Beautiful.
Ten minutes left to go.
Time's up, everybody.
- I'm so sorry.
- Brushes down.
I can't look at either one of you in the face.
Rod, Rod, Rod.
Oh, boy, Rod.
What happened? Well, lots of good things happened.
- She's really nice.
- Okay.
We removed the makeup several times and started again.
So what do you think? You know, Rod, that's what I would call a hot mess.
Yes, I would agree.
[Laughter.]
I saw this, and I saw mechanical and fluid.
And I knew that I could take it up onto the face, just making that continuous flowing pattern.
I love that.
It's perfectly placed on her bone structure.
Thank you.
I like you're use of aqua cream.
I love it.
And this is great.
It's my favorite color.
I think it's cool how you tied in the necklace with the lips and the lashes.
Close up, it's missing small details.
Right.
I do think from stage this would be really impactful, because you've altered the shape of the face.
I love the line work on this dress.
I just wanted to work with the different contours of her face.
I actually love your design, like, overall.
But I wish you would have played more with the blue in her shoes.
A couple tweaks could've made a big difference.
Thank you.
So Lijha, you are the expert here.
How do you think they did? I think you guys all did very well.
Roy, I enjoyed the texture that you brought in, the color placement.
- You did a great job with that.
- Thank you, thank you.
And, Derek, I also really enjoyed your makeup.
You used so many products so uniquely.
Just grabbed them, mixed them and went with it.
And I was really impressed by that.
- Thank you.
- Yeah.
All right, Lijha, who is the winner of today's challenge? The winner of this foundation challenge is Roy.
[Applause.]
Thank you.
I feel more in shock than anything.
I'm really glad I have immunity now.
So at least I know that I can't go home.
Well, great job today, guys.
I will see you all tomorrow for your next challenge.
All: - Bye.
- Later.
- Bye.
- Thank you.
We walk into this bar, and it is absolutely beautiful.
There's all this copper and steel.
This could be steampunk.
Welcome to the Edison, a world-class lounge known for its authentic steampunk style.
Many of today's most iconic makeups are based on novels, comic books and even video games.
Take a look at one of the most anticipated games of the year Dishonored.
Dishonored is an immersive, first-person action game set in a steampunk Metropolis where industry and the supernatural collide.
The game is hyper stylized, which is probably most evident in the exaggerated physical proportions of its character classes.
[Contestants murmur.]
This week's spotlight challenge is to create an original and over-the-top version of one of the game's characters whose features have become outrageously exaggerated or distorted.
The game features many classes of characters.
You will have four to choose from.
The city watch.
They're a specialized guard unit with sharp features.
The aristocrats.
They're very thin and elongated.
The thugs.
With intimidating features such as oversized, broad shoulders.
And then we have the weepers.
They're very gaunt, but their most distinguishing feature is that the plague actually makes them bleed from the eyes.
All right, we have chosen your names at random.
Tommy, you're up first.
I picked the thug, that brute of the underworld.
Oh, this will be great.
Rod, you're next.
And Roy.
Now that you each have your characters, take some time here to work on your designs.
Just so you know, Glenn is gonna be stopping by in the lab to help you with your concepts.
Oh, boy.
I will see you soon.
- Thanks, girl.
- Bye.
Thank God I have immunity, 'cause if you don't do steampunk well, Glenn is going to murder you.
I'm really not 100% sure what I'm gonna do.
I just kind of start drawing out long faces.
My concept is an aristocrat who is going into his study, when a hand grenade goes off, and a display case shatters and gets blown into his face.
My character is a cleric, a holy priest.
So he's more educated and more wise and, that way, a little bit more old.
And the concept for my thug is that he's this engineer whose bolting himself back together as he's creating weapons for the underworld.
But, at the same time, he's got to pay the bills, so he's thugging on the side.
We get back to the lab, pick our models and get right to work.
I'm doing a guy.
I don't want to spend any more time drawing.
I go right in and start sculpting.
I want to take the features of the aristocrat and make it into a weeper, as if this once was a high-class citizen who now is on the lowest of the bottom of the barrel.
I don't want to rush into just another fast sculpt, because, in the last challenge, he made a big deal about always doing the same thing.
It was really disappointing, because I've worked so hard to change things up.
I'm shaken, because I'm just not sure what the judges are looking for.
I know if I don't change it, I'm in trouble.
Coming up I could not disagree with you more.
This is the worst thing I've done on the show.
[Groans.]
It's just a disaster.
It no longer feels like a human feature.
I think I could be on bottom.
I'm really shaken by the last challenge, because he said, "you didn't change anything.
You just squared up the nose and the cheeks.
" So I'm now trying to piece this puzzle together.
All the sculpts that I've done had fabricated ears, and maybe that's the connection.
So instead of sculpting ears, I am going to be using the actor's real ears.
I want the judges to know I'm listening to them.
- Hey, guys.
- Hey, how's it going? Stopped by to see what you're working on.
- How's it going? - Hi.
Well, I have an aristocrat.
And I was seeing all these male features and having her as someone more androgynous.
Work with bringing your forehead back and up, and the head back and out.
Figure out how to get the game into that makeup - and you'll be right on track.
- Okay.
I really want to make my character look like an aristocrat-turned-weeper.
I could not disagree with you more.
Starting off by aligning yourself conceptually with what two other people are doing, to me, is a little dangerous.
He, just straight up, is just shooting me down.
You have a really cool character class.
I would focus on that.
I totally respect Glenn's opinion.
But I'm moving forward in my own creative direction.
I'm gonna push myself, and I'm gonna pull this off.
- Good luck.
- Thank you.
I am a little paranoid about what I've heard from Ve.
I just wanted to get your opinion on doing an elongated head.
Yeah.
I think this is a great idea.
I love where this is going.
And I'd like to see someone work with a makeup where the eyes of the character are not right where the eyes of the performer are.
Show me what's happening.
Looks like you've got some muttonchops going on.
I was thinking about something that would give him a little bit more character.
Cool hair pieces are great opportunities to the aesthetic into the makeup.
- Concentrate on that makeup.
- That's-- - Let us really see awesome sculpting, playing with the proportions, getting those scars in there.
- That's my plan, sir.
- Look forward to it.
All right.
Thank you.
Trying to stay away with the-- the kind of sculpt I did the last challenge, which had a big jaw.
I mean, I have a thug so.
- That was last challenge? - Yeah.
- This is completely different.
- Right.
So this is a good idea, giving him a heavy brow, thickening his jaw.
- Can't wait to see it.
- Thank you.
This leper that's still trying to heal people-- that's very, very cool.
I like where this is going.
The one question I have is, how are the proportions going to be exaggerated? That being a huge part of the challenge.
I've already exaggerated her jaw at least-- oh, my gosh-- an inch or so.
I'm trying to extend her nose.
That's what you've done in your sketch.
Make sure that what's happening here happens there, - 'cause this is a cool idea.
- Okay.
Although the challenge is about this amazing game, you should have human faces and musculature laying in front you all the time.
- Make those arms look real.
- Uh-huh.
Don't just throw it together and go, "oh, look, it's a proportion that I've extended.
" Make the anatomical decisions correctly.
And that's a big thing you got on me last week about.
Get some reference in front of you while you're doing it.
It works wonders.
Okay, guys, I'd like you all to come over here real quick.
I have one note for everyone.
I'm not seeing the exaggerated proportions.
Make sure that you really alter the proportions of the characters.
Good luck.
[Machine whirs.]
Glenn's like, "listen to me.
Pull out a reference book, distort these characters.
" Okay, well, I'll definitely pull out a reference book.
On our tablet there's references of different thugs.
There are also fun house mirrors, just to see different ways a face can be distorted.
I have Derek right beside me, and I'm looking at my sculpture.
[Groans.]
And that's when it clicks.
I'm not going over the top enough.
So I rip it all off and start over.
This time I want to bring some exaggerated features down into the chin.
So I extend the jaw out a little bit more.
Unfortunately, doing this put me way behind schedule.
I finish my face sculpt, so it's time to make the mold.
You make a mold by putting a cement-like substance onto your sculpture.
From there, you could pour in silicone or foam, which will eventually become your prosthetic.
By the end of the day, I have my face molded.
But tomorrow I still have to finish my cowl and work on my prop.
All right, that's it guys.
Time's up.
It is a lot of work.
I'll miss you, deformity.
And I just hope I can pull this off.
So it's day two in the lab, and we have ten hours today.
I've already got my face piece sculpted, and so I want to get the mold made for that.
Okay, go ahead.
Tommy was very nice and said he would let me use his hands for a base for me sculpt off of.
Actually I don't know how long it takes for this alginate to kick.
I've never used this kind before.
Sarah's probably about an hour behind me, at this point in the game, so figured I'd help her out.
I've got my work cut out for me today.
Immediately, I go back to sculpting the face, because I know that needs to get molded so it can be ready for foam.
Awesome Day two, I start making control arm gloves for these giant popeye arms I want to give my character.
Halfway through sculpting my hulk-style arm, I'm thinking "how am I gonna mold this?" 'Cause if I sculpt this side of the arm and flip it over, I'm gonna mess up the other side.
So I just finish one side of the arm.
And I decided to mold that side first, so when I flip it over it doesn't get damaged.
That's a good idea.
I didn't even think of that.
One of the things that I want to have fabricated into my makeup are shards of glass.
And I actually sculpt the detail of how the skin would fold into where the glass is.
Since I have immunity, I really want to do a silicone piece.
It's just one thing that you really have to have experience with, and I've had a little bit.
Perfect.
I've actually just impressed the hell out of myself.
I have gotten a face and two side-molds done in less than 14 hours.
So I'm thinking I'm doing pretty good.
I plan to stick my hand in the mold and form the polyfoam around it.
Then I have some major issues.
Fuck.
I might have fucked this up.
I don't get polyfoam down into the fingers, I can feel it.
So I scrap it, pull it all out.
Fuck.
I did it stupid.
I put my hand in there and then poured the foam in, and I didn't get the fingers all full.
Should of poured the foam in, then-- Yeah, just stick your hand in there.
I just went backwards.
Stupid oversight.
So I have to start over.
Fuck.
And now I've got holes in the bottom of my mold.
I might as well have just taken a bucket of latex and thrown it all over the lab.
Oh, it's just a disaster.
I've wasted so much time.
If I can't get these molds to work, I'm going home.
[Groans.]
It's day two of our Dishonored challenge.
I've got to make these arms work.
Ultra mess! And I've got holes in the bottom of my mold.
It's just a disaster.
I don't know what went wrong, but I finally patch them up.
And now I'm praying that this polyfoam expands everywhere that I need it to go, and that I can get these giant popeye arms done.
[Machines whirring.]
I get everything cast.
And it now comes time to pop the main face from the mold.
[Grunts.]
And I can't get leverage.
And it really feels like I'm gonna tear a tendon doing it.
This is a distraction, and I don't want to use it as an excuse.
So I'm trying to use my knee.
I'm trying to use anything I can, just to pry.
And it's very, very frustrating.
And thankfully Alana asked, "do you need help?" Yes.
[Grunts.]
[Clicks.]
There we go.
- Thank you, my dear.
- You're welcome, lovely.
[Blow-dryer humming.]
What are you gonna do? Oh, that's cool.
I'm using a tubing device.
And I start heating it up with a heat gun and trying to mold it around the face.
But it's just not working.
And then it hits me.
"Oh, I'm just gonna simplify this.
" Just take the tubing and run it up the center of the bald cap.
It just makes more sense.
- How's it work, Laura? - Good, I think.
I've never rigged anything like this.
If it works, it's gonna be really cool.
If it doesn't, it's gonna really suck.
How did the thumb turn out? Ah! Fuck me! It takes me longer than I'd like, but I get the arms out.
And they're not great.
The seams around it are pretty terrible.
So I have trim the crap out of these hands.
Kind of a pain in the butt.
But, by the end of the day, I get them to a point where I'm reasonably happy.
I'm thinking that when I paint it, I can hide a lot of the flaws.
As the day gets closer to the end, I'm running out of time.
I don't get the hands done the way I want to, with foam.
So I'm running them with latex and leaving them to dry overnight.
One minute, everyone! Time! For the first time before an application, I'm set up, I'm ready to go for the next day.
And it feels great.
[Grunts.]
Boy.
I am.
This is the best piece you've done here.
I'm not gonna lie to you.
I love it.
I have to say, by the end of that second day, I'm actually feeling confident that this is gonna work out for me.
How are things in Sarah land? I don't know how the hands are gonna turn out yet.
I don't have a prop, and I'm not sure how the judges are gonna react to that.
I'm worried for Sarah.
Her issue last week was that she wasn't going big enough and not doing enough.
I don't want to see Sarah go home.
It's application day.
We have four hours in the lab, and one hour for last looks at the stage.
I come into the shop, look at my pieces, and my edges are just God-awful.
I thought I had all this time and that I was ahead of schedule, and really, I just backed myself up, maybe another hour, trying to fix this thing.
Come on over here.
These are our video game characters.
I just want to rip the foam but here you go.
- Yo.
Deal.
- Cool.
I'm pretty sure I'm gonna scrap the hands.
They're still kind of wet, then they're gonna just get all misshapen and look weird.
So if I'm only doing the head, I really need to make sure my edges and everything look really good.
I want to change my model's ethnicity.
I want to make his skin tone as light as the foam plastic.
I'm also gonna line the hair.
I'm gonna lower it down.
Can you see at all through there? At this point, I'm really concerned with my actor's vision.
Oh, that's a tough one.
- Yeah.
- All right.
Now I start picking up my foam latex, trying my best to make a vision area for him and see how that fits on him, and this is gonna take time.
Perhaps some more base coat with the airbrush and then we're done with that.
So I'm actually looking really good, dude.
Can you see? [Laughs.]
Can you see? You can see? That's the key.
We got 20 minutes.
[Exhales.]
And be like, "okay.
" At this point, I'm thinking, "wow.
I finally pulled this together.
" And all I have to do is throw a wig on this guy, lay down some hair and finish up some minor details.
And then it starts all falling apart.
I start laying down this hair, and it is just the worst hair I've put on anything in my life.
I don't know who to fix it.
- Time, everyone! - Fucking shit! Brushes down! I leaving for last looks, and I just don't know what I'm gonna do.
Coming up It's like nothing you've done before.
Congratulations.
His head is badass.
I'm very disappointed.
Nothing seems exaggerated.
I'm more than likely going home.
The last looks can be scary, because some split-second decision can really just ruin everything or make it all perfect.
I'm looking at my piece, and it looks reminiscent of my white rabbit.
I did not realize it until now.
I need to tone down this yellow with blues and greens.
The seams on the arms are looking like garbage.
Screw it, I'll just tape 'em down and hide 'em under the sleeves.
It's really important for me to get his paint job right, and it's not quite going the way I want it to.
The coloring's a little off.
Wasn't gonna do-- oh! By the end of last looks, I can't figure out what to focus on, I'm so all over the place.
And my confidence is dropping dramatically.
Guys, that's time! I look at my model, and I honestly believe that this is the worst thing I've done.
I just need to keep my head up and wear a smile when I walk out onto that stage even though I want to cry right now.
Because I'm more than likely going home.
[Suspenseful music.]
Welcome to the Face Off reveal stage.
Tonight, one of you will be eliminated.
First, say hello to your judges.
Owner of Optic Nerve Makeup Effects Studio, Glenn Hetrick.
- Good evening.
- Hey.
Three time Oscar-winning makeup artist, Ve Neill.
- Evening guys.
- How you doing? Creature and concept designer, Neville Page.
- Hello everyone.
- Hi.
This week, your spotlight challenge was to choose one of the characters from the new video game Dishonored, and create an over-the-top version with outrageously exaggerated or distorted features.
So let's see what you've come up with.
[Tense music.]
Aesthetically, I don't like this piece.
And when I walks out, I'm just horrified of what the judges are gonna say.
When my model comes out, and she's standing there with the backdrop, I feel like she could be a part of that world.
And I'm feeling good.
At this point, I don't know if the judges are gonna get what I created.
I'm feeling good about what I did, but that doesn't mean the judges will.
I can definitely see this character in the video game.
I tried to keep the same features, the same style, the clothing, so I think I accomplished that.
He looks amazing on stage, I love it.
I like the look of it, except for the neck.
It's kind of thrining the whole thing off for me.
Overall it looks good, so I'm really happy with it.
I went pretty bold with this challenge.
I fabricated more pieces than anybody else.
I'm hoping that the judges will recognize the effort.
I'm still not 100% happy with the paint, but, at this point, I can't do anything more, so we'll just see what they have to say.
Judges, why don't you take a closer look? Wow.
The judges walk up and Glenn grabs the arms.
And he sees that they're unfinished.
I'm just like, ugh! Can you turn around so we can see the back? [Laughs.]
The judges get poky with the back of her head.
I'm worried that I didn't do enough.
I don't have all the big pieces everyone else does.
I don't have the fingers I wanted to do.
I think I'm in huge trouble this time.
What do you think of tonight's designs? Tell us on Twitter, using #FaceOff.
There's nerves whether you've done a good piece or a bad piece.
And I really don't know what they're gonna say.
What do we have here? And I'm not so sure about the pinhead, because it takes it out of being human.
I'm very nervous when the judges are looking at my makeup, because there are things wrong with it.
Oh, yeah.
Ooh, she's leaking.
- There we go.
- That's cool.
Can you stick your tongue out of the mouth hole? [Laughter.]
Ooh! Okay.
He has some decent sculpting going on.
He has gone super asymmetry.
I like the fact that his nose has biceps.
- [Laughs.]
- Fascinating.
All right, the judges have scored your creations, so let's find out what they thought.
Rod Tommy Sarah Derek You were the best and worst looks of the week.
The rest of you are safe and can head back to the makeup room.
All right, the judges would like to speak with each of you to learn more about your work.
Rod, please step up.
Could you start by telling us about the concept? He's an aristocrat.
He was going into his study when one of his display cases exploded and hit him in the face.
Did you have a particular reference in mind when you were sculpting? I went through all the reference shots from the game and I just let that influence me.
It was delightful when I saw him, because it's like nothing you've done before.
Thank you.
Kind of reminded me of my dad when he's upset with me.
He's just, "ugh!" You know, I really like the proportion.
But it just stops at the head and becomes a bobble head.
So I assume the visibility is through the nostrils, - is that correct? - Yes, it is.
All those things were handled beautifully in this makeup.
You picked what was important within the challenge this week, and came up with something very successful.
- Thank you.
- Rod, you can step back.
Thank you.
Tommy, you're up.
Hi, Tommy.
What's your concept here? This is Tonka.
And he fabricates weapons and stuff for the local crime bosses.
What happened with the arms? It looks like you got 'em duct-taped on.
Well, I ran it in polyfoam, and it was just really chunky, and it was just not gonna go down well, so I just I really feel that you kind of missed the boat here.
The popeye arms-- I understand what you were going for, but nothing seems to have been elevated or exaggerated, in any way, in his face.
Your sculpting is poor.
The coloration is poor.
I'm very disappointed in what you did this week.
I really don't see very many elements of the game or the other aspects of the challenge.
I would love to have seen something with his jaw or his forehead.
His forehead could have been massive for the size of his face-- that would've been interesting.
Tommy, thank you.
If you'd please step back.
Thank you, guys.
Derek.
Let's start off with your concept.
He's part of a gang of thugs.
The tattoos are signatures of their look, so people could tell who they are.
His head is badass.
Thanks.
It's kind of classic tough-look-- which you're going for a thug, so you've achieved that.
It feels very cohesive, it's got a nice palate, and it really does fit within this world.
Thank you.
I do love the fact that his nose is all smashed in like that.
My father was a boxer, and I remember seeing guys that looked like this guy, so.
[Laughs.]
You know what else I want to say is you did an ethnicity swap, which is kind of a trip.
We went, "oh, yeah.
Cool.
" I love the aesthetic of it.
- Good job.
- Thank you.
Derek, thank you very much.
You can step back.
Sarah, you're next.
Begin by explaining your concept for us.
I have the aristocrat.
And so I decided to enlarge the back of her head and try to angle out her features.
If feels like you're trying to make the character fit into the game.
However, there some striking anatomical inaccuracies in the sculpture.
You've lost the shape of the human cranium in there, and so now it doesn't look disproportionate to me, it looks malformed.
If her face was locked into an expression that said aristocrat-- sort of one eyebrow higher than the other, maybe one eye really big compared to the other, with the other squinting, right? I think that would have said aristocratic.
You've got a monocle.
It would be perfect to have that monocle baked into her look.
I can think of a half a dozen things that would've made this an amazing-looking aristocrat.
You could've elaborated on the lips.
You could've done some crazy thing with the hair.
I feel that you've lost the vision on this one.
Sarah, thank you.
Will you please step back.
Thanks.
All right, the judges have heard what you have to say.
If you'd please head back to the makeup room while they make their decisions.
All right, judges, why don't we start with the top looks of the night? Let's begin with Rod.
What are your thoughts? - I like it a lot.
- Yeah.
Because of the proportion.
It's not that creative as a head sculpt, but he added pores, and he added wrinkles that seem to make sense.
I think he made a lot of smart decisions this week.
If he would have made the body just a little bit bigger it would have helped, 'cause I loved the whole look of it.
All right let's move on to Derek.
It fits the game perfectly.
He addressed all the elements of that period, as well as the fact that he was supposed to exaggerate all those features.
So what do you think about the arm? I think the arm is way too big! It could have been half as big and still have been gigantic.
All right, let's move on to the looks you liked the least.
- Let's start with Tommy.
- Oy vey.
I don't know what the hell he was thinking about this week.
He's not making smart choices.
Terrible job on anatomy that's so abundantly available.
Just roll your sleeve up, take a look.
It's hard not to look at your arm while you're sculpting.
- Yeah.
- Actually, it's sort of in the way, isn't it? [Laughter.]
And then duct-tape the whole thing together, you know.
Let's move on to Sarah.
- I'm bummed out about Sarah.
- Yeah.
Disappointing performance from Sarah.
I think one of the worst.
She wanted pointy features.
I get it.
She didn't have the sculptural skills to make that happen.
She didn't round things off.
She didn't put any skin texture over them.
No.
There's nothing organic-feeling.
- Yeah.
- It does not feel Dishonored.
At all.
It certainly is not part of this franchise.
All right, judges, have you made your decisions then? Ve & Neville: - I think so.
- Yeah, we have.
Let's bring them back out.
[Suspenseful music.]
Glenn, why don't you tell us about the top looks? Our top looks tonight are Derek.
We could tell a lot about your character before you even explained your concept.
He immediately read tough-guy thug.
And, Rod, you really made great decisions with your time management this week.
It's very obvious you've been listening.
- Well done.
- Thank you.
So who's the winner of this challenge? Tonight's winner is All right, Glenn, who is the winner of this challenge? The winner is Derek.
We felt that your makeup was the best combination of the game's aesthetic and the exaggerated-proportions element of this challenge.
Well done.
Thank you.
Appreciate it.
I'm feeling great, this is my second win.
Last time I won, my brother went home, so I didn't really get to enjoy it.
But this time I'm definitely enjoying it, and I think my brother would be proud.
- Derek, congratulations.
- Thank you.
You can head back to the makeup room, please.
- See you guys.
- Thank you.
Rod, you are also safe.
Will you please head back to the makeup room.
Unfortunately, that means you guys are on the bottom this week.
One of you will be eliminated.
Will you please step forward.
Glenn, why don't you tell us about the bottom looks.
Tommy, you seem to have really struggled this week.
I think you spent a ton of time on those hands, and it was very detrimental to the rest of your makeup.
Sarah, you had some issues with the structure of your sculpture.
And it also seems that, somewhere along the way, you lost track of your vision.
So who's going home tonight? The person leaving tonight is Tommy.
We just couldn't look past the fact that there was no recognizable structure to your sculpture.
We also felt the makeup simply didn't meet the criteria of this challenge.
It's been a hell of a ride.
I worked really hard to get here, and it's been a pleasure to meet all three of you.
I hope to see you guys again soon.
Sarah, you are safe.
If you would please head back to the makeup room.
Tommy, I'm sorry, but you have been eliminated.
I'm really glad that we got a chance to meet you, and I think that your passion is very obvious.
All you need to do is keep working on it.
Thank you.
Tommy, it's been great having you here with us.
If you'd please head back to the makeup room and pack up your kit.
- Thank you, Tommy.
- See you, guys.
Good luck, Tommy.
- Good luck.
- Thank you.
[Whimpers.]
Mr.
Pietch.
I pushed the limits of what I thought I could do every time.
- It was fun.
- Yeah.
And, in that respect, I have no regrets.
I've learned more than I ever thought I would, just experimenting and trying out other techniques.
I feel like I could probably do anything right now.
[Laughter.]
Oh, yeah! Alana's flame-inspired makeup landed her on top.
I like this so much.
And Jason was eliminated.
Now seven artists remain.
Tonight One of the most anticipated games of the year - Dishonored.
- Oh, boy.
I've got to make these arms work.
[Groans.]
[Grunts.]
This is a distraction.
And I don't want to use it as an excuse.
I could not disagree with you more.
It's like nothing you've done before, so congratulations.
His head is badass.
It looks malformed.
I'm more than likely going home.
In the end, only one will win the opportunity to be a guest lecturer at Make Up For Ever's academies in New York and Paris, a new 2012 Toyota Prius V, and $100,000.
And for the first time ever, America, your voice will be heard in selecting the winner.
Only one will win Face Off.
[Dramatic music.]
[Edgy pop music.]
Honestly, I didn't see Jason going home last night.
I thought that it would be Rod that was going last night.
I really did.
I believe that if Rod intends on staying here, he's got to change a lot of things.
Otherwise, he'll be the next one gone.
I like you guys, but if somebody's got to go, better you than me.
Good morning, guys.
We walk in and we see Seven beautiful models, in these fantastic dresses, standing there.
As some of you may or may not know, to survive in Hollywood, special effects makeup artists need to be able to do it all.
That means more than just creating horrible monsters and cool aliens.
But sometimes stepping into the beauty side of things.
[Laughs.]
Oh, here we go again.
Every foundation so far is so not my thing.
So your foundation challenge this week is to create an avant-garde beauty makeup that compliments the outrageous outfits we have on these models.
Oh, crap.
Every time I've ever done beauty makeup, it ends up looking like a cheap hooker.
I would like you to meet our special guest this week.
She has an incredibly varied portfolio, having worked with stars like Twilight's Ashley Greene and the cast of Mad Men.
She's also worked with Florence + The Machine on their recent video Spectrum.
Please give a warm welcome to the head makeup artist for Make Up For Ever, Lijha Stewart.
Whoo, girl.
I know Lijha Stewart's work, and I have great respect for her.
So Lijha, what are you gonna be looking for in the final makeups today? Well, I really want you guys to focus on doing makeup for a runway.
A great avant-garde makeup needs to be bigger, and your placement needs to be perfect and impactful.
Okay.
So your names have been drawn at random.
Roy, you get first pick.
I'm looking at dresses and there's one that stands out.
And it looks very organic and mechanical at the same time.
Laura, you're next.
I know exactly who I'm going for.
Gorgeous redhead beauty.
Rod, you get to pick.
I hope this works out.
[Laughs.]
- Tommy.
- A pleasure.
Sarah.
Alana.
Derek, you're next.
All right, the winner of this challenge will receive immunity and cannot be eliminated from this week's spotlight challenge.
Make Up For Ever has stocked the lab with everything you could possibly need.
You have two hours to complete this challenge.
Time starts now.
[Overlapping chatter.]
I want to make this very theatrical, so you can never go wrong with a good, deep smoky eye.
Ooh, here we go.
I grabbed duo, I grabbed eye shadow, and I'm gonna try to incorporate that glitter motif from her dress into overall look.
I'm already sweating.
This is not my field.
This is for me.
[Guffaws.]
[Laughs.]
Keep on making her look worse.
And I'm wiping it off and she's wiping it off.
It's just one of those things you just go, "I'm trying.
" I don't know how to apologize more.
The dress is made out of surgical masks.
So I start with the color of the dress on the eyes, and white eyeliner.
Open your eye for me.
The dress I selected has this piece on the chest, and it also has a piece on the head that has the same kind of swirls.
So my idea is to take and carry that up through the face and over the eyes.
I have this concept to make my model's skin snakeskin-texture.
If I pulled this off, it would be so impressive.
But I'm just failing miserably.
My concept is to use that patterning in her dress and bring it straight up to her face.
Beautiful.
Ten minutes left to go.
Time's up, everybody.
- I'm so sorry.
- Brushes down.
I can't look at either one of you in the face.
Rod, Rod, Rod.
Oh, boy, Rod.
What happened? Well, lots of good things happened.
- She's really nice.
- Okay.
We removed the makeup several times and started again.
So what do you think? You know, Rod, that's what I would call a hot mess.
Yes, I would agree.
[Laughter.]
I saw this, and I saw mechanical and fluid.
And I knew that I could take it up onto the face, just making that continuous flowing pattern.
I love that.
It's perfectly placed on her bone structure.
Thank you.
I like you're use of aqua cream.
I love it.
And this is great.
It's my favorite color.
I think it's cool how you tied in the necklace with the lips and the lashes.
Close up, it's missing small details.
Right.
I do think from stage this would be really impactful, because you've altered the shape of the face.
I love the line work on this dress.
I just wanted to work with the different contours of her face.
I actually love your design, like, overall.
But I wish you would have played more with the blue in her shoes.
A couple tweaks could've made a big difference.
Thank you.
So Lijha, you are the expert here.
How do you think they did? I think you guys all did very well.
Roy, I enjoyed the texture that you brought in, the color placement.
- You did a great job with that.
- Thank you, thank you.
And, Derek, I also really enjoyed your makeup.
You used so many products so uniquely.
Just grabbed them, mixed them and went with it.
And I was really impressed by that.
- Thank you.
- Yeah.
All right, Lijha, who is the winner of today's challenge? The winner of this foundation challenge is Roy.
[Applause.]
Thank you.
I feel more in shock than anything.
I'm really glad I have immunity now.
So at least I know that I can't go home.
Well, great job today, guys.
I will see you all tomorrow for your next challenge.
All: - Bye.
- Later.
- Bye.
- Thank you.
We walk into this bar, and it is absolutely beautiful.
There's all this copper and steel.
This could be steampunk.
Welcome to the Edison, a world-class lounge known for its authentic steampunk style.
Many of today's most iconic makeups are based on novels, comic books and even video games.
Take a look at one of the most anticipated games of the year Dishonored.
Dishonored is an immersive, first-person action game set in a steampunk Metropolis where industry and the supernatural collide.
The game is hyper stylized, which is probably most evident in the exaggerated physical proportions of its character classes.
[Contestants murmur.]
This week's spotlight challenge is to create an original and over-the-top version of one of the game's characters whose features have become outrageously exaggerated or distorted.
The game features many classes of characters.
You will have four to choose from.
The city watch.
They're a specialized guard unit with sharp features.
The aristocrats.
They're very thin and elongated.
The thugs.
With intimidating features such as oversized, broad shoulders.
And then we have the weepers.
They're very gaunt, but their most distinguishing feature is that the plague actually makes them bleed from the eyes.
All right, we have chosen your names at random.
Tommy, you're up first.
I picked the thug, that brute of the underworld.
Oh, this will be great.
Rod, you're next.
And Roy.
Now that you each have your characters, take some time here to work on your designs.
Just so you know, Glenn is gonna be stopping by in the lab to help you with your concepts.
Oh, boy.
I will see you soon.
- Thanks, girl.
- Bye.
Thank God I have immunity, 'cause if you don't do steampunk well, Glenn is going to murder you.
I'm really not 100% sure what I'm gonna do.
I just kind of start drawing out long faces.
My concept is an aristocrat who is going into his study, when a hand grenade goes off, and a display case shatters and gets blown into his face.
My character is a cleric, a holy priest.
So he's more educated and more wise and, that way, a little bit more old.
And the concept for my thug is that he's this engineer whose bolting himself back together as he's creating weapons for the underworld.
But, at the same time, he's got to pay the bills, so he's thugging on the side.
We get back to the lab, pick our models and get right to work.
I'm doing a guy.
I don't want to spend any more time drawing.
I go right in and start sculpting.
I want to take the features of the aristocrat and make it into a weeper, as if this once was a high-class citizen who now is on the lowest of the bottom of the barrel.
I don't want to rush into just another fast sculpt, because, in the last challenge, he made a big deal about always doing the same thing.
It was really disappointing, because I've worked so hard to change things up.
I'm shaken, because I'm just not sure what the judges are looking for.
I know if I don't change it, I'm in trouble.
Coming up I could not disagree with you more.
This is the worst thing I've done on the show.
[Groans.]
It's just a disaster.
It no longer feels like a human feature.
I think I could be on bottom.
I'm really shaken by the last challenge, because he said, "you didn't change anything.
You just squared up the nose and the cheeks.
" So I'm now trying to piece this puzzle together.
All the sculpts that I've done had fabricated ears, and maybe that's the connection.
So instead of sculpting ears, I am going to be using the actor's real ears.
I want the judges to know I'm listening to them.
- Hey, guys.
- Hey, how's it going? Stopped by to see what you're working on.
- How's it going? - Hi.
Well, I have an aristocrat.
And I was seeing all these male features and having her as someone more androgynous.
Work with bringing your forehead back and up, and the head back and out.
Figure out how to get the game into that makeup - and you'll be right on track.
- Okay.
I really want to make my character look like an aristocrat-turned-weeper.
I could not disagree with you more.
Starting off by aligning yourself conceptually with what two other people are doing, to me, is a little dangerous.
He, just straight up, is just shooting me down.
You have a really cool character class.
I would focus on that.
I totally respect Glenn's opinion.
But I'm moving forward in my own creative direction.
I'm gonna push myself, and I'm gonna pull this off.
- Good luck.
- Thank you.
I am a little paranoid about what I've heard from Ve.
I just wanted to get your opinion on doing an elongated head.
Yeah.
I think this is a great idea.
I love where this is going.
And I'd like to see someone work with a makeup where the eyes of the character are not right where the eyes of the performer are.
Show me what's happening.
Looks like you've got some muttonchops going on.
I was thinking about something that would give him a little bit more character.
Cool hair pieces are great opportunities to the aesthetic into the makeup.
- Concentrate on that makeup.
- That's-- - Let us really see awesome sculpting, playing with the proportions, getting those scars in there.
- That's my plan, sir.
- Look forward to it.
All right.
Thank you.
Trying to stay away with the-- the kind of sculpt I did the last challenge, which had a big jaw.
I mean, I have a thug so.
- That was last challenge? - Yeah.
- This is completely different.
- Right.
So this is a good idea, giving him a heavy brow, thickening his jaw.
- Can't wait to see it.
- Thank you.
This leper that's still trying to heal people-- that's very, very cool.
I like where this is going.
The one question I have is, how are the proportions going to be exaggerated? That being a huge part of the challenge.
I've already exaggerated her jaw at least-- oh, my gosh-- an inch or so.
I'm trying to extend her nose.
That's what you've done in your sketch.
Make sure that what's happening here happens there, - 'cause this is a cool idea.
- Okay.
Although the challenge is about this amazing game, you should have human faces and musculature laying in front you all the time.
- Make those arms look real.
- Uh-huh.
Don't just throw it together and go, "oh, look, it's a proportion that I've extended.
" Make the anatomical decisions correctly.
And that's a big thing you got on me last week about.
Get some reference in front of you while you're doing it.
It works wonders.
Okay, guys, I'd like you all to come over here real quick.
I have one note for everyone.
I'm not seeing the exaggerated proportions.
Make sure that you really alter the proportions of the characters.
Good luck.
[Machine whirs.]
Glenn's like, "listen to me.
Pull out a reference book, distort these characters.
" Okay, well, I'll definitely pull out a reference book.
On our tablet there's references of different thugs.
There are also fun house mirrors, just to see different ways a face can be distorted.
I have Derek right beside me, and I'm looking at my sculpture.
[Groans.]
And that's when it clicks.
I'm not going over the top enough.
So I rip it all off and start over.
This time I want to bring some exaggerated features down into the chin.
So I extend the jaw out a little bit more.
Unfortunately, doing this put me way behind schedule.
I finish my face sculpt, so it's time to make the mold.
You make a mold by putting a cement-like substance onto your sculpture.
From there, you could pour in silicone or foam, which will eventually become your prosthetic.
By the end of the day, I have my face molded.
But tomorrow I still have to finish my cowl and work on my prop.
All right, that's it guys.
Time's up.
It is a lot of work.
I'll miss you, deformity.
And I just hope I can pull this off.
So it's day two in the lab, and we have ten hours today.
I've already got my face piece sculpted, and so I want to get the mold made for that.
Okay, go ahead.
Tommy was very nice and said he would let me use his hands for a base for me sculpt off of.
Actually I don't know how long it takes for this alginate to kick.
I've never used this kind before.
Sarah's probably about an hour behind me, at this point in the game, so figured I'd help her out.
I've got my work cut out for me today.
Immediately, I go back to sculpting the face, because I know that needs to get molded so it can be ready for foam.
Awesome Day two, I start making control arm gloves for these giant popeye arms I want to give my character.
Halfway through sculpting my hulk-style arm, I'm thinking "how am I gonna mold this?" 'Cause if I sculpt this side of the arm and flip it over, I'm gonna mess up the other side.
So I just finish one side of the arm.
And I decided to mold that side first, so when I flip it over it doesn't get damaged.
That's a good idea.
I didn't even think of that.
One of the things that I want to have fabricated into my makeup are shards of glass.
And I actually sculpt the detail of how the skin would fold into where the glass is.
Since I have immunity, I really want to do a silicone piece.
It's just one thing that you really have to have experience with, and I've had a little bit.
Perfect.
I've actually just impressed the hell out of myself.
I have gotten a face and two side-molds done in less than 14 hours.
So I'm thinking I'm doing pretty good.
I plan to stick my hand in the mold and form the polyfoam around it.
Then I have some major issues.
Fuck.
I might have fucked this up.
I don't get polyfoam down into the fingers, I can feel it.
So I scrap it, pull it all out.
Fuck.
I did it stupid.
I put my hand in there and then poured the foam in, and I didn't get the fingers all full.
Should of poured the foam in, then-- Yeah, just stick your hand in there.
I just went backwards.
Stupid oversight.
So I have to start over.
Fuck.
And now I've got holes in the bottom of my mold.
I might as well have just taken a bucket of latex and thrown it all over the lab.
Oh, it's just a disaster.
I've wasted so much time.
If I can't get these molds to work, I'm going home.
[Groans.]
It's day two of our Dishonored challenge.
I've got to make these arms work.
Ultra mess! And I've got holes in the bottom of my mold.
It's just a disaster.
I don't know what went wrong, but I finally patch them up.
And now I'm praying that this polyfoam expands everywhere that I need it to go, and that I can get these giant popeye arms done.
[Machines whirring.]
I get everything cast.
And it now comes time to pop the main face from the mold.
[Grunts.]
And I can't get leverage.
And it really feels like I'm gonna tear a tendon doing it.
This is a distraction, and I don't want to use it as an excuse.
So I'm trying to use my knee.
I'm trying to use anything I can, just to pry.
And it's very, very frustrating.
And thankfully Alana asked, "do you need help?" Yes.
[Grunts.]
[Clicks.]
There we go.
- Thank you, my dear.
- You're welcome, lovely.
[Blow-dryer humming.]
What are you gonna do? Oh, that's cool.
I'm using a tubing device.
And I start heating it up with a heat gun and trying to mold it around the face.
But it's just not working.
And then it hits me.
"Oh, I'm just gonna simplify this.
" Just take the tubing and run it up the center of the bald cap.
It just makes more sense.
- How's it work, Laura? - Good, I think.
I've never rigged anything like this.
If it works, it's gonna be really cool.
If it doesn't, it's gonna really suck.
How did the thumb turn out? Ah! Fuck me! It takes me longer than I'd like, but I get the arms out.
And they're not great.
The seams around it are pretty terrible.
So I have trim the crap out of these hands.
Kind of a pain in the butt.
But, by the end of the day, I get them to a point where I'm reasonably happy.
I'm thinking that when I paint it, I can hide a lot of the flaws.
As the day gets closer to the end, I'm running out of time.
I don't get the hands done the way I want to, with foam.
So I'm running them with latex and leaving them to dry overnight.
One minute, everyone! Time! For the first time before an application, I'm set up, I'm ready to go for the next day.
And it feels great.
[Grunts.]
Boy.
I am.
This is the best piece you've done here.
I'm not gonna lie to you.
I love it.
I have to say, by the end of that second day, I'm actually feeling confident that this is gonna work out for me.
How are things in Sarah land? I don't know how the hands are gonna turn out yet.
I don't have a prop, and I'm not sure how the judges are gonna react to that.
I'm worried for Sarah.
Her issue last week was that she wasn't going big enough and not doing enough.
I don't want to see Sarah go home.
It's application day.
We have four hours in the lab, and one hour for last looks at the stage.
I come into the shop, look at my pieces, and my edges are just God-awful.
I thought I had all this time and that I was ahead of schedule, and really, I just backed myself up, maybe another hour, trying to fix this thing.
Come on over here.
These are our video game characters.
I just want to rip the foam but here you go.
- Yo.
Deal.
- Cool.
I'm pretty sure I'm gonna scrap the hands.
They're still kind of wet, then they're gonna just get all misshapen and look weird.
So if I'm only doing the head, I really need to make sure my edges and everything look really good.
I want to change my model's ethnicity.
I want to make his skin tone as light as the foam plastic.
I'm also gonna line the hair.
I'm gonna lower it down.
Can you see at all through there? At this point, I'm really concerned with my actor's vision.
Oh, that's a tough one.
- Yeah.
- All right.
Now I start picking up my foam latex, trying my best to make a vision area for him and see how that fits on him, and this is gonna take time.
Perhaps some more base coat with the airbrush and then we're done with that.
So I'm actually looking really good, dude.
Can you see? [Laughs.]
Can you see? You can see? That's the key.
We got 20 minutes.
[Exhales.]
And be like, "okay.
" At this point, I'm thinking, "wow.
I finally pulled this together.
" And all I have to do is throw a wig on this guy, lay down some hair and finish up some minor details.
And then it starts all falling apart.
I start laying down this hair, and it is just the worst hair I've put on anything in my life.
I don't know who to fix it.
- Time, everyone! - Fucking shit! Brushes down! I leaving for last looks, and I just don't know what I'm gonna do.
Coming up It's like nothing you've done before.
Congratulations.
His head is badass.
I'm very disappointed.
Nothing seems exaggerated.
I'm more than likely going home.
The last looks can be scary, because some split-second decision can really just ruin everything or make it all perfect.
I'm looking at my piece, and it looks reminiscent of my white rabbit.
I did not realize it until now.
I need to tone down this yellow with blues and greens.
The seams on the arms are looking like garbage.
Screw it, I'll just tape 'em down and hide 'em under the sleeves.
It's really important for me to get his paint job right, and it's not quite going the way I want it to.
The coloring's a little off.
Wasn't gonna do-- oh! By the end of last looks, I can't figure out what to focus on, I'm so all over the place.
And my confidence is dropping dramatically.
Guys, that's time! I look at my model, and I honestly believe that this is the worst thing I've done.
I just need to keep my head up and wear a smile when I walk out onto that stage even though I want to cry right now.
Because I'm more than likely going home.
[Suspenseful music.]
Welcome to the Face Off reveal stage.
Tonight, one of you will be eliminated.
First, say hello to your judges.
Owner of Optic Nerve Makeup Effects Studio, Glenn Hetrick.
- Good evening.
- Hey.
Three time Oscar-winning makeup artist, Ve Neill.
- Evening guys.
- How you doing? Creature and concept designer, Neville Page.
- Hello everyone.
- Hi.
This week, your spotlight challenge was to choose one of the characters from the new video game Dishonored, and create an over-the-top version with outrageously exaggerated or distorted features.
So let's see what you've come up with.
[Tense music.]
Aesthetically, I don't like this piece.
And when I walks out, I'm just horrified of what the judges are gonna say.
When my model comes out, and she's standing there with the backdrop, I feel like she could be a part of that world.
And I'm feeling good.
At this point, I don't know if the judges are gonna get what I created.
I'm feeling good about what I did, but that doesn't mean the judges will.
I can definitely see this character in the video game.
I tried to keep the same features, the same style, the clothing, so I think I accomplished that.
He looks amazing on stage, I love it.
I like the look of it, except for the neck.
It's kind of thrining the whole thing off for me.
Overall it looks good, so I'm really happy with it.
I went pretty bold with this challenge.
I fabricated more pieces than anybody else.
I'm hoping that the judges will recognize the effort.
I'm still not 100% happy with the paint, but, at this point, I can't do anything more, so we'll just see what they have to say.
Judges, why don't you take a closer look? Wow.
The judges walk up and Glenn grabs the arms.
And he sees that they're unfinished.
I'm just like, ugh! Can you turn around so we can see the back? [Laughs.]
The judges get poky with the back of her head.
I'm worried that I didn't do enough.
I don't have all the big pieces everyone else does.
I don't have the fingers I wanted to do.
I think I'm in huge trouble this time.
What do you think of tonight's designs? Tell us on Twitter, using #FaceOff.
There's nerves whether you've done a good piece or a bad piece.
And I really don't know what they're gonna say.
What do we have here? And I'm not so sure about the pinhead, because it takes it out of being human.
I'm very nervous when the judges are looking at my makeup, because there are things wrong with it.
Oh, yeah.
Ooh, she's leaking.
- There we go.
- That's cool.
Can you stick your tongue out of the mouth hole? [Laughter.]
Ooh! Okay.
He has some decent sculpting going on.
He has gone super asymmetry.
I like the fact that his nose has biceps.
- [Laughs.]
- Fascinating.
All right, the judges have scored your creations, so let's find out what they thought.
Rod Tommy Sarah Derek You were the best and worst looks of the week.
The rest of you are safe and can head back to the makeup room.
All right, the judges would like to speak with each of you to learn more about your work.
Rod, please step up.
Could you start by telling us about the concept? He's an aristocrat.
He was going into his study when one of his display cases exploded and hit him in the face.
Did you have a particular reference in mind when you were sculpting? I went through all the reference shots from the game and I just let that influence me.
It was delightful when I saw him, because it's like nothing you've done before.
Thank you.
Kind of reminded me of my dad when he's upset with me.
He's just, "ugh!" You know, I really like the proportion.
But it just stops at the head and becomes a bobble head.
So I assume the visibility is through the nostrils, - is that correct? - Yes, it is.
All those things were handled beautifully in this makeup.
You picked what was important within the challenge this week, and came up with something very successful.
- Thank you.
- Rod, you can step back.
Thank you.
Tommy, you're up.
Hi, Tommy.
What's your concept here? This is Tonka.
And he fabricates weapons and stuff for the local crime bosses.
What happened with the arms? It looks like you got 'em duct-taped on.
Well, I ran it in polyfoam, and it was just really chunky, and it was just not gonna go down well, so I just I really feel that you kind of missed the boat here.
The popeye arms-- I understand what you were going for, but nothing seems to have been elevated or exaggerated, in any way, in his face.
Your sculpting is poor.
The coloration is poor.
I'm very disappointed in what you did this week.
I really don't see very many elements of the game or the other aspects of the challenge.
I would love to have seen something with his jaw or his forehead.
His forehead could have been massive for the size of his face-- that would've been interesting.
Tommy, thank you.
If you'd please step back.
Thank you, guys.
Derek.
Let's start off with your concept.
He's part of a gang of thugs.
The tattoos are signatures of their look, so people could tell who they are.
His head is badass.
Thanks.
It's kind of classic tough-look-- which you're going for a thug, so you've achieved that.
It feels very cohesive, it's got a nice palate, and it really does fit within this world.
Thank you.
I do love the fact that his nose is all smashed in like that.
My father was a boxer, and I remember seeing guys that looked like this guy, so.
[Laughs.]
You know what else I want to say is you did an ethnicity swap, which is kind of a trip.
We went, "oh, yeah.
Cool.
" I love the aesthetic of it.
- Good job.
- Thank you.
Derek, thank you very much.
You can step back.
Sarah, you're next.
Begin by explaining your concept for us.
I have the aristocrat.
And so I decided to enlarge the back of her head and try to angle out her features.
If feels like you're trying to make the character fit into the game.
However, there some striking anatomical inaccuracies in the sculpture.
You've lost the shape of the human cranium in there, and so now it doesn't look disproportionate to me, it looks malformed.
If her face was locked into an expression that said aristocrat-- sort of one eyebrow higher than the other, maybe one eye really big compared to the other, with the other squinting, right? I think that would have said aristocratic.
You've got a monocle.
It would be perfect to have that monocle baked into her look.
I can think of a half a dozen things that would've made this an amazing-looking aristocrat.
You could've elaborated on the lips.
You could've done some crazy thing with the hair.
I feel that you've lost the vision on this one.
Sarah, thank you.
Will you please step back.
Thanks.
All right, the judges have heard what you have to say.
If you'd please head back to the makeup room while they make their decisions.
All right, judges, why don't we start with the top looks of the night? Let's begin with Rod.
What are your thoughts? - I like it a lot.
- Yeah.
Because of the proportion.
It's not that creative as a head sculpt, but he added pores, and he added wrinkles that seem to make sense.
I think he made a lot of smart decisions this week.
If he would have made the body just a little bit bigger it would have helped, 'cause I loved the whole look of it.
All right let's move on to Derek.
It fits the game perfectly.
He addressed all the elements of that period, as well as the fact that he was supposed to exaggerate all those features.
So what do you think about the arm? I think the arm is way too big! It could have been half as big and still have been gigantic.
All right, let's move on to the looks you liked the least.
- Let's start with Tommy.
- Oy vey.
I don't know what the hell he was thinking about this week.
He's not making smart choices.
Terrible job on anatomy that's so abundantly available.
Just roll your sleeve up, take a look.
It's hard not to look at your arm while you're sculpting.
- Yeah.
- Actually, it's sort of in the way, isn't it? [Laughter.]
And then duct-tape the whole thing together, you know.
Let's move on to Sarah.
- I'm bummed out about Sarah.
- Yeah.
Disappointing performance from Sarah.
I think one of the worst.
She wanted pointy features.
I get it.
She didn't have the sculptural skills to make that happen.
She didn't round things off.
She didn't put any skin texture over them.
No.
There's nothing organic-feeling.
- Yeah.
- It does not feel Dishonored.
At all.
It certainly is not part of this franchise.
All right, judges, have you made your decisions then? Ve & Neville: - I think so.
- Yeah, we have.
Let's bring them back out.
[Suspenseful music.]
Glenn, why don't you tell us about the top looks? Our top looks tonight are Derek.
We could tell a lot about your character before you even explained your concept.
He immediately read tough-guy thug.
And, Rod, you really made great decisions with your time management this week.
It's very obvious you've been listening.
- Well done.
- Thank you.
So who's the winner of this challenge? Tonight's winner is All right, Glenn, who is the winner of this challenge? The winner is Derek.
We felt that your makeup was the best combination of the game's aesthetic and the exaggerated-proportions element of this challenge.
Well done.
Thank you.
Appreciate it.
I'm feeling great, this is my second win.
Last time I won, my brother went home, so I didn't really get to enjoy it.
But this time I'm definitely enjoying it, and I think my brother would be proud.
- Derek, congratulations.
- Thank you.
You can head back to the makeup room, please.
- See you guys.
- Thank you.
Rod, you are also safe.
Will you please head back to the makeup room.
Unfortunately, that means you guys are on the bottom this week.
One of you will be eliminated.
Will you please step forward.
Glenn, why don't you tell us about the bottom looks.
Tommy, you seem to have really struggled this week.
I think you spent a ton of time on those hands, and it was very detrimental to the rest of your makeup.
Sarah, you had some issues with the structure of your sculpture.
And it also seems that, somewhere along the way, you lost track of your vision.
So who's going home tonight? The person leaving tonight is Tommy.
We just couldn't look past the fact that there was no recognizable structure to your sculpture.
We also felt the makeup simply didn't meet the criteria of this challenge.
It's been a hell of a ride.
I worked really hard to get here, and it's been a pleasure to meet all three of you.
I hope to see you guys again soon.
Sarah, you are safe.
If you would please head back to the makeup room.
Tommy, I'm sorry, but you have been eliminated.
I'm really glad that we got a chance to meet you, and I think that your passion is very obvious.
All you need to do is keep working on it.
Thank you.
Tommy, it's been great having you here with us.
If you'd please head back to the makeup room and pack up your kit.
- Thank you, Tommy.
- See you, guys.
Good luck, Tommy.
- Good luck.
- Thank you.
[Whimpers.]
Mr.
Pietch.
I pushed the limits of what I thought I could do every time.
- It was fun.
- Yeah.
And, in that respect, I have no regrets.
I've learned more than I ever thought I would, just experimenting and trying out other techniques.
I feel like I could probably do anything right now.