The Hardy Boys (2020) s03e06 Episode Script
The Spider's Net
1
Previously on Hardy Boys
Somewhere in this pile is the person
that sent him after the codexes.
- The Passenger
- That's the deep voice.
Hurd Sparewell hired JB
to steal the relics.
We could use a little nudge
in the right direction.
Chet?
- It's Fenton!
You need to meet me at 11-22.
It's an address. Brian?
Damn it!
- Biff's my best friend.
- So you're in love with me?
You're Hurd Sparewell's daughter,
which makes you the heiress
to a tech billionaire's fortune.
Orrin wasn't my only sibling.
He has a twin sister.
You think Hurd's using that lab
to house The Core?
How do we get to it?
That depends.
- On what?
- On how you guys feel about
daring heists.
We all need to be careful.
Perception is everything.
Which means deception
can quickly become your reality.
Everything you know
about Hurd Sparewell is a lie.
My father is not the man
he appears to be,
and that is entirely by design.
His slick suits,
his curated smile,
his deep, trustworthy voice.
He's not some evil capitalist.
He's the relatable rich guy,
the visionary we all trust
to ask and answer
the big burning questions of our time.
From video games and computers
to satellites and space shuttles,
Hurd Sparewell is building
the technology of the future
and, by extension, the future itself.
He's in every magazine,
every newspaper,
every time we turn on a TV,
there he is,
offering us new products
and modern conveniences,
telling us to trust him,
to follow him,
assuring us he's the one
who's going to change the world.
But the truth is, he doesn't
care about changing the world.
He cares about controlling it.
Hurd doesn't want progress.
His goal is,
and always has been, possession.
This is Hurd Sparewell's world.
We're just living in it.
Sparewell Technology began as a mission
to create cutting-edge computers,
but my father became
obsessed with power.
- What kind of power?
- The kind that corrupts.
Computers are just his public front.
Hurd Sparewell gets praise
for his lofty ideals
and flashy commercials.
It helps people ignore
his military contracts
for advanced weapons technology.
- You think Hurd is using
The Core to develop a weapon?
- No, I'm saying The Core is the weapon
and we need to get it back
before he destroys something.
Okay, we're on.
- Are you sure you want to do this?
- Yeah.
My father keeps his inner circle small.
My sister, a couple advisors.
And that guy.
That is Sparewell's lead engineer,
Bob Carpenter.
Bob is a creature of habit.
He takes his coffee break
at the same time every day.
- Why him?
- He designed Sparewell headquarters,
which means that he has
the master plans to the building,
including any undisclosed areas.
- What? You think he's just going
to give them all to you?
- He won't have a choice.
My father collects relics.
I collect information.
The trick is knowing when to leverage it.
Hey, Bob!
- Drew.
Surprised to see you.
- Understandable. The last time
we saw each other was, what?
The Davenport Christmas party?
- Yeah, well, uh, I've got a lot
of stuff on my calendar today.
- Yeah, well, me too.
So, uh, why don't you just
hand me over the blueprints
for the building
and we can both be on our way?
- What?
- The blueprints, Bob.
And not the public filings either.
No, no, no.
I want the real ones.
- I have no idea
what you're talking about.
- Come on, Bob, don't do that.
We both know
that there is a discrepancy
between what Sparewell
lets the public know and the truth.
So hand me over the blueprints.
No one gets hurt.
- Are you feeling okay?
Don't worry about me, Bob.
And don't think too hard. Yeah?
Go fetch.
- Why would I do that?
- Wow.
Because if you don't,
I'm gonna tell my father
that you've been siphoning money
off of his R&D projects for years.
You wrote fake overages
to line your pockets,
which I must say is a bold move, Bob,
considering how well you get paid.
But you just couldn't help yourself.
You're a bad apple, Bob.
Rotten to the core.
- Fine.
I'll get you the master plans.
It's just gonna take some time.
- You have 10 minutes.
Put the plans on a disk and please,
Bob, be cool.
Don't tell anybody.
- Bob's day just took a weird turn.
- I'm just glad
she's on our side.
- You hear that, right?
- Yeah.
- Hear what?
- The clicking.
- What clicking?
- What do you think it is?
- You think you can strip down
the audio and find out?
- Yeah, I can try.
- Guys. What clicking?
I'm disappointed, Mr. Cox.
You're not the only person
I have on this job,
but you are the only one
running out of time.
Find the codexes or there's no reason
to keep you alive.
You have 24 hours.
- You hear it?
- Yeah, and I've heard it before.
- When?
- When your dad called
your house yesterday.
- Are you sure?
- Positive.
He was calling for Trudy,
and the clicking
was definitely there.
- Maybe the calls
came from the same phone.
- We need to figure out
everything we can about those calls.
On it.
I hope you're right about this.
Here it is.
It's locked.
- Of course, it's locked.
It's the city.
Uh, check under the floor mat.
- A key under the floor mat?
No one is that--
I stand corrected. Beautiful technique.
- Yep.
- This is definitely the place
The Eye showed me.
- So my dad was here.
Okay, let's look around.
There's gotta be a clue
around here somewhere.
- That couch is pretty gross.
You sure you want to do that?
- I think I've got something.
Yeah, bedbugs.
- You recognize these?
- Trudy's keys.
Been looking for those.
Any luck?
- Still scrolling,
and luck has nothing to do with it.
Oh, my God.
Why are there so many rooms?
- It's a skyscraper.
- Exactly.
This isn't some dumb
Bridgeport Hospital
or a heritage museum.
Sparewell Headquarters is like a fortress.
- It's not like a fortress.
It is a fortress.
But, look,
the elevator on the public plans
goes from floor 12 to 14.
- No 13th floor?
Mm-mm.
- Is your dad a superstitious man?
- No.
Hurd is practical to a fault.
But, check out the elevator
blueprints on the master plan.
- There's a 13th floor.
With a temperature-controlled lab.
I'd bet my inheritance that is
where Hurd is keeping The Core.
- Then that's where we got to go.
- This elevator will take us right there.
Mm-mm. Forget it.
That is Hurd's private elevator.
We would need his key card
to be able to operate it.
- We'll steal it.
- We need a key card
to get into the lab anyway.
Might as well be the master key.
- Hurd has his key on him at all times.
He'll know if it's missing.
- Okay, so we'll steal it and only use it
when he's not in the building.
- If we use his card
when he's not in the building,
it'll get flagged by security.
- Okay, uh, we'll hold him hostage
and force him
to open all the doors for us.
- Won't work.
- I'm sensing a lot of negativity here.
- That's because your plan won't work.
- Do you have a better idea?
- I do, actually. Yes.
Thank you.
We clone his key card.
- We'd still have to steal it.
- No, we don't need him.
Hurd has a card reader in his office.
We can make our own master key.
- Sounds like a Catch-22 to me.
We need a key card
to get into his office.
We can't clone a key card
without getting in his office.
- You can't. I can.
- But you're not going in there
without backup.
We either do this together
or not at all.
- Okay. Okay.
So we copy Hurd's card.
We take his elevator to the 13th floor,
find The Core, and get out of there.
- They're not just gonna
let us walk out the front door.
- No.
But we're not going to the lobby.
We'll go up to the helipad.
- We're escaping in a helicopter.
- My family has pilots on call.
I can arrange it.
- This heist is gonna be awesome.
Mm-hmm.
Yeah.
- What are you doing here?
- Looking for your dad.
- How'd you know he was here?
- I could ask you the same thing.
Your dad got an SOS page
from Fenton Hardy.
Came here to meet him.
- Fenton doesn't even know my dad.
Why would he call him?
- That's a good question.
You're starting to think like an agent.
- What do you want
with Trudy's keys? Huh?
What did you do to her?
- What? Nothing.
I found Trudy's van down the street,
and judging by the parking tickets
on the windshield,
it's been there a while.
Satisfied?
Wow. You two have some serious
trust issues.
You know, not every government agent
is a fake or corrupt.
- Yeah, well, we've been burned before.
And, frankly, none of this is adding up.
- This whole place screams ambush.
And the fact that you're here
doesn't bode well.
- Wow.
I had a nice quiet desk job.
- Where is my dad, Agent Driscoll?
- i have explained why I'm here.
And not that I feel the need
to justify my actions
to a couple of nosy teenagers,
but my story actually tracks.
What doesn't track is why you're here.
How did you find this place?
And how do you know Brian came here?
You seem pretty convinced he's in trouble
and that I'm behind it.
Which makes me think you saw something.
Which makes me wonder how you saw it.
- Okay, let's go.
- Go. Go, go. Go! Lock the door.
Okay.
- Knock, knock.
I know you're in there!
I've had a busy day.
Don't make me kick down the door.
- Come on. Go, go, go, go.
- She's coming. She's coming. Go!
Tell your friend it's no use.
The Core is out of reach!
You'll never get down there.
Guys, I think Olivia just slipped up.
Are you sure you
heard her say down there?
- Yeah.
- Right after she shot Agent Driscoll.
Uh
- Sounds like The Core
is not on the 13th floor.
- Sounds more like one of
the R&D labs in the subbasement.
- So what?
We need a whole new plan.
- No.
No, it doesn't change the plan.
Just the destination.
We clone Hurd's card,
take his elevator
down to the subbasement,
find The Core,
escape out of the parking garage.
- Whoa, whoa, whoa.
What about the helicopter?
- The parking garage is closer.
- The chopper is cooler.
- Sorry, buddy. Maybe next time.
What?
Whatever.
What?
- This heist sucks now.
- Okay, um,
there is one last problem.
- Security guards.
- Surveillance cameras.
- We don't have eyes on Olivia.
- We don't know Hurd's timeline.
- We don't know what to do
with The Core once we get it.
- Okay. Wow.
Clearly we have some other things
that we need to work out.
Are you guys always this intense?
- Uh
- Look. What specific problem
did you have in mind?
- The master key will get us
down to the subbasement,
but opening up the elevator doors,
that requires Hurd's fingerprint.
Well
He's not exactly gonna
lend us his print, so
we'll have to take it.
- Oh, hey. Okay. No, no.
Okay, listen,
I don't care what anyone says.
We're not chopping off his hand.
- Relax, okay?
We're probably not gonna do that--
- Joe, I am so serious.
This is the hill that I die on.
We're not chopping off his hand.
- We don't even need his whole hand.
- Okay. No, no.
- Just a finger.
- Guys, alright, alright! Enough!
- Why is that necessary?!
- We're not chopping off
anyone's anything, okay?
We'll lift Hurd's print from his office.
Makeup brush, pencil shavings,
clear tape. Done.
- But we can't just swipe
any old fingerprint from his office.
How do we make sure
that it's Hurd's fingerprint?
- We bring him a gift.
Oh, no.
No, no, no.
If I bring my father a gift,
he will know that something is up.
We don't have
that kind of relationship.
- Then your new friend from Rosegrave
will bring him a gift as a thank you
for doing an interview.
- My dad doesn't do interviews.
- Get me in the door.
I'll handle the rest.
- Okay. Sounds good.
Good.
It's time we face the enemy head on.
Mr. Sparewell,
your daughter is here.
- Olivia?
No, the other one.
- Send her in.
- Hello, Father.
- What is it? I'm quite busy.
- I wanted to introduce you
to my friend Callie Shaw.
- Hello.
- The answer's no.
- Okay. Well, I didn't ask
for anything, so--
- My daughter is wasting your time.
I don't offer internships.
I don't take pitches.
And there's no early access
to new products.
Not for family, and not for friends.
Now, if you'll excuse me,
I have a lunch to get to.
- No.
- No?
- I'm not trying to pitch you.
I don't want anything from you.
- Congratulations.
You'd be the first.
- I actually brought you something.
It can write upside down.
Drew tells me space
is your final frontier.
Well, when you get there,
you might need a pen
to write down your new ideas with.
In zero gravity.
- I already have one of those.
- Yeah, but it's outer space,
Mr. Sparewell.
You should always have a backup plan.
- All right, Miss Shaw,
you have my attention.
And I'm sure you didn't come
here just to give me a gift.
What do you want?
- I want to be a journalist,
and an interview with Hurd Sparewell
will look very good
on my university applications.
- I don't do interviews.
- But I only have one question.
How do you deal with the loneliness?
- What?
- You're a genius.
You've built companies,
invented tech, changed lives,
and made more money
than anyone could ever imagine.
But it's never enough, is it?
You can't just make money.
You always have to make more money.
Every quarter, every year.
It's how the system is built.
No plateau, only incline.
And the pressure to keep
forging the future, to pioneer,
to not only know all the answers,
but to figure out
the next set of questions
that must be crushing,
not something regular people
can understand.
Which must be very lonely.
So tell me, how does
Hurd Sparewell deal with it?
- Push my lunch,
I'm gonna chat with
Drew's friend a little longer.
Yes, Mr. Sparewell.
- Wait here, Miss Shaw.
I need a coffee.
And no one around here
knows how to make it right.
- Go.
- Never seen my father
on his heels like that.
Charm offensive. And it works.
- Impressive.
- Got it.
- Okay.
How long do you need?
- Got the code.
Just gotta print the card.
Okay.
Um
- What's wrong?
- No.
- Drew?
- Um
- You said there was a keycard
reader in your dad's office.
There was,
the last time that I was there.
- Which was when?
- Like a year ago.
- A year ago?
- Maybe more.
That would have been nice to know.
You know, before we bet the farm
on cloning the card
with the card reader
that was in his office.
- Look, I get it, okay?
I messed up,
and I'm sorry about that.
- It, it's okay.
- No, Callie, it's not okay.
Don't say that.
- Okay? I, I talked a big game,
and I blew it.
- We can fix this. Okay?
We saved your dad's
security clearance on a disc.
All we need to do now
is print a new card
from some other card reader.
- Callie, it was a clear shot
to Hurd's elevator
and we missed our window.
Guys, if we keep going
in and out of the building,
we're gonna get flagged by security.
- So let's not go in the building.
Let's go under it
like the parking garage.
- Uh That's for company cars only.
- So? You were gonna get us a helicopter.
Car should be a piece of cake.
Unless Chet is having
another moral quandary.
- Well, were you gonna cut off
someone's hand to steal it?
- No.
- Knock yourself out.
- Are there security guards
outside the entrance
of the parking garage?
- No.
It opens with an electronic sensor
in the car.
There is a security camera
outside of the gate,
but you guys can ride in the trunk.
- I hate this heist.
- You'll be fine.
Callie, clone the key card.
You run point with Chet
and Trudy's van.
Belinda, you post up in the lobby,
keep an eye on security.
Give us the word over the walkie
if anything goes sideways.
- Uh, walkies don't work
in the subbasement.
- But I can get us ear comms.
- Ear comms!
Now we're talkin'.
- Okay.
You have 24 hours.
- I think I owe you an apology
from a while ago.
You said something
and I didn't know how to react.
- Oh, no, no, that's fine.
We don't have to bring it up again.
It was all Frankengeorge's fault anyway.
- No, not that. Uh, before that.
Remember when we were
at Munder's house
and you said
that I was your best friend?
- Mm-hmm.
- You just blurted it out
like you always do.
And I didn't say anything.
I just stood there.
I should have said something back.
So I just wanted to say that--
- Wait.
I think I have something here.
- Really?
- Okay, so the total amount of
clicks in the message was 196,
and the total amount of words
spoken by Hurd was 43.
- Is that supposed to mean something?
- Uh, I don't know.
I was hoping you could tell me.
- What if we count the number
of clicks per word?
- What does that matter?
- I've got a theory.
Let's just count them again.
- Okay. Play it, please.
The point is, Mr. Cox
- Hold on one sec.
You're not the only person
I have on this job.
But you are the only--
- This is such a step down
from a helicopter.
- Let's just get in.
Just-- Okay.
What do you want me to do?
- Go on your side. Ow!
You good?
Ah
- See you on the other side.
- Yeah, whatever.
- Testing. Testing.
Frank? Joe? You guys copy?
- Loud and clear.
- These comms are awesome.
Belinda, what's the story
in the lobby? Good?
- I've got eyes on security.
I'll let you know if Hurd shows up.
- Okay, guys.
Friendly reminder.
We got one shot at this.
Mess it up, we'll be trapped, arrested,
maybe blown up by
an Energy Core from outer space.
So, in, out.
No messing around.
- I wouldn't dream of it.
- Joe, I'm talking to you.
- Yeah, I got it!
- No, mm, no, I want to hear you say it.
- No messing around.
Right. Say it again.
- He gets it.
- Okay. He better.
- You think Dad's okay?
- I don't know. I hope so.
All right, guys,
we're pulling up to the gate.
Everybody be cool.
We're in range of the sensor.
Any minute now.
Come on! Work.
- We're in.
- No turning back now.
- Shh. Okay!
That was easy.
- Maybe for you.
This guy kept farting.
- I didn't keep farting.
- Okay. Elevator's this way.
- Once I swipe Hurd's key card
into the system, we're in.
Wish us luck.
- No turning back.
- Okay.
Once we get to the subbasement,
I'll scan Hurd's fingerprint
on the scanner.
- What? What's wrong?
- Um
I think I forgot the fingerprint.
- Just kidding.
Just messing around.
- What did I just say
about messing around?
Not cool, Drew!
Super not cool.
- What was that?
- The elevator just stopped.
- Are you guys in the subbasement?
- Uh, I don't know.
- Try the fingerprint.
I am.
It's not working.
I think the elevator just broke down.
So we're trapped.
Guys, we're sitting ducks in here.
- Whoa!
- What are you doing?
- Sometimes it helps get it moving.
- Joe, we're trying to not
draw attention to ourselves.
- What about the emergency button?
- No! Joe.
- Can't you just hack the elevator?
- With what, Frank?
My hands? I don't have a laptop.
- Okay. Uh, hot wire it, then.
- It is an elevator, Joe.
Well, you need to do something!
Yes, I know!
And that is what I'm trying to do!
If you could just give me
a moment to think, please.
- Chet, Callie,
do you guys got anything?
- Uh, do you know what floor
you're stopped on?
- There's no display.
I think we're between floors?
- Okay, um,
depending on where you are,
there's a ventilation duct
that runs from the elevator shaft.
It's right over top the R&D lab.
Can you pry that elevator door open?
- With what? Our hands?
- Now do you see
how ridiculous that sounds?
- Look, what happens
when we get the door open?
- Peek your head out and see if the vent
is above or below you.
- That sounds like a really
great way to lose our heads.
- Then what?
- Then we're dead, Frank.
We don't have heads.
- Then what happens
when we determine where we are?
- You shimmy out the elevator
and get into the duct.
- Okay, yeah, yeah.
That's a good plan.
- For somebody who's really concerned
about me messing around,
that sounds a lot like
you're messing around.
Guys, I really don't want
to get chopped in half
by an elevator door.
We need a new plan right now.
- Okay, maybe I can get
the elevator moving
if I call it to the parking garage level.
- How are you gonna get
past the security gate
without a company car?
- I'll figure it out.
- You'll figure it out. Okay.
- We're freestylin'. Okay.
Belinda, talk to me.
What's security doing?
- Still no movement here.
If they know the elevator's stalled,
they're not showing.
- That's weird.
- Just a matter of time, though.
Callie, whatever you're planning,
you better do it now.
There's a Sparewell delivery truck
pulling up to the gate.
I'm gonna jump on the back
and hitch a ride into the garage.
- Callie, be careful.
I'm on the back of the truck.
The gate's opening.
- Callie? Callie?
I'm in.
Heading to the elevator bay.
- Nice work.
- Okay.
No! No!
- Ah!
- Ah!
- Ah!
- Ow!
- Callie?
- Callie?
- What happened?
- Callie?
- Callie?
Olivia, she's here. She's on me.
No, no, don't!
- Callie!
- Callie! Chet, Belinda, anybody?
- Guys?
- Frank? Belinda?
- Callie!
Anybody?
- Does anybody copy?
- I think Olivia killed our comm.
- She's gonna kill Callie
if we don't get out of here right now.
- No, she's not. Okay?
It's gonna be fine, Frank.
We're just gonna think.
Okay, uh, good news, bad news.
I think I can get
this thing working again,
but I'm not sure
I can stop it once I do.
- Okay. Um, what's the good news?
- What? That was the good news.
- What do you mean that's--
What's the bad news?
- Well, I mean, depending on how far
we are from the subbasement,
there is a chance
the ground can stop us.
- There's also a chance we could die.
- Yeah, I know.
That's why it's the bad news.
- Those are both bad news.
Why didn't you just say
bad news, bad news?
Bad news, bad news, is insane.
- Guys, please!
This isn't helping.
We don't have enough time.
This door won't budge.
We need a new plan.
- Okay.
- Wait, guys, up there.
Okay.
Okay, if we hurry,
we can still get to The Core.
- Yeah.
- Forget The Core.
We need to save Callie.
- Yeah, but if Olivia has Callie,
then The Core
is our only bargaining chip.
- Frank, he's right.
Okay, you guys go up.
I've gotta get this elevator working.
It's the only way
to get us all out of here.
- Okay, Give me a boost. Come on.
Okay.
You got it?
Okay.
My shoulder.
Yep.
Okay. Okay. Okay.
You got it?
Yep.
One second. Gotta open it.
You got it?
- Yeah.
- Okay. Stand up.
Okay.
Nice.
- Can you see the vent?
- Yeah. Yeah, I can.
- Okay, I'm coming up!
- Okay. Careful.
Don't-- Don't help me. Just stand there.
Just like--
I feel like I just. Yeah, okay.
Get the other side.
Maybe Chet's idea
wasn't so bad after all.
Be sure to mention that to him
when we're all back together.
- I think this is the lab.
- Do you see The Core?
- No. I see something
glowing, though.
- Whoa.
- What?
- Oh, just higher than I expected.
- What are you afraid of heights
all of a sudden?
- No, I'm afraid of falling
to my death all of a sudden.
- Alright, well, we can't stay here.
Alright, so turn around.
Feet first.
Transfer to your hands,
dangle and drop.
Just like gym class.
- You got a D in gym class.
- Not because I couldn't do it.
Just didn't like it.
- Whatever.
Let's just pull this vent open.
- Okay.
- Pull on three.
- Alright.
- Okay?
- Yeah.
- One--
- Oh!
Are you okay?
- No, I'm not okay!
- Huh.
- Something's wrong. Where's--
Where's The Core?
- This isn't the right place.
Relax, boys.
You're right where you're supposed to be.
- Okay, back up. Is this right?
The number of clicks matches
the number of letters per word.
- Plus one.
- Right.
Plus one extra click per word.
That pattern holds for
every word in every sentence Hurd says,
except for his last sentence.
"You have 24 hours."
- Right, and that sentence
should have 27 clicks.
- But there's only 18. Why?
- Because there is no pattern
and it doesn't make sense,
that's why.
- No, come on.
The pattern works
for every word except for 24.
- Uh, if-if you say so.
- "You" has three letters and four clicks.
"Have" has four letters and five clicks.
"Ours" has five letters and six clicks.
- I don't even know what words
you're saying at this point.
- "24," two words,
10 letters total, plus two clicks.
That should be 12
but there's only three.
Why?
- Why not?
Maybe we're delirious
or grasping at straws
or chasing false leads
or really any number of things
that tells us
that we're onto something
when we're really not onto anything.
- Numbers.
Numbers, not letters.
24, two numbers, three clicks.
Now it fits the pattern.
- Right, but that's not how people talk.
You can't differentiate numbers
and letters unless--
Typing.
Typing, i-it's typing!
The clicks at the end
of each word is the spacebar.
The calls with the clicks
were typed in real time
and translated into speech
by a computer.
- But why would you type
instead of speak?
- Because you're faking the voice.
- I can see you trying to process this.
What happened?
Did you make a wrong turn
in the ventilation duct?
Did I move The Core?
- Where's Callie?
- We'll get to that.
- Where's The Core?
- Not here.
Much as I'd love you
to crack this case on your own,
I haven't got that kind of time,
so let me spell it out for you.
Tell your friends it's no use.
The Core is out of reach.
You'll never get down there.
- You knew what we were planning.
- Is that so hard to believe?
I've been one step ahead of you
this whole time.
I stopped the elevator too,
in case you were wondering.
- Where is Callie?
- Callie, you're-- you're okay?
- My comms cut out.
Did your comms cut out?
Did they get out of the elevator?
Do, do they have The Core?
- Okay.
How did you get away from Olivia?
- What are you talking about?
- She, she was in the parking lot.
- She was?
- She got you!
- No, she didn't.
- We all heard it on the comms.
- What? When?
- When you got on the truck.
- I-I never got on the truck.
It was getting ready to go
into the parking lot,
and then it pulled over
and stopped on the street.
- Then-- Then why did you yell for help?
- I couldn't yell for help.
My comms cut out.
- Yeah. Mine did too,
when you yelled for help.
You didn't yell for help?
- I didn't yell for help!
You, you swear you heard me?
- I swear.
No, no! Olivia, she's here!
She saw me. No, no, don't.
- You faked it.
- Isn't technology wonderful?
You can impersonate
anyone on a computer.
- Well, we know who you really are
Olivia Sparewell.
- What are you gonna do about it?
- You and your father are not
gonna get away with this.
- Oh, my God, you two, unrelenting!
- What's Hurd's plan?
What does he want with The Core?
- You're asking the wrong questions.
- Callie!
- Hey.
- We've been ambushed.
- Oh, my God. Are you okay?
- Yeah, yeah, I'm okay,
but Frank and Joe are in trouble.
We need to get
the express elevator moving.
- How?
We don't have a master key card.
- Um, then we're gonna
need to take his.
- Whoa. No, because I know
you're not thinking about--
- I'm gonna smash into him,
grab his key card,
and then we're gonna make
a break for it, okay?
- No, no, no, no. Stop. Wait, wait.
- No! That's a good idea.
But you two are gonna
have to do it on your own.
If he sees me here,
he's gonna know that something is up.
- Yeah guys, something--
something's up.
- What?
- Miss Shaw.
You disappeared earlier.
I can only assume it's because
you and my daughter
breached the security
on my computer.
Did you think I wouldn't notice that?
I certainly find it curious
that you're back here now.
You don't strike me
as the type that's dumb enough
to return to the scene of the crime.
- And you don't strike me
as a murderous kidnaper.
But here we are.
- Where's my dad?
- Excuse me?
- Where's Frank and Joe?
- Who?
- Don't play dumb, Hurd.
We're not letting you get away with this.
- Take them to the security office
and call the police.
- Good, and when they get here,
we can all talk about The Core.
Drew told us everything.
- Cancel the police.
Forget about the holding room.
Take them to my office. Now!
- Hey, don't touch me!
- Hurd isn't after The Core.
- Well he's got a funny way of showing it.
And he's got you doing his dirty work.
- Yeah.
Why are you protecting him?
I mean, he had you
kill McFarlane, Driscoll.
He had you kill JB.
- Yeah. Who else?
Did you kill The Circle of the Eye?
Our family. Our friend's family.
Did you kill them, too?
- Loved ones are a great motivator.
- Our friends know that we're here.
- Yeah, they'll come for us.
- What happened?
- Aw, did you think that was
gonna be your friends?
Drew.
Nice of you to join us.
- Join you, Olivia?
You wish.
Kind of makes it sound like
you're the brains of this operation.
Go.
Oh no.
What is that look?
Is that your minds racing?
Keep thinking, boys.
That ton of bricks
will hit you eventually.
- It's you.
- It's been you the whole time.
- There it is.
- Fun, right?
- Yo. Easy!
You have a very low opinion of me,
Miss Shaw.
Downstairs, you mentioned your friends,
your family, some kind of core.
You said that Drew told you everything.
Well, not everything is as it seems.
- We trusted you.
- Correct.
- So what, the engineering plans,
your dad's fingerprint,
the master key card.
It was all fake.
- No!
No, no, no, no, no, no, Joe.
No. It was all very real.
I just didn't need any of it.
All I needed was for you
to believe that this heist
was going to be very, very difficult.
The best lies are rooted
in the truth, after all.
Hey, guys?
Look, I-I am so sorry
for screwing up
the plan the first time,
and, and I just was so desperate
to make up for it
that by the time that I said to you,
"Hey, guys, you could just get
in the trunk of this car,"
you were so glad that you had a shot
that you didn't even stop
to think about how crazy it was
that I was having you get
in the trunk of a car
and you couldn't see
where I was taking you.
- We're not even in
the Sparewell building, are we?
- You are not.
Neither is The Core, by the way.
Never was.
- Where are our friends?
- Probably off trying
to save the day somewhere.
- I should have known
something was amiss
when she showed up with you,
her new friend.
I should have warned you.
Drew is and always has been
a very troubled girl.
She doesn't have friends.
She has game pieces.
- What do you mean?
- My daughter is incredibly smart.
A genius, really.
But she's pathological.
She enjoys manipulating people.
- You should be flattered.
This ruse was all because you were
getting too close to the truth.
But luckily, the truth
can be manipulated.
See, people believe what they see,
boys, and what they hear.
Specifically, what I want them
to see and hear.
Information is the new atomic bomb.
- You have to assume that everything
she's ever said to you is a lie.
- What about Orrin?
- Who?
- Your son who died at Rosegrave.
- I never had a son.
- Wha?
- You're sick.
- Now you sound like my father.
- Hurd never wanted The Core.
- No. No.
Hurd? No.
But doesn't he seem like the type?
A wealthy megalomaniac
determined to forge the future.
No, not him.
No, I am the future, Joe!
And my father means nothing to me.
Just like Cadmus Quill and JB Cox
and all of the other randos
along the way.
Because sometimes
sometimes you gotta
crack a few eggs, you know?
It's always been just the two girls.
Olivia was the only one
who could really connect with Drew.
And the only one that
Drew felt was worthy of her time.
So I left them to each other,
to their devices,
and I retreated into my work.
It was just easier that way.
- This doesn't feel real.
- It's shameful to say,
but my daughters frightened me.
They've always been
extremely dangerous.
A liability.
- What are you doing with the Energy Core?
- I'm going to
change the world, Frank.
I've been working on a prototype
for a few years now.
And it is finally ready to go global.
- Do you have any idea
where they might be?
- I'm afraid your guess
is just as good as mine.
- That's it. Game over.
You lose.
No more credits. No more resets.
No more continues.
- Yeah, we get it.
- Do you though?
- Where's our mom?
- With your dad.
- Where is he?
- Hmm.
I wish I could answer that.
But your dad quickly became
the only real complication
in any of this.
But, oh, well, you know,
it doesn't matter anymore.
You're out of time.
- What are you planning?
- You want me to ruin the surprise?
Look, if it's any consolation,
it'll be relatively painless
for the both of you,
and not without its perks.
You're gonna get that
helicopter ride you wanted, Joe.
Just, too bad you won't be
conscious to enjoy it.
Previously on Hardy Boys
Somewhere in this pile is the person
that sent him after the codexes.
- The Passenger
- That's the deep voice.
Hurd Sparewell hired JB
to steal the relics.
We could use a little nudge
in the right direction.
Chet?
- It's Fenton!
You need to meet me at 11-22.
It's an address. Brian?
Damn it!
- Biff's my best friend.
- So you're in love with me?
You're Hurd Sparewell's daughter,
which makes you the heiress
to a tech billionaire's fortune.
Orrin wasn't my only sibling.
He has a twin sister.
You think Hurd's using that lab
to house The Core?
How do we get to it?
That depends.
- On what?
- On how you guys feel about
daring heists.
We all need to be careful.
Perception is everything.
Which means deception
can quickly become your reality.
Everything you know
about Hurd Sparewell is a lie.
My father is not the man
he appears to be,
and that is entirely by design.
His slick suits,
his curated smile,
his deep, trustworthy voice.
He's not some evil capitalist.
He's the relatable rich guy,
the visionary we all trust
to ask and answer
the big burning questions of our time.
From video games and computers
to satellites and space shuttles,
Hurd Sparewell is building
the technology of the future
and, by extension, the future itself.
He's in every magazine,
every newspaper,
every time we turn on a TV,
there he is,
offering us new products
and modern conveniences,
telling us to trust him,
to follow him,
assuring us he's the one
who's going to change the world.
But the truth is, he doesn't
care about changing the world.
He cares about controlling it.
Hurd doesn't want progress.
His goal is,
and always has been, possession.
This is Hurd Sparewell's world.
We're just living in it.
Sparewell Technology began as a mission
to create cutting-edge computers,
but my father became
obsessed with power.
- What kind of power?
- The kind that corrupts.
Computers are just his public front.
Hurd Sparewell gets praise
for his lofty ideals
and flashy commercials.
It helps people ignore
his military contracts
for advanced weapons technology.
- You think Hurd is using
The Core to develop a weapon?
- No, I'm saying The Core is the weapon
and we need to get it back
before he destroys something.
Okay, we're on.
- Are you sure you want to do this?
- Yeah.
My father keeps his inner circle small.
My sister, a couple advisors.
And that guy.
That is Sparewell's lead engineer,
Bob Carpenter.
Bob is a creature of habit.
He takes his coffee break
at the same time every day.
- Why him?
- He designed Sparewell headquarters,
which means that he has
the master plans to the building,
including any undisclosed areas.
- What? You think he's just going
to give them all to you?
- He won't have a choice.
My father collects relics.
I collect information.
The trick is knowing when to leverage it.
Hey, Bob!
- Drew.
Surprised to see you.
- Understandable. The last time
we saw each other was, what?
The Davenport Christmas party?
- Yeah, well, uh, I've got a lot
of stuff on my calendar today.
- Yeah, well, me too.
So, uh, why don't you just
hand me over the blueprints
for the building
and we can both be on our way?
- What?
- The blueprints, Bob.
And not the public filings either.
No, no, no.
I want the real ones.
- I have no idea
what you're talking about.
- Come on, Bob, don't do that.
We both know
that there is a discrepancy
between what Sparewell
lets the public know and the truth.
So hand me over the blueprints.
No one gets hurt.
- Are you feeling okay?
Don't worry about me, Bob.
And don't think too hard. Yeah?
Go fetch.
- Why would I do that?
- Wow.
Because if you don't,
I'm gonna tell my father
that you've been siphoning money
off of his R&D projects for years.
You wrote fake overages
to line your pockets,
which I must say is a bold move, Bob,
considering how well you get paid.
But you just couldn't help yourself.
You're a bad apple, Bob.
Rotten to the core.
- Fine.
I'll get you the master plans.
It's just gonna take some time.
- You have 10 minutes.
Put the plans on a disk and please,
Bob, be cool.
Don't tell anybody.
- Bob's day just took a weird turn.
- I'm just glad
she's on our side.
- You hear that, right?
- Yeah.
- Hear what?
- The clicking.
- What clicking?
- What do you think it is?
- You think you can strip down
the audio and find out?
- Yeah, I can try.
- Guys. What clicking?
I'm disappointed, Mr. Cox.
You're not the only person
I have on this job,
but you are the only one
running out of time.
Find the codexes or there's no reason
to keep you alive.
You have 24 hours.
- You hear it?
- Yeah, and I've heard it before.
- When?
- When your dad called
your house yesterday.
- Are you sure?
- Positive.
He was calling for Trudy,
and the clicking
was definitely there.
- Maybe the calls
came from the same phone.
- We need to figure out
everything we can about those calls.
On it.
I hope you're right about this.
Here it is.
It's locked.
- Of course, it's locked.
It's the city.
Uh, check under the floor mat.
- A key under the floor mat?
No one is that--
I stand corrected. Beautiful technique.
- Yep.
- This is definitely the place
The Eye showed me.
- So my dad was here.
Okay, let's look around.
There's gotta be a clue
around here somewhere.
- That couch is pretty gross.
You sure you want to do that?
- I think I've got something.
Yeah, bedbugs.
- You recognize these?
- Trudy's keys.
Been looking for those.
Any luck?
- Still scrolling,
and luck has nothing to do with it.
Oh, my God.
Why are there so many rooms?
- It's a skyscraper.
- Exactly.
This isn't some dumb
Bridgeport Hospital
or a heritage museum.
Sparewell Headquarters is like a fortress.
- It's not like a fortress.
It is a fortress.
But, look,
the elevator on the public plans
goes from floor 12 to 14.
- No 13th floor?
Mm-mm.
- Is your dad a superstitious man?
- No.
Hurd is practical to a fault.
But, check out the elevator
blueprints on the master plan.
- There's a 13th floor.
With a temperature-controlled lab.
I'd bet my inheritance that is
where Hurd is keeping The Core.
- Then that's where we got to go.
- This elevator will take us right there.
Mm-mm. Forget it.
That is Hurd's private elevator.
We would need his key card
to be able to operate it.
- We'll steal it.
- We need a key card
to get into the lab anyway.
Might as well be the master key.
- Hurd has his key on him at all times.
He'll know if it's missing.
- Okay, so we'll steal it and only use it
when he's not in the building.
- If we use his card
when he's not in the building,
it'll get flagged by security.
- Okay, uh, we'll hold him hostage
and force him
to open all the doors for us.
- Won't work.
- I'm sensing a lot of negativity here.
- That's because your plan won't work.
- Do you have a better idea?
- I do, actually. Yes.
Thank you.
We clone his key card.
- We'd still have to steal it.
- No, we don't need him.
Hurd has a card reader in his office.
We can make our own master key.
- Sounds like a Catch-22 to me.
We need a key card
to get into his office.
We can't clone a key card
without getting in his office.
- You can't. I can.
- But you're not going in there
without backup.
We either do this together
or not at all.
- Okay. Okay.
So we copy Hurd's card.
We take his elevator to the 13th floor,
find The Core, and get out of there.
- They're not just gonna
let us walk out the front door.
- No.
But we're not going to the lobby.
We'll go up to the helipad.
- We're escaping in a helicopter.
- My family has pilots on call.
I can arrange it.
- This heist is gonna be awesome.
Mm-hmm.
Yeah.
- What are you doing here?
- Looking for your dad.
- How'd you know he was here?
- I could ask you the same thing.
Your dad got an SOS page
from Fenton Hardy.
Came here to meet him.
- Fenton doesn't even know my dad.
Why would he call him?
- That's a good question.
You're starting to think like an agent.
- What do you want
with Trudy's keys? Huh?
What did you do to her?
- What? Nothing.
I found Trudy's van down the street,
and judging by the parking tickets
on the windshield,
it's been there a while.
Satisfied?
Wow. You two have some serious
trust issues.
You know, not every government agent
is a fake or corrupt.
- Yeah, well, we've been burned before.
And, frankly, none of this is adding up.
- This whole place screams ambush.
And the fact that you're here
doesn't bode well.
- Wow.
I had a nice quiet desk job.
- Where is my dad, Agent Driscoll?
- i have explained why I'm here.
And not that I feel the need
to justify my actions
to a couple of nosy teenagers,
but my story actually tracks.
What doesn't track is why you're here.
How did you find this place?
And how do you know Brian came here?
You seem pretty convinced he's in trouble
and that I'm behind it.
Which makes me think you saw something.
Which makes me wonder how you saw it.
- Okay, let's go.
- Go. Go, go. Go! Lock the door.
Okay.
- Knock, knock.
I know you're in there!
I've had a busy day.
Don't make me kick down the door.
- Come on. Go, go, go, go.
- She's coming. She's coming. Go!
Tell your friend it's no use.
The Core is out of reach!
You'll never get down there.
Guys, I think Olivia just slipped up.
Are you sure you
heard her say down there?
- Yeah.
- Right after she shot Agent Driscoll.
Uh
- Sounds like The Core
is not on the 13th floor.
- Sounds more like one of
the R&D labs in the subbasement.
- So what?
We need a whole new plan.
- No.
No, it doesn't change the plan.
Just the destination.
We clone Hurd's card,
take his elevator
down to the subbasement,
find The Core,
escape out of the parking garage.
- Whoa, whoa, whoa.
What about the helicopter?
- The parking garage is closer.
- The chopper is cooler.
- Sorry, buddy. Maybe next time.
What?
Whatever.
What?
- This heist sucks now.
- Okay, um,
there is one last problem.
- Security guards.
- Surveillance cameras.
- We don't have eyes on Olivia.
- We don't know Hurd's timeline.
- We don't know what to do
with The Core once we get it.
- Okay. Wow.
Clearly we have some other things
that we need to work out.
Are you guys always this intense?
- Uh
- Look. What specific problem
did you have in mind?
- The master key will get us
down to the subbasement,
but opening up the elevator doors,
that requires Hurd's fingerprint.
Well
He's not exactly gonna
lend us his print, so
we'll have to take it.
- Oh, hey. Okay. No, no.
Okay, listen,
I don't care what anyone says.
We're not chopping off his hand.
- Relax, okay?
We're probably not gonna do that--
- Joe, I am so serious.
This is the hill that I die on.
We're not chopping off his hand.
- We don't even need his whole hand.
- Okay. No, no.
- Just a finger.
- Guys, alright, alright! Enough!
- Why is that necessary?!
- We're not chopping off
anyone's anything, okay?
We'll lift Hurd's print from his office.
Makeup brush, pencil shavings,
clear tape. Done.
- But we can't just swipe
any old fingerprint from his office.
How do we make sure
that it's Hurd's fingerprint?
- We bring him a gift.
Oh, no.
No, no, no.
If I bring my father a gift,
he will know that something is up.
We don't have
that kind of relationship.
- Then your new friend from Rosegrave
will bring him a gift as a thank you
for doing an interview.
- My dad doesn't do interviews.
- Get me in the door.
I'll handle the rest.
- Okay. Sounds good.
Good.
It's time we face the enemy head on.
Mr. Sparewell,
your daughter is here.
- Olivia?
No, the other one.
- Send her in.
- Hello, Father.
- What is it? I'm quite busy.
- I wanted to introduce you
to my friend Callie Shaw.
- Hello.
- The answer's no.
- Okay. Well, I didn't ask
for anything, so--
- My daughter is wasting your time.
I don't offer internships.
I don't take pitches.
And there's no early access
to new products.
Not for family, and not for friends.
Now, if you'll excuse me,
I have a lunch to get to.
- No.
- No?
- I'm not trying to pitch you.
I don't want anything from you.
- Congratulations.
You'd be the first.
- I actually brought you something.
It can write upside down.
Drew tells me space
is your final frontier.
Well, when you get there,
you might need a pen
to write down your new ideas with.
In zero gravity.
- I already have one of those.
- Yeah, but it's outer space,
Mr. Sparewell.
You should always have a backup plan.
- All right, Miss Shaw,
you have my attention.
And I'm sure you didn't come
here just to give me a gift.
What do you want?
- I want to be a journalist,
and an interview with Hurd Sparewell
will look very good
on my university applications.
- I don't do interviews.
- But I only have one question.
How do you deal with the loneliness?
- What?
- You're a genius.
You've built companies,
invented tech, changed lives,
and made more money
than anyone could ever imagine.
But it's never enough, is it?
You can't just make money.
You always have to make more money.
Every quarter, every year.
It's how the system is built.
No plateau, only incline.
And the pressure to keep
forging the future, to pioneer,
to not only know all the answers,
but to figure out
the next set of questions
that must be crushing,
not something regular people
can understand.
Which must be very lonely.
So tell me, how does
Hurd Sparewell deal with it?
- Push my lunch,
I'm gonna chat with
Drew's friend a little longer.
Yes, Mr. Sparewell.
- Wait here, Miss Shaw.
I need a coffee.
And no one around here
knows how to make it right.
- Go.
- Never seen my father
on his heels like that.
Charm offensive. And it works.
- Impressive.
- Got it.
- Okay.
How long do you need?
- Got the code.
Just gotta print the card.
Okay.
Um
- What's wrong?
- No.
- Drew?
- Um
- You said there was a keycard
reader in your dad's office.
There was,
the last time that I was there.
- Which was when?
- Like a year ago.
- A year ago?
- Maybe more.
That would have been nice to know.
You know, before we bet the farm
on cloning the card
with the card reader
that was in his office.
- Look, I get it, okay?
I messed up,
and I'm sorry about that.
- It, it's okay.
- No, Callie, it's not okay.
Don't say that.
- Okay? I, I talked a big game,
and I blew it.
- We can fix this. Okay?
We saved your dad's
security clearance on a disc.
All we need to do now
is print a new card
from some other card reader.
- Callie, it was a clear shot
to Hurd's elevator
and we missed our window.
Guys, if we keep going
in and out of the building,
we're gonna get flagged by security.
- So let's not go in the building.
Let's go under it
like the parking garage.
- Uh That's for company cars only.
- So? You were gonna get us a helicopter.
Car should be a piece of cake.
Unless Chet is having
another moral quandary.
- Well, were you gonna cut off
someone's hand to steal it?
- No.
- Knock yourself out.
- Are there security guards
outside the entrance
of the parking garage?
- No.
It opens with an electronic sensor
in the car.
There is a security camera
outside of the gate,
but you guys can ride in the trunk.
- I hate this heist.
- You'll be fine.
Callie, clone the key card.
You run point with Chet
and Trudy's van.
Belinda, you post up in the lobby,
keep an eye on security.
Give us the word over the walkie
if anything goes sideways.
- Uh, walkies don't work
in the subbasement.
- But I can get us ear comms.
- Ear comms!
Now we're talkin'.
- Okay.
You have 24 hours.
- I think I owe you an apology
from a while ago.
You said something
and I didn't know how to react.
- Oh, no, no, that's fine.
We don't have to bring it up again.
It was all Frankengeorge's fault anyway.
- No, not that. Uh, before that.
Remember when we were
at Munder's house
and you said
that I was your best friend?
- Mm-hmm.
- You just blurted it out
like you always do.
And I didn't say anything.
I just stood there.
I should have said something back.
So I just wanted to say that--
- Wait.
I think I have something here.
- Really?
- Okay, so the total amount of
clicks in the message was 196,
and the total amount of words
spoken by Hurd was 43.
- Is that supposed to mean something?
- Uh, I don't know.
I was hoping you could tell me.
- What if we count the number
of clicks per word?
- What does that matter?
- I've got a theory.
Let's just count them again.
- Okay. Play it, please.
The point is, Mr. Cox
- Hold on one sec.
You're not the only person
I have on this job.
But you are the only--
- This is such a step down
from a helicopter.
- Let's just get in.
Just-- Okay.
What do you want me to do?
- Go on your side. Ow!
You good?
Ah
- See you on the other side.
- Yeah, whatever.
- Testing. Testing.
Frank? Joe? You guys copy?
- Loud and clear.
- These comms are awesome.
Belinda, what's the story
in the lobby? Good?
- I've got eyes on security.
I'll let you know if Hurd shows up.
- Okay, guys.
Friendly reminder.
We got one shot at this.
Mess it up, we'll be trapped, arrested,
maybe blown up by
an Energy Core from outer space.
So, in, out.
No messing around.
- I wouldn't dream of it.
- Joe, I'm talking to you.
- Yeah, I got it!
- No, mm, no, I want to hear you say it.
- No messing around.
Right. Say it again.
- He gets it.
- Okay. He better.
- You think Dad's okay?
- I don't know. I hope so.
All right, guys,
we're pulling up to the gate.
Everybody be cool.
We're in range of the sensor.
Any minute now.
Come on! Work.
- We're in.
- No turning back now.
- Shh. Okay!
That was easy.
- Maybe for you.
This guy kept farting.
- I didn't keep farting.
- Okay. Elevator's this way.
- Once I swipe Hurd's key card
into the system, we're in.
Wish us luck.
- No turning back.
- Okay.
Once we get to the subbasement,
I'll scan Hurd's fingerprint
on the scanner.
- What? What's wrong?
- Um
I think I forgot the fingerprint.
- Just kidding.
Just messing around.
- What did I just say
about messing around?
Not cool, Drew!
Super not cool.
- What was that?
- The elevator just stopped.
- Are you guys in the subbasement?
- Uh, I don't know.
- Try the fingerprint.
I am.
It's not working.
I think the elevator just broke down.
So we're trapped.
Guys, we're sitting ducks in here.
- Whoa!
- What are you doing?
- Sometimes it helps get it moving.
- Joe, we're trying to not
draw attention to ourselves.
- What about the emergency button?
- No! Joe.
- Can't you just hack the elevator?
- With what, Frank?
My hands? I don't have a laptop.
- Okay. Uh, hot wire it, then.
- It is an elevator, Joe.
Well, you need to do something!
Yes, I know!
And that is what I'm trying to do!
If you could just give me
a moment to think, please.
- Chet, Callie,
do you guys got anything?
- Uh, do you know what floor
you're stopped on?
- There's no display.
I think we're between floors?
- Okay, um,
depending on where you are,
there's a ventilation duct
that runs from the elevator shaft.
It's right over top the R&D lab.
Can you pry that elevator door open?
- With what? Our hands?
- Now do you see
how ridiculous that sounds?
- Look, what happens
when we get the door open?
- Peek your head out and see if the vent
is above or below you.
- That sounds like a really
great way to lose our heads.
- Then what?
- Then we're dead, Frank.
We don't have heads.
- Then what happens
when we determine where we are?
- You shimmy out the elevator
and get into the duct.
- Okay, yeah, yeah.
That's a good plan.
- For somebody who's really concerned
about me messing around,
that sounds a lot like
you're messing around.
Guys, I really don't want
to get chopped in half
by an elevator door.
We need a new plan right now.
- Okay, maybe I can get
the elevator moving
if I call it to the parking garage level.
- How are you gonna get
past the security gate
without a company car?
- I'll figure it out.
- You'll figure it out. Okay.
- We're freestylin'. Okay.
Belinda, talk to me.
What's security doing?
- Still no movement here.
If they know the elevator's stalled,
they're not showing.
- That's weird.
- Just a matter of time, though.
Callie, whatever you're planning,
you better do it now.
There's a Sparewell delivery truck
pulling up to the gate.
I'm gonna jump on the back
and hitch a ride into the garage.
- Callie, be careful.
I'm on the back of the truck.
The gate's opening.
- Callie? Callie?
I'm in.
Heading to the elevator bay.
- Nice work.
- Okay.
No! No!
- Ah!
- Ah!
- Ah!
- Ow!
- Callie?
- Callie?
- What happened?
- Callie?
- Callie?
Olivia, she's here. She's on me.
No, no, don't!
- Callie!
- Callie! Chet, Belinda, anybody?
- Guys?
- Frank? Belinda?
- Callie!
Anybody?
- Does anybody copy?
- I think Olivia killed our comm.
- She's gonna kill Callie
if we don't get out of here right now.
- No, she's not. Okay?
It's gonna be fine, Frank.
We're just gonna think.
Okay, uh, good news, bad news.
I think I can get
this thing working again,
but I'm not sure
I can stop it once I do.
- Okay. Um, what's the good news?
- What? That was the good news.
- What do you mean that's--
What's the bad news?
- Well, I mean, depending on how far
we are from the subbasement,
there is a chance
the ground can stop us.
- There's also a chance we could die.
- Yeah, I know.
That's why it's the bad news.
- Those are both bad news.
Why didn't you just say
bad news, bad news?
Bad news, bad news, is insane.
- Guys, please!
This isn't helping.
We don't have enough time.
This door won't budge.
We need a new plan.
- Okay.
- Wait, guys, up there.
Okay.
Okay, if we hurry,
we can still get to The Core.
- Yeah.
- Forget The Core.
We need to save Callie.
- Yeah, but if Olivia has Callie,
then The Core
is our only bargaining chip.
- Frank, he's right.
Okay, you guys go up.
I've gotta get this elevator working.
It's the only way
to get us all out of here.
- Okay, Give me a boost. Come on.
Okay.
You got it?
Okay.
My shoulder.
Yep.
Okay. Okay. Okay.
You got it?
Yep.
One second. Gotta open it.
You got it?
- Yeah.
- Okay. Stand up.
Okay.
Nice.
- Can you see the vent?
- Yeah. Yeah, I can.
- Okay, I'm coming up!
- Okay. Careful.
Don't-- Don't help me. Just stand there.
Just like--
I feel like I just. Yeah, okay.
Get the other side.
Maybe Chet's idea
wasn't so bad after all.
Be sure to mention that to him
when we're all back together.
- I think this is the lab.
- Do you see The Core?
- No. I see something
glowing, though.
- Whoa.
- What?
- Oh, just higher than I expected.
- What are you afraid of heights
all of a sudden?
- No, I'm afraid of falling
to my death all of a sudden.
- Alright, well, we can't stay here.
Alright, so turn around.
Feet first.
Transfer to your hands,
dangle and drop.
Just like gym class.
- You got a D in gym class.
- Not because I couldn't do it.
Just didn't like it.
- Whatever.
Let's just pull this vent open.
- Okay.
- Pull on three.
- Alright.
- Okay?
- Yeah.
- One--
- Oh!
Are you okay?
- No, I'm not okay!
- Huh.
- Something's wrong. Where's--
Where's The Core?
- This isn't the right place.
Relax, boys.
You're right where you're supposed to be.
- Okay, back up. Is this right?
The number of clicks matches
the number of letters per word.
- Plus one.
- Right.
Plus one extra click per word.
That pattern holds for
every word in every sentence Hurd says,
except for his last sentence.
"You have 24 hours."
- Right, and that sentence
should have 27 clicks.
- But there's only 18. Why?
- Because there is no pattern
and it doesn't make sense,
that's why.
- No, come on.
The pattern works
for every word except for 24.
- Uh, if-if you say so.
- "You" has three letters and four clicks.
"Have" has four letters and five clicks.
"Ours" has five letters and six clicks.
- I don't even know what words
you're saying at this point.
- "24," two words,
10 letters total, plus two clicks.
That should be 12
but there's only three.
Why?
- Why not?
Maybe we're delirious
or grasping at straws
or chasing false leads
or really any number of things
that tells us
that we're onto something
when we're really not onto anything.
- Numbers.
Numbers, not letters.
24, two numbers, three clicks.
Now it fits the pattern.
- Right, but that's not how people talk.
You can't differentiate numbers
and letters unless--
Typing.
Typing, i-it's typing!
The clicks at the end
of each word is the spacebar.
The calls with the clicks
were typed in real time
and translated into speech
by a computer.
- But why would you type
instead of speak?
- Because you're faking the voice.
- I can see you trying to process this.
What happened?
Did you make a wrong turn
in the ventilation duct?
Did I move The Core?
- Where's Callie?
- We'll get to that.
- Where's The Core?
- Not here.
Much as I'd love you
to crack this case on your own,
I haven't got that kind of time,
so let me spell it out for you.
Tell your friends it's no use.
The Core is out of reach.
You'll never get down there.
- You knew what we were planning.
- Is that so hard to believe?
I've been one step ahead of you
this whole time.
I stopped the elevator too,
in case you were wondering.
- Where is Callie?
- Callie, you're-- you're okay?
- My comms cut out.
Did your comms cut out?
Did they get out of the elevator?
Do, do they have The Core?
- Okay.
How did you get away from Olivia?
- What are you talking about?
- She, she was in the parking lot.
- She was?
- She got you!
- No, she didn't.
- We all heard it on the comms.
- What? When?
- When you got on the truck.
- I-I never got on the truck.
It was getting ready to go
into the parking lot,
and then it pulled over
and stopped on the street.
- Then-- Then why did you yell for help?
- I couldn't yell for help.
My comms cut out.
- Yeah. Mine did too,
when you yelled for help.
You didn't yell for help?
- I didn't yell for help!
You, you swear you heard me?
- I swear.
No, no! Olivia, she's here!
She saw me. No, no, don't.
- You faked it.
- Isn't technology wonderful?
You can impersonate
anyone on a computer.
- Well, we know who you really are
Olivia Sparewell.
- What are you gonna do about it?
- You and your father are not
gonna get away with this.
- Oh, my God, you two, unrelenting!
- What's Hurd's plan?
What does he want with The Core?
- You're asking the wrong questions.
- Callie!
- Hey.
- We've been ambushed.
- Oh, my God. Are you okay?
- Yeah, yeah, I'm okay,
but Frank and Joe are in trouble.
We need to get
the express elevator moving.
- How?
We don't have a master key card.
- Um, then we're gonna
need to take his.
- Whoa. No, because I know
you're not thinking about--
- I'm gonna smash into him,
grab his key card,
and then we're gonna make
a break for it, okay?
- No, no, no, no. Stop. Wait, wait.
- No! That's a good idea.
But you two are gonna
have to do it on your own.
If he sees me here,
he's gonna know that something is up.
- Yeah guys, something--
something's up.
- What?
- Miss Shaw.
You disappeared earlier.
I can only assume it's because
you and my daughter
breached the security
on my computer.
Did you think I wouldn't notice that?
I certainly find it curious
that you're back here now.
You don't strike me
as the type that's dumb enough
to return to the scene of the crime.
- And you don't strike me
as a murderous kidnaper.
But here we are.
- Where's my dad?
- Excuse me?
- Where's Frank and Joe?
- Who?
- Don't play dumb, Hurd.
We're not letting you get away with this.
- Take them to the security office
and call the police.
- Good, and when they get here,
we can all talk about The Core.
Drew told us everything.
- Cancel the police.
Forget about the holding room.
Take them to my office. Now!
- Hey, don't touch me!
- Hurd isn't after The Core.
- Well he's got a funny way of showing it.
And he's got you doing his dirty work.
- Yeah.
Why are you protecting him?
I mean, he had you
kill McFarlane, Driscoll.
He had you kill JB.
- Yeah. Who else?
Did you kill The Circle of the Eye?
Our family. Our friend's family.
Did you kill them, too?
- Loved ones are a great motivator.
- Our friends know that we're here.
- Yeah, they'll come for us.
- What happened?
- Aw, did you think that was
gonna be your friends?
Drew.
Nice of you to join us.
- Join you, Olivia?
You wish.
Kind of makes it sound like
you're the brains of this operation.
Go.
Oh no.
What is that look?
Is that your minds racing?
Keep thinking, boys.
That ton of bricks
will hit you eventually.
- It's you.
- It's been you the whole time.
- There it is.
- Fun, right?
- Yo. Easy!
You have a very low opinion of me,
Miss Shaw.
Downstairs, you mentioned your friends,
your family, some kind of core.
You said that Drew told you everything.
Well, not everything is as it seems.
- We trusted you.
- Correct.
- So what, the engineering plans,
your dad's fingerprint,
the master key card.
It was all fake.
- No!
No, no, no, no, no, no, Joe.
No. It was all very real.
I just didn't need any of it.
All I needed was for you
to believe that this heist
was going to be very, very difficult.
The best lies are rooted
in the truth, after all.
Hey, guys?
Look, I-I am so sorry
for screwing up
the plan the first time,
and, and I just was so desperate
to make up for it
that by the time that I said to you,
"Hey, guys, you could just get
in the trunk of this car,"
you were so glad that you had a shot
that you didn't even stop
to think about how crazy it was
that I was having you get
in the trunk of a car
and you couldn't see
where I was taking you.
- We're not even in
the Sparewell building, are we?
- You are not.
Neither is The Core, by the way.
Never was.
- Where are our friends?
- Probably off trying
to save the day somewhere.
- I should have known
something was amiss
when she showed up with you,
her new friend.
I should have warned you.
Drew is and always has been
a very troubled girl.
She doesn't have friends.
She has game pieces.
- What do you mean?
- My daughter is incredibly smart.
A genius, really.
But she's pathological.
She enjoys manipulating people.
- You should be flattered.
This ruse was all because you were
getting too close to the truth.
But luckily, the truth
can be manipulated.
See, people believe what they see,
boys, and what they hear.
Specifically, what I want them
to see and hear.
Information is the new atomic bomb.
- You have to assume that everything
she's ever said to you is a lie.
- What about Orrin?
- Who?
- Your son who died at Rosegrave.
- I never had a son.
- Wha?
- You're sick.
- Now you sound like my father.
- Hurd never wanted The Core.
- No. No.
Hurd? No.
But doesn't he seem like the type?
A wealthy megalomaniac
determined to forge the future.
No, not him.
No, I am the future, Joe!
And my father means nothing to me.
Just like Cadmus Quill and JB Cox
and all of the other randos
along the way.
Because sometimes
sometimes you gotta
crack a few eggs, you know?
It's always been just the two girls.
Olivia was the only one
who could really connect with Drew.
And the only one that
Drew felt was worthy of her time.
So I left them to each other,
to their devices,
and I retreated into my work.
It was just easier that way.
- This doesn't feel real.
- It's shameful to say,
but my daughters frightened me.
They've always been
extremely dangerous.
A liability.
- What are you doing with the Energy Core?
- I'm going to
change the world, Frank.
I've been working on a prototype
for a few years now.
And it is finally ready to go global.
- Do you have any idea
where they might be?
- I'm afraid your guess
is just as good as mine.
- That's it. Game over.
You lose.
No more credits. No more resets.
No more continues.
- Yeah, we get it.
- Do you though?
- Where's our mom?
- With your dad.
- Where is he?
- Hmm.
I wish I could answer that.
But your dad quickly became
the only real complication
in any of this.
But, oh, well, you know,
it doesn't matter anymore.
You're out of time.
- What are you planning?
- You want me to ruin the surprise?
Look, if it's any consolation,
it'll be relatively painless
for the both of you,
and not without its perks.
You're gonna get that
helicopter ride you wanted, Joe.
Just, too bad you won't be
conscious to enjoy it.