Face Off (2011) s06e02 Episode Script
Cosmic Conspiracy
This is really cool.
It looks like a big blob of Silly Putty.
You've got a beautiful piece.
Previously onFace Off In a season of new extremes, competed in a classic fairy-tale challenge.
Chloe's undersea beast earned her a victory and Margaret was sent home.
Now 14 artists remain, and tonight they'll face a challenge - of interplanetary intrigue.
- Yes! I want to make something that nobody's ever seen.
But some will crack under the pressure.
I am kind of having a hard time.
_ Please, just make a decision and get it done.
I'm afraid that I'm gonna make a mistake.
I need to not look at it for a second.
- Okay.
- We don't have time to play around.
This whole thing was so impressive.
- You guys did some weird stuff.
- Here's the bad part-- - I'm thinking, "I'm going home.
" In the end, only one will win a VIP trip from Kryolan Professional Make-Up to one of their a brand-new 2014 Fiat 500, and $100,000.
Who will be the next great name in movie magic? Face off! Welcome toFace Off.
- How you doing? - So-so.
I feel bad about Margaret that left, you know? Yeah, it sucked last night, for sure.
I feel guilty, like I'm responsible.
I took full responsibility, but the judges made their final decision, and it was Margaret.
So, you know, what happened is in the past now, but I'm gonna try to do my best on the next makeup to make sure that I don't end up on the bottom again.
- Right on.
- Thanks.
Instead of squandering this opportunity, I'm just gonna keep doing what I think is right.
- Oh, my God.
- We're at this farm, and we're walking down this dirt road You first.
- and we walk into a cornfield.
- Whoa-ho-ho.
And this is pretty cool.
Where are we? Oh, man.
There's this blank space in the cornfield, and there's McKenzie in the middle of all these briefcases.
I'm like, "Hmm.
" - Awesome.
- Hey, guys! Hi! I'm sure glad you found me out here.
So, whether it's UFO sightings, abductions, or even the remarkable construction of Stonehenge and the pyramids, humans have long sought the answer to one of life's greatest mysteries-- are we alone in the universe? - I don't know.
- Oh, yeah! In case you haven't noticed, you're currently standing in the middle of what many believe to be one of the telltale signs of life on other planets-- a crop circle.
Oh, yeah.
- Yes! - Oh, yeah.
I'm pretty familiar with crop circles.
I love UFO conspiracies, so I'm very, very stoked.
So, in the last 30 years, over 10,000 crop circles have appeared around the world.
Now, while government agencies like the CIA and Interpol officially consider these hoaxes, conspiracy theorists believe that they're actually intergalactic distress signals from alien civilizations.
And that, my friends, is the basis for this week's spotlight challenge.
- Oh, yes.
- Whoo! I love aliens.
There are so many different ways this could go, and my creative juices are really starting to flow.
Inside each of these briefcases is an aerial photo of a crop circle, along with a dire message that the aliens may have been trying - to communicate to us.
- Sweet.
So, working in teams of two, your spotlight challenge is to choose a briefcase and create the life-form that could have sent the message.
- Oh, yeah.
- Nice, nice.
Your randomly selected teams are Niko and Corinne, Chloe and Graham, George, Bethany, Tess and Daniel Cat and Matt, Daran and Tanner All right.
Of course, then Rashaad and Tyler.
Yes! Please stand next to your new teammate.
Now it's time to choose your briefcases.
Niko and Corinne, you're up first.
"We need water.
" "Gravity changing.
" "Polluted, toxic environment.
" "Our sun is dying.
" We have "Ice caps melting.
" "Overcome with disease.
" "Global famine.
" Make sure the judges see evidence of your aliens' dire circumstances in the final makeup.
All right, time to get started.
Good luck.
Bye.
- "Toaders.
" - "Toaders"! Rashaad and I come up with a name, "The Toaders," from planet Toad.
When they eat, they could fill up.
- Mm-hmm.
- These guys are gluttons, and they send out this false message to other planets that, "We're hungry.
We need food.
" When those civilizations give them the okay to come in, they just take over and consume everything.
So they're a greedy, greedy race.
One of the greediest.
I'd want it to look like an alien sore.
Maybe, like, fungus was growing on them instead of just, like, a big boil.
Our concept is, a team of aliens have crash-landed on our planet, and the fungus on our planet takes them over.
Cool alien with cool skin? - That's really gonna sell it.
- Yeah, yeah, yeah.
We're gonna do some melting face, right? With the skin peeled off, you know? Mm-hmm.
I think it will be pretty veiny.
We have "Polluted and toxic environment," and our character is a gatherer who goes out into the wastelands and gets things she can to bring back to her people.
And the respirator Will at least be married into the neck.
- We can do a cowl.
- Mm-hmm.
Um, maybe not a full cowl into the shoulders? Our alien looks really sunken in because he's from a really dry planet.
So we're going to incorporate a cracking in the back of the cowl to make it appear that the alien is dry.
Um, so we have the possibility of goggles, tribal tattoos, dried mud to help keep them cool.
We have dry skin texture.
What do you think? Uh, I'm not in love with the goggle idea.
Matt's so iffy about the design, and we spent so much time talking, we didn't get a clear concept drawn.
So I know when we get to the lab, it's gonna be a little hard.
All right, everyone, let's go back to the lab! So we get back to the lab.
We got five hours of work today.
We pick our models and start figuring this thing out.
Tanner and I hit it off right out of the gate.
We're feeling pretty good about partnering up with each other.
You'll have to see if you can just keep up here with me.
I want to try to make something that nobody's ever seen.
So our alien eats through the fingers, and because our message is the "Ice caps are melting," their land is getting flooded, and therefore their food and nutrients are being flooded over.
So I figure there's a filtering system that would kill any bacteria through their fingers.
Get some water handy.
Dump it.
Since the hands are gonna be such an important part, we just started mixing up this huge batch of alginate, and I dip my hands in there and just keep them really still so we can get a positive of my hands so that I can sculpt on so that we can make gloves.
- You ready to break free? - Once it's finally done, I just wiggle and slip my hands out.
We just mix up a little batch of 1630, dump it in each hand, and then we just wait till it cures.
And we got hands.
And then I can finally start sculpting my hands.
So they go in the same direction, let's give it a feeling.
The whole thing's looking good.
I'm sculpting the face and the gross skin texture, and George is blocking out the cowl.
We're gonna show that it's a toxic environment by putting boils and burns on her skin.
We are synchronized.
So we're still sticking with the big ear? Are we pronouncing the brow a little bit more kind of thing or? Because me and Matt didn't decide on a clear-cut design before we got to the lab, we're both kind of figuring it out in the clay.
Their skin has evolved darker because of the sun.
I agree.
So we decide to go with an expanding sun for the "Sun is dying" theme.
So we want a tribal, African creature with ears really big as a way to cool them off.
I dig on science fiction, and I'm teamed up with Chloe, who won the last challenge, so I'm at ease.
For our alien, we get "Gravity's changing.
" I'm thinking, the gravity is expanding, so this alien's features should be stretched out.
Just try to push all those forms.
Graham really wants to get the face ready to run in foam so that we can match it up to the cowl.
I'm gonna try for that, but I want to make the face as perfect as possible because it is the focal point.
Rashaad is sculpting the face, and I'm sculpting the whole cowl, and we got to get that face piece molded immediately.
If we get it out today, tomorrow it's one less thing I have to worry about.
- I love that.
Love that.
- Thank you.
_ You need to tell me those things sooner than later - Okay.
- Because you're only hurting both of us by keeping your mouth shut.
We both keep kind of trying to change things, figure it out as we go, but we're losing so much time, and I'm starting to get a little worried that our concept is reading way too animal.
_ There's aspects of the cowl, ears, and face that Cat's not happy about.
I don't want to get too far into this and be like, "It's-- it's crap.
" It's obvious that we haven't talked enough about what we want out of this whole creature.
I'm just trying to see where you're going with it.
I'm still really, really uneasy about our concept.
I really don't want to go home, not this early in the game.
Coming up Her indecisiveness is making me nervous.
_ _ This is not good.
I'm going home.
This is an impressive makeup.
Who did all the painting? I didn't agree with some of the decisions.
_ Today is the first day of our alien challenge, and I'm not feeling very confident on our alien.
I'm starting to get a little worried that our concept is reading way too animal.
Cat's not happy about our design, so we're hoping that Michael Westmore will have some good advice on how to keep it alien.
- Hey, guys! - Hey.
We're here for a walk-through.
- How are you? - Hey! - Hey, Tess, Daniel.
- Hi.
So tell us what crop circle you got and what the message was.
That's our crop circle, and our message was "Overcome with disease.
" Okay.
Our alien is going to have a disease from mold.
We're actually going to have some mushrooms and stuff coming out as mold.
I think the painting would be very important with that, otherwise it's gonna look like tumors or growths - Right.
- And different sizes.
Make sure you have some, you know, some Portobellos - Sure, sure.
Yeah, yeah.
- And, uh, some Shiitakes - Yeah.
- That's what we plan on doing.
Our biggest worry is that you're gonna think we made an animal hybrid and not an alien.
Like, right now it is reading pretty much animal hybrid.
What could they do? I think you're being too subtle.
Maybe bigger cheekbones or change your ear configuration.
Like a conical shape? - Yeah.
- Great.
And we were thinking of going with a darker-skin base.
Uh, don't get black.
All of a sudden, it becomes a silhouette.
- You lose the detail.
- Yeah.
Awesome.
These guys are basically gluttons.
They go to different planets and take over and eat all the food that's there, and then they have to move on.
Make sure you stay away from flesh tones.
Yeah.
I mean, you can be creative with this, like even cutting stencils and airbrushing spots on it.
- Oh, yeah.
- Mm-hmm.
So many frogs have those spots on them and everything.
I think you've got a great start.
Thank you.
He's going through dehydration? Yes.
I don't think you're really selling the concept, having it so smooth.
Your character looks hydrated.
This crackling you're doing along here needs to be much deeper, okay? - All right.
- Okay.
Color-wise, are you going to metallize? So this is all gonna be gunmetal, and then these lines between are gonna be dark red.
Areas down in here, you could, even with a little silver, - just dry-brush some areas.
- Oh, yeah.
And it'll make your metal pop out.
- Mm-hmm.
- Great.
Thank you.
All right, guys, we're heading out.
Good luck.
- Thank you.
Bye.
- Bye.
Thank you.
Around the eyes, what do you want me to do? - Just a little black? - Black, yes, sir.
Rashaad is finished with the face, so I decide to mold it.
And Rashaad can start putting some details into the cowl just like his face, so we can have more of a cohesive feel.
- It's exactly how I pictured it.
- Cool.
I'm sculpting the cowl, and it's looking great.
I'm actually getting pretty impressed by the way I'm able to elongate all this anatomy.
I'm thinking the vertebrae starts getting stretched - up into the skull.
- That would be really cool.
I would prefer to get this face molded today, but I'd rather Chloe be happy with her design than to rush her through this.
Six minutes.
By the end of the day, I still haven't finished sculpting the face piece.
Time! Tomorrow I'll look more at what Graham's got going on and try and kind of match it up, but I definitely need to move faster so it's ready in time for foam.
It's day two, and we have We just got to hit the ground running.
Time is flying, no time.
Daran needs to finish fine-tuning the face, and I need to get these hands done.
We need to get these things molded and then start on the cowl.
I like it! It's looking sweet.
After we speak with Mr.
Westmore, we're seeing the alien aspects come out.
I say, "I'll paint it," but I mean, "We'll talk about it.
" We're pretty sure that if we paint this properly, the alien forms will pop out.
I'm gonna start prepping my station for the mold.
Cool.
I finally finish sculpting the face.
Graham's going to do all of the molding.
I'm glad I got extra time to make it better.
Do you feel like we're ahead of schedule? No.
Our character has these weights on her wrists and her ankles to keep her from floating away.
So I'm working on them.
Vacuforming doesn't really work out, so now I'm gonna mess with some L200 and see if that will work.
Chloe keeps changing her decision, so it's making me worry.
Are we gonna get these done? So, as soon as I finish the cowl, I start molding, and Bethany starts doing props.
We want to create a respirator to show that she can't breathe the air outside.
So, for the respirator piece, we use this stuff called epoxy putty, and it's a plumber's putty.
The only thing with that is you have to work really fast because it sets very quickly.
All we have to figure out from there is how she can breathe in it.
I think I've kind of just lost my, uh my sight for doing this ear.
Matt's having a really hard time figuring out how to mold our cowl because it has these really huge ears.
You don't think this is gonna be sturdy enough to do this? - No.
- There's-- there's-- - The angle's really scary too, you know? Finding the right place to put the dividing wall is very crucial.
If you mess that up, it can totally mess up your mold.
You won't be able to open it.
Do you mind just taking over for a minute? I need to not look at it for a second.
Okay, totally fine.
Yeah.
I'm getting a little flustered with it, and I'm afraid that if I keep looking at it, I'm gonna make a mistake.
Matt is just a nervous wreck.
Oh, well, we don't have time to play around.
As I'm making these weights, I'm realizing that the L200 isn't working.
It's just kind of messy.
I feel like I can't figure out what I'm gonna do about this to make it work.
It's looking more like jewelry.
They need to look like they're contraptions rather than jewelry.
It's not really going the way that I was hoping that it would go.
Chloe is really struggling with her design.
Please, just make a decision and get it done.
_ Okay, sculpt them.
_ I have a picture in my head, but for whatever reason, I can't get it out.
I have to have these weights, because without it, my makeup isn't going to make any sense.
_ Okay, sculpt them.
It's day two of the alien challenge, and Chloe is supposed to be making gravity weights, but her indecisiveness is making me nervous.
_ Please, just make a decision and get it done.
The weights are an important part of our design because they keep her from floating away.
But I'm just not sure what I want, and we're starting to run out of time.
So I'm just trying to get this done at this point.
Rashaad is fabricating some armor, some plates, and things like that to make our alien look gargantuan and nasty.
And I come up with these little arms to help our Toader eat and eat and eat.
- Lookit, lookit, look at that.
- Look at how perfect, yo.
Fuck yeah! You make the mushrooms.
I make the kit.
Daniel and I have our sculptures molded and ready for foam.
Now he has to hop on the mushrooms, and I got to get that medipack done.
Daniel molds the mushrooms in silicone so that we can run them in a rigid foam tomorrow.
That way, we're gonna be able to have the mushrooms sprouting out from all over.
That'll look cool.
I finish sculpting plate molds with the texture of the weights in them.
Now I'm gonna bring them over to Graham for the molding.
- Oh, those are cool.
- Sorry that took so long.
I look at the sculpts, and I think, "This probably could have been done in five minutes in L200.
" But, hey, at least we have something.
I'm molding it.
We're gonna use it, so I'm happy.
I'm gonna keep cleaning out that mold.
- Okay.
- You jump on those hands - and finish them up? - Yeah.
So cool, dude.
It looks cool.
So it's almost the end of the day, and I notice Rashaad and Tyler's really awesome alien, and it's gonna be quite big.
And I'm like, "I don't think we're gonna be in top votes.
" Are you thinking any lights for this character? Lights? Niko is questioning if we're going big enough, and I tell him to, "Just stop judging yourself based on what other people are doing, and let's trust our ideas.
" All right, everyone, that's time! I know our alien will not be very big.
So I hope Corinne and I will not look bad for the judges.
Let's check it out, check it out, check it out, check it out.
Today is application day, and we got four hours to apply and one hour for last looks.
The first thing we do is check out our foam pieces.
- Oh, my God.
- All right? Look, it's all ripped.
The whole cowl-- it's totally ripped in the middle, all the way to the chin.
And that's actually my responsibility, my piece.
- Fuck, man.
- Yeah, "Fuck, man.
" That's right.
I'm going home.
That's it.
'Cause we're not doing something very big.
So, on top of that, having it ripped, - it's like, "Come on.
" - How's the rest of it? The back is okay.
We have to figure out how to save this.
It's okay.
- How we doing? How we doing? - All right.
- Matt? - Yeah.
- I'm Dan.
How are you? - Nice to meet you.
You're gonna be the mighty Toader.
The Toaders are coming.
Ooh, I like the ears on it.
All right, all right, all right! Before I can apply, I have to fabricate the mushrooms.
I pour rigid foam into my mold, and I wait for that to set up in about ten minutes, and then I have the mushrooms, which are pretty awesome at this point.
There we go.
I make these protrusions on the outside of the face.
They're made out of gelatin, to give a different feel to the alien.
I've never put gelatin and foam together, so it's a little bit scary, but we're supposed to be going bold and extreme, so I'm gonna try something new here and see if gelatin will stick to foam.
Perfection! Release the Toad.
Can you just turn your head towards me? Corinne is doing a really good job with the painting, and I'm actually really excited over what I'm looking.
- Oh, man.
- Yeah, this is ugly.
I'm really sweating it here.
You know what? I'm making a wound here, okay? Just like a huge crack happened here.
Maybe some toxic liquid jump into it and melted the helmet here, and she's all wounded and melted skin and everything.
Let's make that wound with a-- - Third degree? - Yeah.
I think that'll be faster than applying.
- Yeah.
- Stand up for me.
Matt's really confident in his ability to paint dark skin tone.
Okay, chin up for me, like that.
I look up, and I'm like, "Whoa.
This is looking a little bit muddy.
" His head gets a dark color over top of everything I just did.
Is it supposed to be like that? Mr.
Westmore warned us against going too dark, but I don't think we're taking his advice.
I'm a little worried right now.
Cat's not happy with the paint job, and there's lots of things I really want to change, but it's too late, so I'm gonna do my best to move forward.
How much time we got? - 19 minutes.
- 19 minutes? madness, madness, madness, madness So I'm a little nervous.
We still have to do a lot of painting on the face, and we got only one hour to finish this in last looks.
We need some more sickness in the eyes.
We have to go in it with the color too.
That looks awful.
George is nervous because of the rips, but you never know what the judges are thinking.
That's time, people! Brushes down! That's time! George and I are feeling pretty stressed now.
This is not where we wanted to be before last looks.
Coming up.
I'm gonna push it up a little bit more into your gums.
Oh, no, they're gonna know that it's a ripped cowl.
I'm going home.
This whole thing was so impressive.
You're pushing the envelope.
I didn't agree with some of the painting.
Here's the bad part-- It's not gonna cut it.
Let's make it happen! It's last looks, and we have one hour, and I am freaking out a lot because we still have so much painting to do.
She just has a base coat and some light highlights, so we both attack the face as hard as we can.
We need to be in, like, super final details in the next 20 minutes.
We have to fix this paint job.
I feel like the paint is a little too far gone, but I do my best.
We got 30 minutes, guys! I'm gonna push it up a little bit more into your gums.
Can you get some shadow colors? That's time, everybody! Good job! She's gorgeous.
Thank you.
You were a trouper, man.
He looks really good up close.
It's not as bold and extreme as it probably should be, but it's not a solid brown color, so I'm happy with what it is.
I feel good.
Welcome to theFace Off reveal stage.
Tonight one of you will be eliminated.
First, let's say hello to our talented panel of judges-- owner of Optic Nerve Makeup Effects Studio, Glenn Hetrick - Good evening.
- Hey.
Three-time Oscar-winning makeup artist Ve Neill - Hello.
- Hi.
Creature and concept designer Neville Page - Hi, guys.
- Hello.
And joining our panel tonight is a writer, producer, and director whose work includes Priest, Dark Skies, Legion, and SyFy's Defiance, returning this spring.
Please give a warm welcome to Scott Stewart.
Thank you.
Scott, thank you so much for joining us tonight.
It's my pleasure.
Looking forward to seeing what you guys come up with.
Scott has done amazing work.
And if anybody knows aliens, it's definitely gonna be this guy.
All right, guys, this week your spotlight challenge was to use a crop circle and its decoded distress signal to inspire an original alien creation.
Let's take a look at your new life-forms.
She looks awesome.
It's retro.
It's female.
It's also kind of eerie-looking, but also kind of sexy, I'd say.
We think she's absolutely beautiful-- completely different than everybody else's, so we're very happy.
He looks amazing.
We're thinking we're tops, even possible in the run for a win.
I'm pretty amazed at what we were able to do in the last hour, and I'm pretty happy with the overall look.
I'm really happy with everything.
Tess-- she's happy.
She's smiling.
And I think that all in all, we pulled it together and did a really good job.
I'm feeling a little bit better.
I think my biggest worry is that our concept's not that original, but it came together.
I love the way he looks.
Not like a big, huge monster-- he looks like a piece of art.
Judges, it's time to have a closer look at our aliens.
Oh, interesting.
- Can you move your fingers? - Very clever.
_ _ I like the way they've integrated the silver tones in there.
Yeah, it gives it texture and depth.
This is a very advanced concept, using gelatin integrated with foam latex.
It's creepy.
- Yeah.
- It freaks me out.
Hey-- Oh, little lights in there.
Thanks.
Just really nice forms.
This is separating pretty bad on his chest here, these edges.
Thank you.
That paint work feels like a bad watercolor painting.
Tilt your head back.
Oh, no, they're gonna know that it's a ripped cowl.
These guys are expert, so they know.
This is not good.
I'm thinking, "I'm going home.
" Who made your favorite crop-circle-inspired alien tonight? Tell us on Twitter using #FaceOff.
That paint work feels like a bad watercolor painting.
The judges go up close to the makeups, and honestly, I'm thinking, "I'm going home.
" I wonder about the decision to leave all of these huge surfaces devoid of paint.
It seems like the beginnings of a really cool idea.
Cool.
Thank you.
This is another one of those makeups where they didn't do a good paint job, so you can't even highlight the work that they did do.
Thanks.
Look at this beautiful paint job.
Could have done with a little bit more skin texture, wrinkles, I think.
- Very interesting.
- The nails are fantastic.
- The nails.
- Yeah.
- Thank you.
- Thank you.
So, Scott, what did you think of tonight's aliens? I have to say, guys, the quality of the work is excellent, especially considering the amount of time you guys had to do it.
Thank you.
Okay, the judges have scored your creations.
Let's find out what they thought.
Tess and Daniel Graham and Chloe Rashaad and Tyler Congratulations, because you are all safe and can head back to the makeup room.
The rest of you were the best and the worst this week.
The judges would like to speak with each of you to learn more about your work.
Niko and Corinne, please step forward.
Begin by telling me about your concept and about who did what on this makeup.
Our crop circle was, "We need water.
" So we wanted to go for a very dehydrated type of a feel.
Corinne sculpted the face and the neck piece, and she did most of the paint.
And I sculpted the cowl, the chest, and the hands.
In last look, we went together and finished all the paint work.
That's extremely impressive, because I wouldn't have guessed that two people were painting on him.
These color notes that you've brought down along the side of his face and on to his neck, from afar, it gives a shade and counter-shade, but up close, they're actually really nice details.
That's really advanced painting technique.
- Thank you.
- Really well done.
This is definitely an impressive makeup.
It's beautiful, color-wise.
The palette is fantastic.
Can you turn around? I want to see the back of him as well.
All of this breaking up, explosion in the back of his head, is really a cool idea.
You can turn around.
Not to mention, the fabulous green fingernails.
They are awesome.
- Very well done, you guys.
- Thank you.
I just think the overall presentation feels very strong and cohesive.
So great work.
- Thank you.
- Thank you so much.
Niko and Corinne, please step back.
George and Bethany.
Tell me the concept for your alien and how you divided up the work.
She's a gatherer that goes out into the wastelands and gets whatever she can and brings it back to her people.
Bethany did the face.
I did the cowl.
Okay, and who did all the painting? I did the cowl, mostly, and she did the face.
From afar, this makeup was so impressive and then when we got up close, I was really kind of disappointed.
You fell down in the facial sculpture.
It's really kind of rough.
Underneath the chin, it's broken apart, and there's this big reveal of her throat.
What is that about? Actually, that was an accident.
It came out ripped in the-- right here.
That's a good case of turning lemons to lemonade, but the face doesn't really evoke any kind of sympathy.
You've talked about a few story elements to us.
She was gathering stuff.
We should see the effects of that.
So I think it's about taking more time to think these things through.
George and Bethany, please step back.
Daran and Tanner.
So tell us about your concept.
Ice caps are melting and covering over their food.
They don't eat anything solid, so everything is through the fingertips.
I sculpted the face and the protrusions.
Tanner sculpted the hands.
Some big concepts here, and I actually love that you're really pushing the envelope.
And part of it is because there's some freaky things going on with these special glands.
You guys did some weird stuff.
- Yeah.
- We're pretty weird.
The use of soft color, I think, is really wonderful.
It's really weird, in a good way.
Thank you.
It looks alien, but it looks reasonable.
It looks rational.
You managed to capture this organic look that I really, really, really enjoyed.
- Thank you.
Thank you so much.
- Awesome.
Thank you.
Daran and Tanner, - you can head back.
- Thank you.
Good job, brother.
Cat and Matt, please step forward.
Tell me about how you approached the concept.
Also, who did what? Our decoded phrase was "Our sun is dying.
" We decided to go with a planet that was getting hotter and hotter and a species of alien that had to, over time, adapt to the heat.
Matt started the face.
I started blocking out the cowl.
Matt blocked out the chest.
The first impression is strong, but when you get close, particularly up in the head, it feels like one color.
There was just a missed opportunity there to take it to another level.
I didn't agree with some of the painting decisions.
I just think that it kind of got lost in the paint.
Okay, it's got this conical shape, but you didn't develop the rest of the facial features.
And here's the bad part-- the "Swamp thing" nose, which looks great on swamp thing.
Anyone else, not so much.
I really think a little bit more groovy paint job on the face would have made this thing really spectacular.
We don't want to just see, like, a muddy, brown face.
So you have to think about this when you're painting it.
Cat and Matt, you can step down.
Thank you.
All right, guys, the judges have heard what you had to say.
Will you please head back to the makeup room while they deliberate? Thank you.
All right, judges, why don't we talk about the looks you liked the most this week? Let's start wi Niko and Corinne.
It's a really cohesive head-to-toe character.
They put a little bit of luminescent paint on the crop-circle design so the whole thing wasn't flat.
It felt organic to the character.
The exact amount of darkness they achieved around the eyes.
It's not so dark-- they didn't just blacken it, you know? It feels like Corinne led the paint job.
Then again, Niko sculpted that great cowl-- - beautifully done.
- Beautifully done.
All right, let's move on to Daran and Tanner.
I thought that it was extremely uncomfortable.
An alien shouldn't be comfortable to look at.
So I think they won in that category-- that's for sure.
They made such good use of gelatin being translucent, and they didn't overpaint it, so it stuck out against the foam.
The ideas are so adventurous.
The one struggle I had was telling the story in the design, but it's so winning in all the other ways in which it needs to be.
All right, let's move on to the looks we liked the least.
Let's start with George and Bethany.
When she walked out, she had a great profile, and then she took off the respirator and it fell apart.
And to skip the quality on the face and deliver a nice cowl, it's just not gonna cut it.
You have to do that first.
It seems like Bethany is very responsible for the face.
All right, let's move on to Cat and Matt.
There's just not really an interesting alien design in there.
Yeah.
It sounded like there was a lot of conflict between them about it too.
At some point, I thought somebody was about to throw somebody under the bus and then kind of stopped.
I'm not sure the chest that they did was worth the work that they put into it.
I'm not really sure what that accomplished.
They did think about things from the story point of view.
I appreciated what they were doing.
All right, judges, have you made your decisions? We have.
Let's bring them back out.
All right, Glenn, tell us about the top teams.
Niko and Corinne, your character made a strong impression due largely in part to your excellent sculpture and your beautiful paint job.
Daran and Tanner, you had an adventurous concept that resulted in a fascinating and well-executed makeup.
All right, which team came out on top? The top team tonight is Glenn, which team came out on top? The top team tonight is Niko and Corinne.
You worked extremely well together, creating a cohesive makeup and one of the nicest paint jobs that we have seen.
- Thank you.
- Niko and Corinne, great job.
But as you know, we can only have one winner.
Glenn? Our winner tonight is Corinne.
Thank you.
We felt that you were the driving force behind your very successful alien character.
Thank you very much.
I'm really excited.
It gives me confidence to know that I have the ability to continue to compete in this competition.
- Corinne, congratulations.
- Thank you.
You, Niko, Daran, Tanner, you guys are all safe.
Please head back to the makeup room.
Thank you.
Good job, buddy.
Unfortunately, that means the rest of you are on the bottom this week, and one of you will be eliminated.
Please step forward.
Glenn, tell us about the bottom teams.
George and Bethany, from a distance, your makeup made a great impression.
But up close, the details were unrefined.
Cat and Matt, your makeup had a solid concept, but the sculptural detail and the paint job just didn't do it justice.
So who is going home tonight? The person going home tonight is Bethany.
Our biggest issue with your makeup, unfortunately, was the sculpture of the face.
That means, George, Cat, Matt, you are safe this week.
You can head back to the makeup room.
Thank you.
Bethany, thank you for bringing your artistry and passionate makeup to Face Off, and we wish you all the best of luck.
Thank you guys so much.
Bethany, I am so sorry, but you have been eliminated.
Will you please head back to the makeup room and pack up your kit? - Thanks, guys.
- Good luck.
It's just frustrating to not be able to show everything that I can do.
Aw.
This is definitely not the end.
This has just made my passion grow even stronger.
I'm gonna miss you guys.
I've learned so much about myself-- just what I can do.
I'm not done with makeup at all.
I would really like to keep kicking ass.
It looks like a big blob of Silly Putty.
You've got a beautiful piece.
Previously onFace Off In a season of new extremes, competed in a classic fairy-tale challenge.
Chloe's undersea beast earned her a victory and Margaret was sent home.
Now 14 artists remain, and tonight they'll face a challenge - of interplanetary intrigue.
- Yes! I want to make something that nobody's ever seen.
But some will crack under the pressure.
I am kind of having a hard time.
_ Please, just make a decision and get it done.
I'm afraid that I'm gonna make a mistake.
I need to not look at it for a second.
- Okay.
- We don't have time to play around.
This whole thing was so impressive.
- You guys did some weird stuff.
- Here's the bad part-- - I'm thinking, "I'm going home.
" In the end, only one will win a VIP trip from Kryolan Professional Make-Up to one of their a brand-new 2014 Fiat 500, and $100,000.
Who will be the next great name in movie magic? Face off! Welcome toFace Off.
- How you doing? - So-so.
I feel bad about Margaret that left, you know? Yeah, it sucked last night, for sure.
I feel guilty, like I'm responsible.
I took full responsibility, but the judges made their final decision, and it was Margaret.
So, you know, what happened is in the past now, but I'm gonna try to do my best on the next makeup to make sure that I don't end up on the bottom again.
- Right on.
- Thanks.
Instead of squandering this opportunity, I'm just gonna keep doing what I think is right.
- Oh, my God.
- We're at this farm, and we're walking down this dirt road You first.
- and we walk into a cornfield.
- Whoa-ho-ho.
And this is pretty cool.
Where are we? Oh, man.
There's this blank space in the cornfield, and there's McKenzie in the middle of all these briefcases.
I'm like, "Hmm.
" - Awesome.
- Hey, guys! Hi! I'm sure glad you found me out here.
So, whether it's UFO sightings, abductions, or even the remarkable construction of Stonehenge and the pyramids, humans have long sought the answer to one of life's greatest mysteries-- are we alone in the universe? - I don't know.
- Oh, yeah! In case you haven't noticed, you're currently standing in the middle of what many believe to be one of the telltale signs of life on other planets-- a crop circle.
Oh, yeah.
- Yes! - Oh, yeah.
I'm pretty familiar with crop circles.
I love UFO conspiracies, so I'm very, very stoked.
So, in the last 30 years, over 10,000 crop circles have appeared around the world.
Now, while government agencies like the CIA and Interpol officially consider these hoaxes, conspiracy theorists believe that they're actually intergalactic distress signals from alien civilizations.
And that, my friends, is the basis for this week's spotlight challenge.
- Oh, yes.
- Whoo! I love aliens.
There are so many different ways this could go, and my creative juices are really starting to flow.
Inside each of these briefcases is an aerial photo of a crop circle, along with a dire message that the aliens may have been trying - to communicate to us.
- Sweet.
So, working in teams of two, your spotlight challenge is to choose a briefcase and create the life-form that could have sent the message.
- Oh, yeah.
- Nice, nice.
Your randomly selected teams are Niko and Corinne, Chloe and Graham, George, Bethany, Tess and Daniel Cat and Matt, Daran and Tanner All right.
Of course, then Rashaad and Tyler.
Yes! Please stand next to your new teammate.
Now it's time to choose your briefcases.
Niko and Corinne, you're up first.
"We need water.
" "Gravity changing.
" "Polluted, toxic environment.
" "Our sun is dying.
" We have "Ice caps melting.
" "Overcome with disease.
" "Global famine.
" Make sure the judges see evidence of your aliens' dire circumstances in the final makeup.
All right, time to get started.
Good luck.
Bye.
- "Toaders.
" - "Toaders"! Rashaad and I come up with a name, "The Toaders," from planet Toad.
When they eat, they could fill up.
- Mm-hmm.
- These guys are gluttons, and they send out this false message to other planets that, "We're hungry.
We need food.
" When those civilizations give them the okay to come in, they just take over and consume everything.
So they're a greedy, greedy race.
One of the greediest.
I'd want it to look like an alien sore.
Maybe, like, fungus was growing on them instead of just, like, a big boil.
Our concept is, a team of aliens have crash-landed on our planet, and the fungus on our planet takes them over.
Cool alien with cool skin? - That's really gonna sell it.
- Yeah, yeah, yeah.
We're gonna do some melting face, right? With the skin peeled off, you know? Mm-hmm.
I think it will be pretty veiny.
We have "Polluted and toxic environment," and our character is a gatherer who goes out into the wastelands and gets things she can to bring back to her people.
And the respirator Will at least be married into the neck.
- We can do a cowl.
- Mm-hmm.
Um, maybe not a full cowl into the shoulders? Our alien looks really sunken in because he's from a really dry planet.
So we're going to incorporate a cracking in the back of the cowl to make it appear that the alien is dry.
Um, so we have the possibility of goggles, tribal tattoos, dried mud to help keep them cool.
We have dry skin texture.
What do you think? Uh, I'm not in love with the goggle idea.
Matt's so iffy about the design, and we spent so much time talking, we didn't get a clear concept drawn.
So I know when we get to the lab, it's gonna be a little hard.
All right, everyone, let's go back to the lab! So we get back to the lab.
We got five hours of work today.
We pick our models and start figuring this thing out.
Tanner and I hit it off right out of the gate.
We're feeling pretty good about partnering up with each other.
You'll have to see if you can just keep up here with me.
I want to try to make something that nobody's ever seen.
So our alien eats through the fingers, and because our message is the "Ice caps are melting," their land is getting flooded, and therefore their food and nutrients are being flooded over.
So I figure there's a filtering system that would kill any bacteria through their fingers.
Get some water handy.
Dump it.
Since the hands are gonna be such an important part, we just started mixing up this huge batch of alginate, and I dip my hands in there and just keep them really still so we can get a positive of my hands so that I can sculpt on so that we can make gloves.
- You ready to break free? - Once it's finally done, I just wiggle and slip my hands out.
We just mix up a little batch of 1630, dump it in each hand, and then we just wait till it cures.
And we got hands.
And then I can finally start sculpting my hands.
So they go in the same direction, let's give it a feeling.
The whole thing's looking good.
I'm sculpting the face and the gross skin texture, and George is blocking out the cowl.
We're gonna show that it's a toxic environment by putting boils and burns on her skin.
We are synchronized.
So we're still sticking with the big ear? Are we pronouncing the brow a little bit more kind of thing or? Because me and Matt didn't decide on a clear-cut design before we got to the lab, we're both kind of figuring it out in the clay.
Their skin has evolved darker because of the sun.
I agree.
So we decide to go with an expanding sun for the "Sun is dying" theme.
So we want a tribal, African creature with ears really big as a way to cool them off.
I dig on science fiction, and I'm teamed up with Chloe, who won the last challenge, so I'm at ease.
For our alien, we get "Gravity's changing.
" I'm thinking, the gravity is expanding, so this alien's features should be stretched out.
Just try to push all those forms.
Graham really wants to get the face ready to run in foam so that we can match it up to the cowl.
I'm gonna try for that, but I want to make the face as perfect as possible because it is the focal point.
Rashaad is sculpting the face, and I'm sculpting the whole cowl, and we got to get that face piece molded immediately.
If we get it out today, tomorrow it's one less thing I have to worry about.
- I love that.
Love that.
- Thank you.
_ You need to tell me those things sooner than later - Okay.
- Because you're only hurting both of us by keeping your mouth shut.
We both keep kind of trying to change things, figure it out as we go, but we're losing so much time, and I'm starting to get a little worried that our concept is reading way too animal.
_ There's aspects of the cowl, ears, and face that Cat's not happy about.
I don't want to get too far into this and be like, "It's-- it's crap.
" It's obvious that we haven't talked enough about what we want out of this whole creature.
I'm just trying to see where you're going with it.
I'm still really, really uneasy about our concept.
I really don't want to go home, not this early in the game.
Coming up Her indecisiveness is making me nervous.
_ _ This is not good.
I'm going home.
This is an impressive makeup.
Who did all the painting? I didn't agree with some of the decisions.
_ Today is the first day of our alien challenge, and I'm not feeling very confident on our alien.
I'm starting to get a little worried that our concept is reading way too animal.
Cat's not happy about our design, so we're hoping that Michael Westmore will have some good advice on how to keep it alien.
- Hey, guys! - Hey.
We're here for a walk-through.
- How are you? - Hey! - Hey, Tess, Daniel.
- Hi.
So tell us what crop circle you got and what the message was.
That's our crop circle, and our message was "Overcome with disease.
" Okay.
Our alien is going to have a disease from mold.
We're actually going to have some mushrooms and stuff coming out as mold.
I think the painting would be very important with that, otherwise it's gonna look like tumors or growths - Right.
- And different sizes.
Make sure you have some, you know, some Portobellos - Sure, sure.
Yeah, yeah.
- And, uh, some Shiitakes - Yeah.
- That's what we plan on doing.
Our biggest worry is that you're gonna think we made an animal hybrid and not an alien.
Like, right now it is reading pretty much animal hybrid.
What could they do? I think you're being too subtle.
Maybe bigger cheekbones or change your ear configuration.
Like a conical shape? - Yeah.
- Great.
And we were thinking of going with a darker-skin base.
Uh, don't get black.
All of a sudden, it becomes a silhouette.
- You lose the detail.
- Yeah.
Awesome.
These guys are basically gluttons.
They go to different planets and take over and eat all the food that's there, and then they have to move on.
Make sure you stay away from flesh tones.
Yeah.
I mean, you can be creative with this, like even cutting stencils and airbrushing spots on it.
- Oh, yeah.
- Mm-hmm.
So many frogs have those spots on them and everything.
I think you've got a great start.
Thank you.
He's going through dehydration? Yes.
I don't think you're really selling the concept, having it so smooth.
Your character looks hydrated.
This crackling you're doing along here needs to be much deeper, okay? - All right.
- Okay.
Color-wise, are you going to metallize? So this is all gonna be gunmetal, and then these lines between are gonna be dark red.
Areas down in here, you could, even with a little silver, - just dry-brush some areas.
- Oh, yeah.
And it'll make your metal pop out.
- Mm-hmm.
- Great.
Thank you.
All right, guys, we're heading out.
Good luck.
- Thank you.
Bye.
- Bye.
Thank you.
Around the eyes, what do you want me to do? - Just a little black? - Black, yes, sir.
Rashaad is finished with the face, so I decide to mold it.
And Rashaad can start putting some details into the cowl just like his face, so we can have more of a cohesive feel.
- It's exactly how I pictured it.
- Cool.
I'm sculpting the cowl, and it's looking great.
I'm actually getting pretty impressed by the way I'm able to elongate all this anatomy.
I'm thinking the vertebrae starts getting stretched - up into the skull.
- That would be really cool.
I would prefer to get this face molded today, but I'd rather Chloe be happy with her design than to rush her through this.
Six minutes.
By the end of the day, I still haven't finished sculpting the face piece.
Time! Tomorrow I'll look more at what Graham's got going on and try and kind of match it up, but I definitely need to move faster so it's ready in time for foam.
It's day two, and we have We just got to hit the ground running.
Time is flying, no time.
Daran needs to finish fine-tuning the face, and I need to get these hands done.
We need to get these things molded and then start on the cowl.
I like it! It's looking sweet.
After we speak with Mr.
Westmore, we're seeing the alien aspects come out.
I say, "I'll paint it," but I mean, "We'll talk about it.
" We're pretty sure that if we paint this properly, the alien forms will pop out.
I'm gonna start prepping my station for the mold.
Cool.
I finally finish sculpting the face.
Graham's going to do all of the molding.
I'm glad I got extra time to make it better.
Do you feel like we're ahead of schedule? No.
Our character has these weights on her wrists and her ankles to keep her from floating away.
So I'm working on them.
Vacuforming doesn't really work out, so now I'm gonna mess with some L200 and see if that will work.
Chloe keeps changing her decision, so it's making me worry.
Are we gonna get these done? So, as soon as I finish the cowl, I start molding, and Bethany starts doing props.
We want to create a respirator to show that she can't breathe the air outside.
So, for the respirator piece, we use this stuff called epoxy putty, and it's a plumber's putty.
The only thing with that is you have to work really fast because it sets very quickly.
All we have to figure out from there is how she can breathe in it.
I think I've kind of just lost my, uh my sight for doing this ear.
Matt's having a really hard time figuring out how to mold our cowl because it has these really huge ears.
You don't think this is gonna be sturdy enough to do this? - No.
- There's-- there's-- - The angle's really scary too, you know? Finding the right place to put the dividing wall is very crucial.
If you mess that up, it can totally mess up your mold.
You won't be able to open it.
Do you mind just taking over for a minute? I need to not look at it for a second.
Okay, totally fine.
Yeah.
I'm getting a little flustered with it, and I'm afraid that if I keep looking at it, I'm gonna make a mistake.
Matt is just a nervous wreck.
Oh, well, we don't have time to play around.
As I'm making these weights, I'm realizing that the L200 isn't working.
It's just kind of messy.
I feel like I can't figure out what I'm gonna do about this to make it work.
It's looking more like jewelry.
They need to look like they're contraptions rather than jewelry.
It's not really going the way that I was hoping that it would go.
Chloe is really struggling with her design.
Please, just make a decision and get it done.
_ Okay, sculpt them.
_ I have a picture in my head, but for whatever reason, I can't get it out.
I have to have these weights, because without it, my makeup isn't going to make any sense.
_ Okay, sculpt them.
It's day two of the alien challenge, and Chloe is supposed to be making gravity weights, but her indecisiveness is making me nervous.
_ Please, just make a decision and get it done.
The weights are an important part of our design because they keep her from floating away.
But I'm just not sure what I want, and we're starting to run out of time.
So I'm just trying to get this done at this point.
Rashaad is fabricating some armor, some plates, and things like that to make our alien look gargantuan and nasty.
And I come up with these little arms to help our Toader eat and eat and eat.
- Lookit, lookit, look at that.
- Look at how perfect, yo.
Fuck yeah! You make the mushrooms.
I make the kit.
Daniel and I have our sculptures molded and ready for foam.
Now he has to hop on the mushrooms, and I got to get that medipack done.
Daniel molds the mushrooms in silicone so that we can run them in a rigid foam tomorrow.
That way, we're gonna be able to have the mushrooms sprouting out from all over.
That'll look cool.
I finish sculpting plate molds with the texture of the weights in them.
Now I'm gonna bring them over to Graham for the molding.
- Oh, those are cool.
- Sorry that took so long.
I look at the sculpts, and I think, "This probably could have been done in five minutes in L200.
" But, hey, at least we have something.
I'm molding it.
We're gonna use it, so I'm happy.
I'm gonna keep cleaning out that mold.
- Okay.
- You jump on those hands - and finish them up? - Yeah.
So cool, dude.
It looks cool.
So it's almost the end of the day, and I notice Rashaad and Tyler's really awesome alien, and it's gonna be quite big.
And I'm like, "I don't think we're gonna be in top votes.
" Are you thinking any lights for this character? Lights? Niko is questioning if we're going big enough, and I tell him to, "Just stop judging yourself based on what other people are doing, and let's trust our ideas.
" All right, everyone, that's time! I know our alien will not be very big.
So I hope Corinne and I will not look bad for the judges.
Let's check it out, check it out, check it out, check it out.
Today is application day, and we got four hours to apply and one hour for last looks.
The first thing we do is check out our foam pieces.
- Oh, my God.
- All right? Look, it's all ripped.
The whole cowl-- it's totally ripped in the middle, all the way to the chin.
And that's actually my responsibility, my piece.
- Fuck, man.
- Yeah, "Fuck, man.
" That's right.
I'm going home.
That's it.
'Cause we're not doing something very big.
So, on top of that, having it ripped, - it's like, "Come on.
" - How's the rest of it? The back is okay.
We have to figure out how to save this.
It's okay.
- How we doing? How we doing? - All right.
- Matt? - Yeah.
- I'm Dan.
How are you? - Nice to meet you.
You're gonna be the mighty Toader.
The Toaders are coming.
Ooh, I like the ears on it.
All right, all right, all right! Before I can apply, I have to fabricate the mushrooms.
I pour rigid foam into my mold, and I wait for that to set up in about ten minutes, and then I have the mushrooms, which are pretty awesome at this point.
There we go.
I make these protrusions on the outside of the face.
They're made out of gelatin, to give a different feel to the alien.
I've never put gelatin and foam together, so it's a little bit scary, but we're supposed to be going bold and extreme, so I'm gonna try something new here and see if gelatin will stick to foam.
Perfection! Release the Toad.
Can you just turn your head towards me? Corinne is doing a really good job with the painting, and I'm actually really excited over what I'm looking.
- Oh, man.
- Yeah, this is ugly.
I'm really sweating it here.
You know what? I'm making a wound here, okay? Just like a huge crack happened here.
Maybe some toxic liquid jump into it and melted the helmet here, and she's all wounded and melted skin and everything.
Let's make that wound with a-- - Third degree? - Yeah.
I think that'll be faster than applying.
- Yeah.
- Stand up for me.
Matt's really confident in his ability to paint dark skin tone.
Okay, chin up for me, like that.
I look up, and I'm like, "Whoa.
This is looking a little bit muddy.
" His head gets a dark color over top of everything I just did.
Is it supposed to be like that? Mr.
Westmore warned us against going too dark, but I don't think we're taking his advice.
I'm a little worried right now.
Cat's not happy with the paint job, and there's lots of things I really want to change, but it's too late, so I'm gonna do my best to move forward.
How much time we got? - 19 minutes.
- 19 minutes? madness, madness, madness, madness So I'm a little nervous.
We still have to do a lot of painting on the face, and we got only one hour to finish this in last looks.
We need some more sickness in the eyes.
We have to go in it with the color too.
That looks awful.
George is nervous because of the rips, but you never know what the judges are thinking.
That's time, people! Brushes down! That's time! George and I are feeling pretty stressed now.
This is not where we wanted to be before last looks.
Coming up.
I'm gonna push it up a little bit more into your gums.
Oh, no, they're gonna know that it's a ripped cowl.
I'm going home.
This whole thing was so impressive.
You're pushing the envelope.
I didn't agree with some of the painting.
Here's the bad part-- It's not gonna cut it.
Let's make it happen! It's last looks, and we have one hour, and I am freaking out a lot because we still have so much painting to do.
She just has a base coat and some light highlights, so we both attack the face as hard as we can.
We need to be in, like, super final details in the next 20 minutes.
We have to fix this paint job.
I feel like the paint is a little too far gone, but I do my best.
We got 30 minutes, guys! I'm gonna push it up a little bit more into your gums.
Can you get some shadow colors? That's time, everybody! Good job! She's gorgeous.
Thank you.
You were a trouper, man.
He looks really good up close.
It's not as bold and extreme as it probably should be, but it's not a solid brown color, so I'm happy with what it is.
I feel good.
Welcome to theFace Off reveal stage.
Tonight one of you will be eliminated.
First, let's say hello to our talented panel of judges-- owner of Optic Nerve Makeup Effects Studio, Glenn Hetrick - Good evening.
- Hey.
Three-time Oscar-winning makeup artist Ve Neill - Hello.
- Hi.
Creature and concept designer Neville Page - Hi, guys.
- Hello.
And joining our panel tonight is a writer, producer, and director whose work includes Priest, Dark Skies, Legion, and SyFy's Defiance, returning this spring.
Please give a warm welcome to Scott Stewart.
Thank you.
Scott, thank you so much for joining us tonight.
It's my pleasure.
Looking forward to seeing what you guys come up with.
Scott has done amazing work.
And if anybody knows aliens, it's definitely gonna be this guy.
All right, guys, this week your spotlight challenge was to use a crop circle and its decoded distress signal to inspire an original alien creation.
Let's take a look at your new life-forms.
She looks awesome.
It's retro.
It's female.
It's also kind of eerie-looking, but also kind of sexy, I'd say.
We think she's absolutely beautiful-- completely different than everybody else's, so we're very happy.
He looks amazing.
We're thinking we're tops, even possible in the run for a win.
I'm pretty amazed at what we were able to do in the last hour, and I'm pretty happy with the overall look.
I'm really happy with everything.
Tess-- she's happy.
She's smiling.
And I think that all in all, we pulled it together and did a really good job.
I'm feeling a little bit better.
I think my biggest worry is that our concept's not that original, but it came together.
I love the way he looks.
Not like a big, huge monster-- he looks like a piece of art.
Judges, it's time to have a closer look at our aliens.
Oh, interesting.
- Can you move your fingers? - Very clever.
_ _ I like the way they've integrated the silver tones in there.
Yeah, it gives it texture and depth.
This is a very advanced concept, using gelatin integrated with foam latex.
It's creepy.
- Yeah.
- It freaks me out.
Hey-- Oh, little lights in there.
Thanks.
Just really nice forms.
This is separating pretty bad on his chest here, these edges.
Thank you.
That paint work feels like a bad watercolor painting.
Tilt your head back.
Oh, no, they're gonna know that it's a ripped cowl.
These guys are expert, so they know.
This is not good.
I'm thinking, "I'm going home.
" Who made your favorite crop-circle-inspired alien tonight? Tell us on Twitter using #FaceOff.
That paint work feels like a bad watercolor painting.
The judges go up close to the makeups, and honestly, I'm thinking, "I'm going home.
" I wonder about the decision to leave all of these huge surfaces devoid of paint.
It seems like the beginnings of a really cool idea.
Cool.
Thank you.
This is another one of those makeups where they didn't do a good paint job, so you can't even highlight the work that they did do.
Thanks.
Look at this beautiful paint job.
Could have done with a little bit more skin texture, wrinkles, I think.
- Very interesting.
- The nails are fantastic.
- The nails.
- Yeah.
- Thank you.
- Thank you.
So, Scott, what did you think of tonight's aliens? I have to say, guys, the quality of the work is excellent, especially considering the amount of time you guys had to do it.
Thank you.
Okay, the judges have scored your creations.
Let's find out what they thought.
Tess and Daniel Graham and Chloe Rashaad and Tyler Congratulations, because you are all safe and can head back to the makeup room.
The rest of you were the best and the worst this week.
The judges would like to speak with each of you to learn more about your work.
Niko and Corinne, please step forward.
Begin by telling me about your concept and about who did what on this makeup.
Our crop circle was, "We need water.
" So we wanted to go for a very dehydrated type of a feel.
Corinne sculpted the face and the neck piece, and she did most of the paint.
And I sculpted the cowl, the chest, and the hands.
In last look, we went together and finished all the paint work.
That's extremely impressive, because I wouldn't have guessed that two people were painting on him.
These color notes that you've brought down along the side of his face and on to his neck, from afar, it gives a shade and counter-shade, but up close, they're actually really nice details.
That's really advanced painting technique.
- Thank you.
- Really well done.
This is definitely an impressive makeup.
It's beautiful, color-wise.
The palette is fantastic.
Can you turn around? I want to see the back of him as well.
All of this breaking up, explosion in the back of his head, is really a cool idea.
You can turn around.
Not to mention, the fabulous green fingernails.
They are awesome.
- Very well done, you guys.
- Thank you.
I just think the overall presentation feels very strong and cohesive.
So great work.
- Thank you.
- Thank you so much.
Niko and Corinne, please step back.
George and Bethany.
Tell me the concept for your alien and how you divided up the work.
She's a gatherer that goes out into the wastelands and gets whatever she can and brings it back to her people.
Bethany did the face.
I did the cowl.
Okay, and who did all the painting? I did the cowl, mostly, and she did the face.
From afar, this makeup was so impressive and then when we got up close, I was really kind of disappointed.
You fell down in the facial sculpture.
It's really kind of rough.
Underneath the chin, it's broken apart, and there's this big reveal of her throat.
What is that about? Actually, that was an accident.
It came out ripped in the-- right here.
That's a good case of turning lemons to lemonade, but the face doesn't really evoke any kind of sympathy.
You've talked about a few story elements to us.
She was gathering stuff.
We should see the effects of that.
So I think it's about taking more time to think these things through.
George and Bethany, please step back.
Daran and Tanner.
So tell us about your concept.
Ice caps are melting and covering over their food.
They don't eat anything solid, so everything is through the fingertips.
I sculpted the face and the protrusions.
Tanner sculpted the hands.
Some big concepts here, and I actually love that you're really pushing the envelope.
And part of it is because there's some freaky things going on with these special glands.
You guys did some weird stuff.
- Yeah.
- We're pretty weird.
The use of soft color, I think, is really wonderful.
It's really weird, in a good way.
Thank you.
It looks alien, but it looks reasonable.
It looks rational.
You managed to capture this organic look that I really, really, really enjoyed.
- Thank you.
Thank you so much.
- Awesome.
Thank you.
Daran and Tanner, - you can head back.
- Thank you.
Good job, brother.
Cat and Matt, please step forward.
Tell me about how you approached the concept.
Also, who did what? Our decoded phrase was "Our sun is dying.
" We decided to go with a planet that was getting hotter and hotter and a species of alien that had to, over time, adapt to the heat.
Matt started the face.
I started blocking out the cowl.
Matt blocked out the chest.
The first impression is strong, but when you get close, particularly up in the head, it feels like one color.
There was just a missed opportunity there to take it to another level.
I didn't agree with some of the painting decisions.
I just think that it kind of got lost in the paint.
Okay, it's got this conical shape, but you didn't develop the rest of the facial features.
And here's the bad part-- the "Swamp thing" nose, which looks great on swamp thing.
Anyone else, not so much.
I really think a little bit more groovy paint job on the face would have made this thing really spectacular.
We don't want to just see, like, a muddy, brown face.
So you have to think about this when you're painting it.
Cat and Matt, you can step down.
Thank you.
All right, guys, the judges have heard what you had to say.
Will you please head back to the makeup room while they deliberate? Thank you.
All right, judges, why don't we talk about the looks you liked the most this week? Let's start wi Niko and Corinne.
It's a really cohesive head-to-toe character.
They put a little bit of luminescent paint on the crop-circle design so the whole thing wasn't flat.
It felt organic to the character.
The exact amount of darkness they achieved around the eyes.
It's not so dark-- they didn't just blacken it, you know? It feels like Corinne led the paint job.
Then again, Niko sculpted that great cowl-- - beautifully done.
- Beautifully done.
All right, let's move on to Daran and Tanner.
I thought that it was extremely uncomfortable.
An alien shouldn't be comfortable to look at.
So I think they won in that category-- that's for sure.
They made such good use of gelatin being translucent, and they didn't overpaint it, so it stuck out against the foam.
The ideas are so adventurous.
The one struggle I had was telling the story in the design, but it's so winning in all the other ways in which it needs to be.
All right, let's move on to the looks we liked the least.
Let's start with George and Bethany.
When she walked out, she had a great profile, and then she took off the respirator and it fell apart.
And to skip the quality on the face and deliver a nice cowl, it's just not gonna cut it.
You have to do that first.
It seems like Bethany is very responsible for the face.
All right, let's move on to Cat and Matt.
There's just not really an interesting alien design in there.
Yeah.
It sounded like there was a lot of conflict between them about it too.
At some point, I thought somebody was about to throw somebody under the bus and then kind of stopped.
I'm not sure the chest that they did was worth the work that they put into it.
I'm not really sure what that accomplished.
They did think about things from the story point of view.
I appreciated what they were doing.
All right, judges, have you made your decisions? We have.
Let's bring them back out.
All right, Glenn, tell us about the top teams.
Niko and Corinne, your character made a strong impression due largely in part to your excellent sculpture and your beautiful paint job.
Daran and Tanner, you had an adventurous concept that resulted in a fascinating and well-executed makeup.
All right, which team came out on top? The top team tonight is Glenn, which team came out on top? The top team tonight is Niko and Corinne.
You worked extremely well together, creating a cohesive makeup and one of the nicest paint jobs that we have seen.
- Thank you.
- Niko and Corinne, great job.
But as you know, we can only have one winner.
Glenn? Our winner tonight is Corinne.
Thank you.
We felt that you were the driving force behind your very successful alien character.
Thank you very much.
I'm really excited.
It gives me confidence to know that I have the ability to continue to compete in this competition.
- Corinne, congratulations.
- Thank you.
You, Niko, Daran, Tanner, you guys are all safe.
Please head back to the makeup room.
Thank you.
Good job, buddy.
Unfortunately, that means the rest of you are on the bottom this week, and one of you will be eliminated.
Please step forward.
Glenn, tell us about the bottom teams.
George and Bethany, from a distance, your makeup made a great impression.
But up close, the details were unrefined.
Cat and Matt, your makeup had a solid concept, but the sculptural detail and the paint job just didn't do it justice.
So who is going home tonight? The person going home tonight is Bethany.
Our biggest issue with your makeup, unfortunately, was the sculpture of the face.
That means, George, Cat, Matt, you are safe this week.
You can head back to the makeup room.
Thank you.
Bethany, thank you for bringing your artistry and passionate makeup to Face Off, and we wish you all the best of luck.
Thank you guys so much.
Bethany, I am so sorry, but you have been eliminated.
Will you please head back to the makeup room and pack up your kit? - Thanks, guys.
- Good luck.
It's just frustrating to not be able to show everything that I can do.
Aw.
This is definitely not the end.
This has just made my passion grow even stronger.
I'm gonna miss you guys.
I've learned so much about myself-- just what I can do.
I'm not done with makeup at all.
I would really like to keep kicking ass.