Face Off (2011) s08e03 Episode Script

Let the Games Begin

I think she's pretty damn fabulous.
There's a severe lack of detail.
This works very well.
I congratulate you.
Huge honor.
Thank you.
Previously, three Face Off champions led their teams of five artists through a challenge of astronomical proportions.
Whoo! Team Rayce dominated, and Logan's magnificent sculptures - gave him his first win.
- Thank you.
But Gregory's monkey fell short, and Team Laura lost its first member.
Now 14 artists remain, and tonight they battle to win a monstrous challenge.
We want to be really frightened by these creatures.
I'm screaming and jumping up and down, "Yay!" Watch your nose.
The pressure is on as one of the world's biggest movie stars joins this weeks panel, Josh Hutcherson.
The concept feels cohesive.
In the end, only one will win a VIP trip from Kryolan Professional Make-Up to one of their a brand-new 2015 Fiat 500, and $100,000.
This is Face Off.
Oh, my God, what are we doing here? What is this? We're at this large empty stadium.
I hope this isn't a football challenge.
It's like being in the Roman Colosseum.
Feel like a gladiator walking in for battle.
If we're gonna have to fight to the death, I call dibs on the ax.
- Who Is that Glenn? - Ve and Glenn.
I see Ve Neill and Glenn Hetrick standing there with McKenzie and all of these flowers and these gold emblems.
Is it what I think it's gonna be? - Hey, guys.
- Hi.
Welcome to the Historic Los Angeles Memorial Coliseum, a national landmark that has hosted some of the largest sporting events in the world, including Super Bowl VII, the 1959 World Series, and the 1932 and 1984 Olympic Games.
This week's challenge is inspired by sporting events that aren't always fun and games.
Films like The Hunger Games and The Running Man feature deadly competitions wherein game engineers forced participants to fight for their lives, fending off everything from their fellow competitors to vicious animals and poisonous plants.
So, for your next spotlight challenge, you will play the role of an evil game engineer and create your very own deadly predator.
I'm pumped.
I like gnarly beasts.
I like to make them mean and just nasty.
Now, in order to make these designs truly unstoppable, you must incorporate the elements of a deadly animal and an exotic plant.
Each of these plants is paired with the emblem of a deadly animal.
Working in teams of two, you'll choose a plant and animal and use their exotic features to inspire your deadly predators.
That's cool.
Your teams have been randomly assigned.
Kelly and Daniel.
Ben and Darla.
Julian and Adam.
Anthony and Logan.
Emily and Regina.
Stephanie and Alan.
Rob and Jamie.
Go ahead and stand with your new teammates.
Let's go.
Kelly and Daniel, you're up first.
- Wanna go with the scorpion? - Yes.
Kelly and Daniel, you picked the scorpion and delphinium.
Ben and Darla, you picked the ram and cactus.
Julian and Adam, you have the bat and the sugarbush protea.
- Go get that pig.
- Anthony and Logan, you have the warthog and the American pitcher plant.
Emily and Regina, you have the hyena and shampoo ginger.
Stephanie and Alan, you picked the thorny dragon and the cockscomb.
Rob and Jamie, you have the piranha and blue thistle.
All right, now you worked on The Hunger Games films together, so your creations helped the franchise become a worldwide phenomenon.
Now, it's not easy to combine the features of a plant and an animal, so what advice do you have in order for them to make their creatures cohesive? In The Hunger Games, the games makers created deadly hybrids that were called mutts.
They were not cute.
They were not funny.
They were deadly killers.
We want to be really frightened by these creatures.
And also, I don't want to see someone with a flower around their head.
Create your own predator creature, and integrate elements from your plant and your animal.
Thank you, guys.
Now before I send you off to work on your designs, I have a big announcement to make.
Oh, God.
One of the stars of The Hunger Games franchise will be joining us onstage this week.
He has won all kinds of awards for his role in the films, including MTV Movie Awards, Teen Choice Awards, and The People's Choice Award.
Peeta himself, Josh Hutcherson.
The inner fan girl nerd is just, like, screaming and jumping up and down, "Yay, we get to meet Josh Hutcherson!" I'm such a huge fan of him.
He is such a sweet guy, an amazing young actor, and he is a huge fan of Face Off, so I'm very excited Josh is joining us.
- I like him even more now.
- Yeah.
All right, it's time to start working on your designs.
- Good luck, everyone.
- Good luck, guys.
I'm really excited about this challenge.
The fact that these are all genetically modified creatures, you can really do a lot with that and make things really terrifying.
We need to bulk out the shoulders.
Our concept is going to be this ram that's got cactus spikes coming out of his head.
He hangs around dark crevices, and he's there just to pummel you.
Are the horns gonna attach to the cowl? - Yeah.
- Okay, I like that.
With the texture from the plant and color from the hyena.
I like the idea of it blending into its surroundings, so it would be the form of the hyena - and then just layering it.
- Yeah, no, I totally get it.
We come up with a predator that incorporates scaling of the plant to blend into its surroundings, and I really like the idea because nothing's scarier than something that's hiding in plain sight.
- Can I sculpt the face? - Yeah.
Okay.
It's a human genetic hybrid, so it's made to be a warrior.
Our plant is the sugarbush protea and our animal is the bat.
- Want to do a chest piece? - I don't think we should.
I think we should focus on things that are going to give us a strong silhouette.
Adam sketches this very humanoid-looking bat, so the batty nose, batty mouth, it looks really badass, and I think it's gonna kill it.
Like Gill-man features, but then we'll do the piranha jaw.
My partner is Jamie, which is fantastic, because she's really talented and we have a lot in common.
Do you want to do a body piece, too? Yeah, that would be perfect.
Our concept is to make a more modernized version of the Gill-man.
I want to incorporate piranha teeth with armor around the eyes, and then the blue thistle, I want to bring it up from the teeth to where it actually looks like it's growing out of the Gill-man itself.
All right, everybody.
Let's go back to the lab.
I'm really, really excited for this challenge.
Alan and I are ready to bring our deadly predator to life.
This is exciting.
We have 5 1/2 hours in the lab, and the first thing that we do is pick our models and start sculpting right away.
Me and Logan are the warthog and the American pitcher plant and we decided that this character is this gigantic monster creature with this open, rotting flesh that resembles that resembles the American pitcher plant.
Dude, I'm excited.
This is fun.
- I am too.
- Anthony starts on the face, I start on the cowl, and since the boar's nostrils are so big, we use them as eyeholes, so that gives us a different shape that is distinctly less human and more boar-like.
Hey, guys.
We have a hyena, and we have the shampoo ginger.
Whose is this? Is this yours? - Yeah, it's mine.
- Oh, that's a good sketch.
I haven't seen a lot of things like that, and I know the judges are looking for something unique.
Emily is on my team, and Regina is on Rayce's team.
Love the concept, and I'm looking forward to working with the other coaches on this challenge.
This is the one I've seen that's the most unexpected.
Definitely you guys are working to think about ways of incorporating this even more.
- For sure.
- So that way you're not just sculpting a literal translation of - The lizard.
- Yeah.
Stephanie and I get the thorny dragon and the cockscomb.
And our concept is this dragon character that's very spiked out and has a hand base like a lizard but has very vibrant reds, greens, and pinks to represent the cockscomb flower.
Stephanie is sculpting the face, and I am sculpting the cowl, and I'm feeling really good.
That kind of shape might be kind of cool to put into here, - for, like, venom glands.
- Ooh, I do like that.
I think I don't wanna go too bulky away from the face because that might have been our mistake last time.
My partner is Daniel.
We're both on Anthony's team, and, last challenge, Daniel and I ended up being one of the bottom looks, so we have something to prove this time.
We have the scorpion and the delphinium.
We're gonna combine the hard shell of the scorpion but still have the forms of the petals of the flower in a gladiator helmet that's part of her.
She is her own armor.
Wanna extend the armor down to the nose? Yeah, I think that's cool.
What do you think? I think one design looks very feminine, and one reads more menacing.
The face is half-sculpted, and I look over at Regina's cowl and it's not matching up.
So you can kinda get It just doesn't look like they would fit together.
- Maybe keep it very uniform.
- I'm really confused, because I'm doing my part to replicate the original idea, but I feel like my direction is not the same direction as hers.
I don't want to sculpt and then change it and just eat the rest of the time.
Because we're already eating into our time.
I'm freaking out.
Emily and I keep on going back and forth, and we're losing so much time.
What do you want me to change on it? So I know what I can do.
This isn't gonna work out.
I need a direction where to go, and I'll follow it.
Today's the first day of our predator challenge.
There's two hours left in the day, and we still don't have a clear idea of what we want.
So what do you want to do? I think we should change the concept.
Ultimately, Regina and I decided to scrap the face.
There's still time to catch up to everyone, okay? Gina and Emily, they've lost a lot of time.
Every decision they make from here on out has to be perfect, otherwise they're going to be in trouble.
These things have to scare the pants off ya, so create that powerful feeling, that could be your ticket.
- Hi, everybody.
- Hi.
Our initial idea was doing, like, a four-legged bat, but it was a little ambitious for just the two of us.
In looking at the face, I like the way you're tying all this into it.
I mean, your plant works really well, but it's a nose we've seen a thousand times.
Maybe open the nostrils a little more, flare them, just to give us another little bit of bat type of look.
Our animal is the ram, and the cactus is-- what we're gonna do is end up putting probably some spikes.
- I love it.
- Awesome.
It's a really unique concept.
Let's see the face.
I'm bringing in some of the features of the ram but making it a little more demon-like but keeping those eyes human.
When you put the human eyes in there Do you think it will just take away from it? Take away from it, make it look like somebody that's wearing a mask.
Okay.
So we had a shampoo ginger plant and a hyena.
Now, you're going with a hyena face.
Mm-hmm.
- I see literally nothing there.
- I'm still working on that.
Okay.
Let's see your cowl.
This is reading like you've made a flower and you're forgetting your animal.
Your creature has to be scary.
So keep that in mind as you're working on this.
- Okay? - Okay.
We have the piranha and the blue thistle.
Seems like you're doing a very literal face on here.
In the nose area, maybe do something interesting, add a little bit of thistle into it.
And that would take it away from holding a picture and going, "Oh, my God.
It's a piranha.
" So maybe put some nostrils down in here, then, or-- - You could, yeah.
- Okay.
Mr.
Westmore's a legend in the effects world, and he knows what the judges want, so we know we have to take his advice seriously.
Good luck to everybody.
- Bye.
- Thank you.
Okay, everybody, that's time.
By the end of day one, I'm really stressed.
We have a face and a cowl that still needs help.
So Regina and I have a lot of work to do tomorrow.
- Let's go.
- Good morning.
Today is day two at the lab, and Kelly and I need to finish our sculptures, make the molds, and be ready to run this thing.
Wow.
I'm real excited.
_ _ That is scary.
Just gonna go over and brush out all of this stuff.
The first thing that me and Logan do, we go to our sculptures to finish the rest of our details.
Right now, this area's still very friendly.
I would really suggest looking at gravity and how it would affect this guy's mouth.
I have never sculpted any face piece this big before.
And I'm having a hard time, so Logan jumps in and starts putting on this lip that sticks out a little bit more, and the silhouette that it's adding definitely is a little bit better.
Oh, yeah.
Thank you.
- Sculpt's looking good.
- Thanks, dude.
I get my sculpts to a place where I'm very happy, and I take it to the mold room.
I'm the first one molding, so it feels good.
At this point, I'm feeling like Adam and I have a really good handle on our time management.
I like that.
Emily and I talked last night and changed our concept.
We've decided that I'm going to sculpt the face, she's going to sculpt the cowl.
Regina wants to bring the mohawk - down the middle, like the front.
- Oh, cool.
So we're taking the scaling from the shampoo ginger plant and having the silhouette of a hyena.
It's sneaky, it's creepy, and it's a different kind of predator.
Looking around, we're very behind.
I'm feeling really nervous about it.
It's intimidating.
So some of the important details that I'm working on on the cowl are separation between the horn and the skin.
So if you come around in here, it breaks the surface.
It looks more like one piece of flesh that's being integrated.
Anthony gives me some real good advice on how to build up details, to really give it that human, creepy feel.
This is cool, guys.
Yay.
While Alan is molding the face, I'm looking at the cowl.
I'm getting a little bit worried that we may not be doing enough.
Whenever something is really hard next to soft tissue, there's going to be a wrinkle.
Laura's helping give the cowl some secondary form to make it a lot more interesting.
But we're already too far into day two.
We can't really make any dramatic changes to our concept.
Much better.
This needs to get molded right now.
I get a little lost sculpting the cowl, and I realize I took way too much time.
You got it? In the back of my head, I'm like, "Get to the mold room, get to the mold room, you need to get there now!" We have three hours to finish the mold, and the big issue that we have is the cowl.
Has a lot of details that make it very complicated to mold.
Ooh, shit.
I'm freaking out.
This is the most detailed and hardest mold I've ever done.
And I have to prevent anything from happening like what happened last week.
We don't have enough plaster bandage to even do the job.
After being bottom looks, I don't want to be there again.
It's day two in the lab, and our challenge this time is to make a deadly predator.
I wanted to get this done a while ago.
I don't want to rush the mold and risk ruining all the detail in my sculpture.
Don't worry.
We're gonna do it.
Kelly's freaking out, so I'm trying to make her feel better.
We'll be good.
I'm not worrying about it.
We're going to get this done.
So I start cutting out leaves that will create the rest of the head form on the cowl, and I take the dremel tool, and I just start adding a basic texture to it.
- I start coating those in latex.
- That's very cool, bro.
- Want me to get one? - No, I got it.
Because we only have a face and a cowl, we need something to give it that hyena quality and something that brings it to the next level.
I see the hemp in the mold room, and I figure that this could work as hair, so I take acrylic paints with a little bit of water and I mix hemp with it, then I lay them out to dry, so I have all different shades of brown.
Color done.
Time's running out, and we want to incorporate the leaf aspect of the blue thistle to our makeup.
So I grab a piece of L200, I draw the pattern, I cut out around the shape, and then I form it to the bust that we have.
The leaves are going to fit in there perfectly, like they're growing out of the head, almost like dreadlocks.
It's getting towards the end of the day, and I start prying this cowl mold apart, and, luckily, the back half pops right off.
But now I gotta get the head out, and Darla comes running in to help, because we need to get this thing open as fast as we can - so we can clean it out.
- There's just a lot of suction.
It's taking a lot longer than we want to, but not having this cowl tomorrow is not an option.
We finally get the core out of the second half of the mold, but we're not going to have enough time to clean it out properly, which means that we could have an unusable foam piece.
That's time! We're both a little scared.
It was so rushed trying to get that done.
So we're keeping our fingers crossed, but we know that if we have any issues we're just going to have to use what we got.
It's application day.
We have four hours in the lab and one hour of last looks.
- Ooh, this is rough.
- The cowl is not too bad, but it's got excess foam all over it, so I grab a razor, start cutting this thing off, start making it look pretty.
Nose isn't too bad.
Overall, it came out nice.
Uh-oh.
Ooh.
Our foam piece is a pretty big mess.
It's like rubber.
Like sawed rubber.
And that's really bad, because we're going to be spending most of the day patching it.
Let me get my scissors and start cutting the seam.
Mmm, the smell of foam latex in the morning.
- Hey, how's it going? - This is you today.
- Regina.
- Nice to meet you.
My plan is to fabricate the chest piece and back piece, and Regina is applying the makeup, and then we'll both work together on painting it.
I'm going to take the hemp and start layering it.
Today is going to be a crazy day.
Don't let me slow you down.
- Lean your head back.
- Mm-hmm.
- There you go.
- Watch your nose.
Ben and I put the cowl on our model, and it's way too big.
It's just another thing that sets us back because we have to cut away all the excess to make it fit.
I'll cut this at a bevel.
This way, you can taper it in a little bit more.
All right.
_ _ _ _ Oh, my God, it's gonna be so awesome.
I'm so pumped! What do you want to base it as? Like a muted green.
Our paint scheme is inspired by the sugarbush protea.
Green is not something I'm used to using.
I think we can go a little bit darker with it.
I'm just hoping it looks natural and realistic.
So you don't have any brushstrokes.
If you take a watered-down white or cream color and speckle that, it'll push all those veins back.
Okay.
We start painting, and we know immediately that this is going to take a long time.
We've got a lot of ground to cover.
Anthony and Logan right now, they're moving pretty slow.
And I'm worried about the paint job, because they have a pretty intense cowl.
I just hope they can finish.
When everything's done with some black, hit inside these holes, even create a couple more, just to kind of take your eyes off those.
You're starting on the detail painting, but you still have a lot of patchwork.
The edges on Alan and Stephanie's face aren't perfect.
There's an edge there.
Get those all squared away before you start airbrushing.
There is so much paint work to do on top of all of the patching.
They may run out of time.
Ten minutes, everybody.
You guys gotta close your kits.
Are you gonna bring out more highlights in the face? We're running out of time, and we don't have any hair on it, and it's really dark right now.
We need to lighten up the face, so it doesn't get washed out onstage.
That's time! At this point, it would be a miracle if this makeup is safe.
Let's do this.
It's last looks.
Me and Logan have one hour left.
And we immediately start painting like there's no tomorrow.
My sole job is to lay all the hair, but it's not hair, it's hemp, so I use hot glue to create beads on the end of the hemp, so the latex of the cowl has something to adhere to.
This is the fun part.
Jamie starts gluing the teeth in, it's a scary piece, and Jamie and I are just ecstatic to see this creature come to life.
This thing has got to look scary, and that makes the paint job very important, but it's looking a little too yellow, so I take him down with a bit of a green tinge.
That's time, everybody! - Good job.
- You look awesome.
- Looks cool.
- Oh, man.
My only concern is the paint job.
It's not as finished as I wanted it to be and I start to worry I could be going home for this makeup.
Welcome to the Face Off reveal stage.
Now, as you know, one of you will be going home tonight, but before we see your creations, let's say hello to our series judges.
- Glenn Hetrick.
- Good evening, guys.
Hi.
- Ve Neill.
- Hey, everybody.
Hi.
- Neville Page.
- Hi, guys.
Hello.
And, as promised, joining us tonight is one of the stars of The Hunger Games films.
Please give a very warm welcome to Josh Hutcherson.
Hey, guys, no, no, no.
Clap for you.
I'm just here to judge.
You guys did all the hard work.
It's great seeing Josh Hutcherson, and it's really exciting, because now he get to see our creations.
Josh, thank you so much for being here tonight.
Of course, yeah.
I'm very excited.
So you and Ve spent a lot of time on set together.
How was it to have her do your makeup? It's the best.
Ve's the best.
Nothing's a big deal, everything's laid-back, and she has fun with it, and that's a good vibe to have on set.
And makeup genius on top of it all.
- You're making me blush.
- Aw.
So Ve tells us you're a big fan of the show.
I am.
I binge watch, actually.
I'll sit down, and all of a sudden, five hours later, I'm like, "Oh, my God, that was a Face Off afternoon.
" All right, well, this week, your spotlight challenge was to create a hybrid animal/plant predator inspired by films like The Running Man and, of course, The Hunger Games.
Josh, would you like to take this one? Absolutely.
Let's take a look at your creations.
I couldn't be happier.
He fits the bill of the massive character.
The only thing I'm concerned about is the way that she's holding her weapon.
And if that's my main concern, I'm good.
I'm really proud of what me and Darla created.
This thing is menacing-looking.
I'm pretty happy.
Only issue is, makeup seems a little bit brighter and greener than we anticipated.
Maybe we should have changed it.
To see what it looked like at the lab and to see what it looks like now, it's really rewarding.
Out of everything we struggled with, it worked out.
He just looks yellow, and I start to worry, because that's not scary.
He is a scary-looking guy.
Colors are popping, and everything is just so awesome.
It's great seeing this creation come to life.
Judges, it's time to take a closer look at our predators.
- Wow.
- That's cool, man.
Look, here's the floral detail up here.
That's kinda cool.
Pretty frightening.
I like that the eyes are really wide.
It kind of gives it that warthoggy feel.
- Thank you.
- Thanks.
- Dink, dink.
- Hey, now.
I like the paint.
It's accurate for what it is that you're trying to say.
Just, actually, side view for a second, if you don't mind.
Oh, the side view's good, too.
Yeah.
You can see the plant influence there - with the different ruffles.
- Oh, yeah.
Thanks.
Oh, it's so cool, this cutaway, you can see through it.
Can you turn all the way around? - Yeah.
- That's cool, man.
Resembles bone and a horn.
That form language is totally unique.
Thank you.
It's a batichoke.
He's not as scary as the others that I saw.
The judges are really examining our makeup, and the color doesn't look scary enough.
At this point, I'm just really hoping that we're at least safe.
Tell us who made your favorite predator tonight on Twitter using #FaceOff.
The shapes are great, but the color choices are strange.
He's not as scary as the others that I saw.
The paint job is looking too blotchy, and he doesn't look scary enough.
I'm just hoping that we're at least safe.
Thank you.
She is creepy and scary-looking.
That's a really, really good job using the hyena form to create something that's almost demonic.
The jaw's power is, like, all the way back there, too.
Top to bottom, really good palette.
The unfortunate thing about this is a lack of detail in the paint job and the softness of the skull make it exactly what I asked them not to do.
That's pretty impressive.
I like how the jaw comes out like a real piranha, kind of, like, aggressive jaw.
Open your mouth for me.
Cool.
- Groovy.
- Thank you.
So, Josh, what did you think of tonight's makeups? They were all so cool, and I feel like I would run from that on set.
Very creepy.
And I have to say congratulations to the coaches.
I mean, your presence is definitely making an impact.
- Really.
- Thank you.
Appreciate it.
Okay, the judges have scored your creations, so let's find out what they thought.
Logan and Anthony.
Daniel and Kelly.
Rob and Jamie.
Congratulations, because you are all safe and can head back to the makeup room.
Thanks.
The rest of you were the best and the worst this week.
The judges would like to find out more about your work.
Emily and Regina, if you'd please step up.
Tell us about your character and who did what.
We incorporated the plant into the texture and used a little bit of the plant color and the silhouette of a hyena.
Emily built the front piece, the back piece, and did all the hair.
I sculpted a little bit of the face, she did, too, and we worked on the cowl together as well.
I think it's fantastic.
Using the size of your model, you created a character that's lithe and dexterous, and that's what makes it dangerous.
The proportions are absolutely gorgeous.
- Thank you.
- Thank you.
For me, you killed it.
You captured that predatory look in this creation, and the colors are just so organic and really fantastic-looking.
- Thank you.
- Thank you.
The concept feels cohesive, as, like, this hybrid animal.
And I like how the chest comes out like the ribcage of a hyena.
And, also, she looks like she really enjoys being a predator.
- Thank you.
- Thank you.
No question, this is a beautiful character head to toe.
The silhouette is marvelous.
The use of the hemp is so smart.
- It's beautiful.
- Thank you.
Emily and Regina, if you'd please step back.
Julian and Adam, you're next.
Tell me about your plant/animal choice and who did what on this creation.
We got a bat and a sugarbush protea.
I drew a concept of a sleek bat assassin warrior.
I sculpted the cowl and fabricated the pieces on the back as well as the arms.
Julian sculpted the face, and we both tackled the paint job, and we both did a lot of the detailing.
Looks like a psychedelic artichoke with a bat face on it.
I think there's a little bit too much plant in it for me, and if you wouldn't have painted him lime green, I think he would have been much scarier-looking, 'cause the face is really good.
You have so much of the plant already in the shape of the head and the shape of the back of the head and the arms, that I think you maybe could have gone darker with the color on the face to get more of the bat involved.
Thank you, guys.
Please step back.
Thanks.
All right, let's talk to Ben and Darla.
Please step to the center.
Could you tell us what your creature and your plant were and kind of who did what on the sculpture? We had the ram and the cactus.
I primarily sculpted the face.
Ben primarily sculpted the cowl.
Ben did a lot of the ridge work, and then I went through and did the striations along all the horns.
- I think it's so cool.
- Thanks.
Looking into that face, the darkness of the eyes and then all the shapes coming out, the technique on it and the coloration, the painting, everything is so demonic ram-cactusy.
It's pretty awesome.
I'm a big fan, for sure, yeah.
This is my favorite makeup I've seen on Face Off.
Wow.
You've done some things here with the forms that could so easily have gone south on you.
- I'm so impressed.
- Thank you.
This thing scares the heck out of me.
He looks like something that's been out in the desert for years, - and that paint job is awesome.
- Thank you so much.
Ben and Darla, if you'd please step back.
Stephanie and Alan, please step forward.
So tell us about your plant/animal fusion and the division of labor.
Our inspiration was the thorny dragon and cockscomb.
He's supposed to be a stealth predator and venomous, that's the saliva, and all the horns are actually protruding venom.
Stephanie sculpted the face, I sculpted the cowl, she detailed the face, and then we both shared the labor on the paint.
It's too soft and too devoid of texture.
The masseter muscle on the maxilla and mandible feel goitrous more than it does powerful.
- Yeah, right in here? - Yeah.
Yeah, I was trying to go for a venom sac.
Okay, that explains it, because that does feel completely incongruous to the rest of it, but knowing that that probably is the venom sac versus a muscle is a good idea, just not well-executed.
It's got almost an anime cartoon aesthetic to it, and that lends to an unfortunate lack of ferocity, which is what we were looking for.
The fact that you made him all yellow makes him not scary.
He just looks like a little kid's candy pop.
Thank you both.
If you'd please step back.
Thank you, guys.
Please head back to the makeup room while the judges deliberate.
All right, judges, let's start with your favorites.
How about Regina and Emily's work? Totally put together well.
Loved the hemp fibers and the little grass treatments.
She was mean, sleek.
Because of also the smaller model, the proportions were great.
They did a great job of striking that balance of finding notes that say hyena without directly putting hyena anatomy onto a person's face.
I'm thrilled with their approach.
All right, let's move on to Ben and Darla.
I thought the face was really great.
That thing was so realistic-looking.
It had that dried out, skeletal effect.
It was almost like a ghost ram.
Ben's sculpture of the cowl, that back view - Oh, yeah.
- is so gorgeous.
All right, judges, let's move on to the makeups that didn't quite work so well this week.
Why don't we start with Julian and Adam? The bat and the sugarbush.
They did exactly what we told them not to do.
They did a bat face with the artichoke head in the back.
The color really killed them.
I think what you're saying is absolutely right.
If you had put some more darkness into it, made it look a little more evil, that would have really done a lot for me.
All right, let's move on to Stephanie and Alan.
It wasn't scary-looking.
It was like a little kid's lollipop.
It was just too sweet.
It was yellow And you know what else, I think it was a mistake that Alan put those pouches, those goitery-looking things.
Like, to add on, like, venom sacs, you got to make 'em venom sacs and not blobule jowls.
All right, judges, have you made up your minds? - Yep.
- We're there.
Okay, let's bring them back out.
Glenn, tell us about the top teams.
Emily and Regina, between the super cool facial shapes and all the fabrication, your character really came together.
Ben and Darla, we were all taken aback by your bold concepts and incredible shapes.
Okay, which team came out on top? Our top team tonight is Okay, which team came out on top? Our top team tonight is Ben and Darla.
This is one of the most incredible concepts that we have ever seen on the show.
There were such clever nods to the forms of both your animal and your plant.
- Amazing.
- Thank you.
Ben and Darla, excellent work, but as you know, we can only have one winner.
- Glenn? - Tonight's winner is - Ben.
- Nice.
That cowl was just awe-inspiring.
I made a promise to myself that if I ever won a spotlight challenge, that I'd propose to my girlfriend.
So, Stephanie Rae Goreman, will you marry me? Ben, congratulations, and congratulations to you as well, Anthony.
Thank you.
All right, Ben, Darla, Emily, and Regina, you're all safe and can head back to the makeup room with your coaches.
All right, guys, that means the rest of you are on the bottom this week, and one of you will be going home.
Please step forward.
Glenn, tell us about tonight's bottom teams.
Julian and Adam, while we thought the face was menacing, the paint job undermined your character.
Stephanie and Alan.
While the sweeping shapes of the face and the cowl were really cool, the light color palette made him feel friendly instead of scary.
So who is going home tonight? The person going home tonight is Alan.
Such a tough night.
None of the makeups were bad, but ultimately the venom sac negatively affected the appeal of your character.
Alan, I'm so sorry, but that means you have been eliminated.
Julian, Adam, Stephanie, you are safe this week.
You can head back to the makeup room.
I've been there before, too, man.
So many times in auditions, I've been told "Believe in yourself" and then get told no, it's the hardest thing in the world, but you're an artist, and you're gonna keep at it.
Thank you very much for your honest opinions.
I want you to go out of here with your head held high, man.
Alan, if you'd please head back to the makeup room - and pack up your kit.
- See you later, guys.
- Good luck, dude.
- Good luck, honey.
- Bye, Al.
- It's hard to leave now, making it only this far.
I have no regrets.
I've gotten a lot of experiences, I've made a lot of new friends.
Hey, thanks for picking me.
Glad I picked you.
I've grown quite a bit as an artist in this competition.
And I'm going to continue to do makeup till I can't do it no more.

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