Face Off (2011) s08e05 Episode Script
Sounding Off
I think it's brilliant.
It's not even a good clown makeup.
It's a beautiful, beautiful design.
Thank you.
Previously, on Face Off, the judges fell in love with Emily's queen of hearts, but Daniel was eliminated, leaving only three artists on Team Anthony.
Now, 12 artists remain, and tonight, their stamina is tested with two intense challenges.
It's relay race time.
I'm a makeup artist, not an athlete.
Ahh! Oh, no, no, no.
I'm freaking out.
Is he a good guy or is he a bad guy? There's a lot of blank stares.
We do have business to attend to.
- What? - What is going on? You did an amazing job.
In the end, only one will win a VIP trip from Kryolan Professional Make-Up to one of their a brand new 2015 Fiat 500, and $100,000.
This is Face Off.
- Okay.
- So we walk into the lab, and I see that there are these four makeup stations that look like lanes.
What is this? - Hey, guys.
- Hi.
So life on a Hollywood set can be pure chaos, and sometimes, that means having to hand off your work to someone else to finish the job, and that's exactly what you'll be doing today.
- It's relay race time.
- Oh, yeah.
I don't feel to good about this, 'cause I'm a makeup artist, not an athlete.
You'll be working in teams of three, and each team member will get two 20 minute turns.
When I call, "Switch," at the end of your first turn, you need to grab a new prosthetic and hand it off to your teammate.
That new piece must be incorporated into your team's overall design.
Oh, my God.
While you're working, you will not be able to communicate with your team at all.
So you'll find out what you're dealing with when you come around the back side of one of these makeup stations.
Now, you're going to need a little inspiration for your makeups.
Oh.
From Freddy Krueger in Nightmare On Elm Street to Edward Scissorhands, claws have played a significant role in defining iconic movie characters.
So you will use your model's claws as inspiration for an original character.
The winner of today's challenge will earn immunity Ooh.
and cannot be eliminated in this week's spotlight challenge.
I want that immunity because I've been in the bottom twice, and I know I'm better than what I've been able to accomplish so far.
Your guest judge this week is the co-host of ABC's hit show Wipeout, and one of the stars of MTV's Teen Wolf.
Please give a warm welcome to Jill Wagner.
It's really cool to have Jill Wagner here because she knows how it feels to be in prosthetics and understands the importance of makeup in creating a cohesive character.
So Jill, you have some claws of your own.
You're a were-jaguar.
I do-- Which are totally different claws, by the way, than a werewolf.
Exactly.
Good point.
So what are you gonna be looking for today? Everything has to flow.
It's got to look like your claw belongs with the rest of the character, but the most important thing for me is the detailing in the makeup, particularly the mouth.
All right, everybody, your teams and stations have been randomly assigned.
Head back to the starting lines and stand with your teammates.
On your mark, get set, - go! - Ahh! Oh, geez.
What's up, man? I'm Logan.
I can't shake your hand.
You have stuff all over it.
Our claws have a lot of colorful, mechanical parts, and I think, "Toy factory, cyborg.
" - Yeah.
- Tip your head back.
So I apply a bald cap Ready for this? and lay down a gear prosthetic right on the forehead.
This is exciting.
I see these amazing, bedazzled out in gold cat claws, so I think, "Egyptian cat goddess.
" Let me see those claws.
We've got these Freddy Krueger-looking claws, so the first thing I could think of is maybe he's cutting himself.
I find a prosthetic, and it's got all these cracks, and I start applying it to his face.
It makes scars and some open wounds.
So I'm just setting a foundation for my team.
I have no idea what's going on, and it's excruciating, knowing I'm up next.
We get these sparkly, icy fingers, so I first think, "Ice queen," and I'm gonna have this really pointy, evil brow, and I need to also grab the next appliance for Adam.
Switch! What the hell is it? I look at the prosthetic Logan hands me, and it's a set of teeth with, like, more mechanical stuff underneath it, and I see gears on our model's head, and it triggers cyborg for me.
That's pretty cool.
_ It is, but you have a nose piece in your brow.
I remember Jill's comment about details around the mouth, and I just create a little chin piece out of it.
Oh, I get it.
Ben gave me a set of eye bag prosthetics, but I decide to use these as blender pieces to cover up some of the edges, and I notice that there's some really thick edges along his brow area, so I find a piece that will cover that for Emily to apply.
I can tell that Anthony's going for some kind of Egyptian style, so I start gluing down the horns on the chin to add some kind of silhouette.
It's getting down to the end of my turn, and my concept is an alien diva, but I don't know how to tell Rob, so I grab some blues, whites, and silvers, and I hope rob gets the message.
Then I grab a set of horns.
Perfect.
Switch! - Hi.
- Hi.
I hope she doesn't take what I gave her too literally.
Stephanie has handed me a full face, and I kind of know where they're going with it.
Somebody's been torn up.
So I'm like, "Okay, I got to Frankenstein this.
" What is he supposed to be? I have a little nose prosthetic.
I think Darla wants me to cover up the edges around the eyes Perfect.
So I apply the nose piece very quickly, and I just start painting.
I see Adam grab the paints, and I start laying down Kryolan Aquacolor.
Switch! You are looking like a beast, man.
At this point, this is obviously a wounded character, so we're just gonna burn him up.
Switch! Hi.
What do we got? What do we got? What do we got? Oh, shit.
What in the-- Switch! Time, guys! That's it, brushes down! Tell us about the concept that you created with the claws you got.
First thing that I could think of was, "He's always picking at himself," so I found something that looked like it had already been cut.
- And then, we all added - Yeah.
layers of paint to it to create extra depth within the piece.
Overall, it's great.
The cracks and everything, they're really good, but I just would like to see just a little more originality, but he looks like his claws.
- It matches.
- Thanks.
I immediately thought doing an Egyptian cat goddess.
What made you put the horns right there? I could just tell that Anthony wanted the bangs to be flowing down, and I didn't want to interrupt that, so I thought the chin would be the place to put them.
I love the coloring, love her lips, but where the horn comes out needs to be blended a little bit better.
This is Ivan, he was involved in a toy factory explosion.
All the bits were seared into his face.
I love the whole story of this one.
He looks scary.
He would have terrified the hell out of me.
Thank you.
She's Princess Meg, and she's a hostess for an intergalactic music video show.
I have to say, the wig was a pretty bold choice.
Who made that decision? When I saw how he went with blue, I walked back there, and I was like, "That's the one.
" I love the coloring.
This is really cohesive.
- Yeah.
- Thank you so much.
So Jill, how did they do today? They did amazing.
I love the characters and originality.
- Great job.
- All right, who created your favorite looks? Kelly, Adam, and Rob, 'cause I love the way you guys made her beautiful instead of scary.
- She's uber-cool.
- Thank you.
My other favorite was from Logan, Stephanie, and Jamie.
It was very cohesive and creepy and scary.
Thank you.
All right, Jill, so who has won immunity? The winner is Adam.
The wig totally made the character, and this little chin piece was so unexpected, so congratulations, Adam.
Thank you so much.
I'm stoked, because having immunity is gonna give me a chance to do some things that I don't typically do without, you know, the consequences.
Jill, thank you so much for being here.
- Thank you so much.
- It was such a pleasure to have you.
Bye.
All right, before I send you home, we do have a little bit of business to attend to.
What is going on? Rayce? - Hey, guys.
- What? Oh, man, what's Rayce doing here? So why don't you fill them in? I have a big client that I have some prior commitments with, and I will not be able to attend this spotlight challenge.
But I've got a Face Off rock star that is gonna come help you guys out.
Hey.
Hey, guys.
- Ah.
- You look great.
So good to see you.
Thank you.
It's awesome to be here.
All right, well, you guys all remember RJ.
So Rayce, how do you feel about this guy stepping in while you're gone? Oh, I'm really excited.
He's got an insane amount of knowledge to help execute your makeups.
All right, guys, RJ will be in the lab with Anthony and Laura in the morning, so we'll see you tomorrow for your next spotlight challenge.
It's gonna be really weird not having Rayce around, but RJ's an amazing artist, so I'm really excited to be working with him.
We arrive at Fox Studios.
I can just feel the history, walking down these streets.
It's so amazing.
Welcome to the historic Newman scoring stage at Fox Studios.
Now, some of the most memorable motion picture music ever was recorded right here in this room.
And this, of course, leads us to your next spotlight challenge, which taps into an essential element of movie magic, sound.
Sound designers are often involved before a creature is even designed, meaning the sound inspires the final creation.
Your spotlight challenge is to create a character inspired by a unique sound effect.
Ooh.
I think that's awesome.
This challenge is gonna really show everyone's imagination and what they can do.
Now, you'll be working together in teams of two, so go ahead and pair up.
I'd like to introduce a very special guest.
He's earned five Primetime Emmy nominations and two Academy Award nominations for his sound design work.
Please give a warm welcome to sound designer Erik Aadahl.
Thank you so much for joining us today.
Oh, my pleasure.
It's great to be here.
Well, I mean, you have built quite an impressive resume.
How do you find inspiration? When you're giving voice to something, you're giving it its soul.
So the job of the sound designer is to illuminate that soul.
So try to find the personality, the environment, the genre, and play off of that.
You will have the unique pleasure of using original sounds that Eric has created to inspire your designs this week.
That's real cool.
They've been randomly assigned and preloaded onto your tablets.
This guy is a genius, and the fact that he is making our sounds, that's awesome.
- Thank you so much again.
- My pleasure.
All right, guys, your sound effects will play back alongside your characters on the reveal stage for the judges.
So grab your tablets and headphones and start conceptualizing your creations.
I think we should both individually listen to the sound twice.
Rob and I get this rumbly, roaring character that sounds like t-rex with a cold.
We want a large bog creature, bigger than life.
We want to make it a head-to-toe piece.
It's this big, snarling, snotty beast with a few different nostril sets.
It's gonna be a lot of fun.
We hear, like, these clicking noises, and then rustling and water.
I'm thinking very dinosaur-like.
Mm-hmm.
Our concept for our character is a prehistoric, bird-like creature.
It lives in the jungle, and it defends itself by its quills.
What are you thinking? I'm thinking similar to full robot.
We have something that the other sounds don't have, which is words.
Activated.
Weapon system armed.
I don't want to do a robot.
I think that it's too obvious.
This is speaking to me, though.
One-armed robot? That's been done before.
Armed.
It sounds horror.
Yeah, that's a terrifying sound.
There's women screaming and hollow ghost sounds and men groaning, and I'm like, "What the actual hell?" What if we did some form of, like, demon banshee? The first thing that pops into my head is Satan's servant.
He's able to grasp onto their souls and drag them down into Hell.
The character's face is definitely gonna be demonic, but then, all down his chest, we're gonna have these sort of ghostly figures.
It sounds like multiple things happening at the same time.
So basically, Anthony and I are gonna make Hell.
All right, everybody, let's go back to the lab.
Like the clockmaker's wife or something, and she died or something so he put her back together.
Ticking is really prominent in our sound, and we decide that we're not gonna do the clockmaker, but do the clockmaker's wife.
She dies and he ends up making a porcelain clockwork doll that looks like her.
But maybe we can make her, like, '50s housewife.
I'm digging this.
I really, really want to focus on the detail on this guy.
I'm gonna get this molded today - when it's done.
- Okay.
We have kind of bits and pieces of an idea, but we don't have a concept right now.
This sound is really tough.
It just sounds like breathing.
We just start adding clay on there, and hoping maybe a concept will appear to us as we're sculpting.
- Do you a back story in mind? - I don't.
- How are you? - Good to meet you, man.
We're Team Rayce.
That's why I called you over.
- Hey, guys, how are you? - Rob, how are you? I am so excited to be back this season, - coaching Team Rayce.
- As you can see, - I've started on a face on-- - That's a big head.
These two guys are planning to build a creature suit from head to toe.
The sound really works with this design, and I'm gonna make sure that Rob and Logan get things done today, because that clock is always ticking.
You got to move.
Is he a warrior? Where-- you know, what period does he come from, like, time frame? Laura and I see they are struggling with their concept.
Is he a good guy or is he a bad guy? - Frankenstein character - Yeah.
- Orc character - Is he science fiction? - Grotesque character? - Is he horror? What genre is he? There aren't a lot of answers.
There's a lot of blank stares.
Take a few minutes and figure it out a little bit more.
Maybe draw a few more pictures.
So I'm sculpting the chest piece with all the different faces, and Darla is working on the facial sculpt, and I realize we have all of the models' silicone life casts.
So I grab white clay, and I press it in, take the imprint of the models' faces, and then slap it right on and have a form that I can just work with.
Actually use a chest, so that you can see the lines.
You don't want edge problems.
That's really clever.
It looks really good too.
Thank you.
I hear gears.
I hear heavy breathing, and I hear a knife or some kind of blade at the end.
After two long miserable hours, we finally come to some sort of concept.
It sounds like something's coming towards me.
At the last second, when I finally see it, - that's when he-- "ching.
" - Yeah.
Our concept is a demon executioner that wears the faces of people that he kills.
I'm a little nervous.
It seems like the only other people that haven't gotten started yet are Adam and Regina.
I'm thinking, like, almost, like, organic-ness.
Like, bio-organic - is the style? - No, no, no, no, no, hold on.
Adam wants to go robotic.
That takes a lot more fabrication, which is not one of my strong points.
I have to do a really good job at this, because Adam has immunity.
I'm freaking out because we're lost.
It's the first day of our sound design challenge, and the entire room has at least one sculpture, but Adam and I don't have anything.
I'm just getting frustrated at this point.
They're kind of lost, so I'm gonna go over and hang out with them.
I really like the face.
So after sketching back and forth, I'm thinking robot, but Regina has this idea of this alien super soldier.
Activated.
I want to stick to Regina's design 'cause I do have immunity.
You got to get some clay in your hand.
If I don't see some clay on this face, I'm gon' bust some humps.
We got to get something on that positive now.
You got-- You grabbed it for a reason.
Time's up, everybody.
Adam and I are really behind for such a big concept, but it's definitely something different than anybody else is doing in the room.
It's day two in the lab.
We got 9 1/2 hours.
We're gonna make the doll look like she's withering away.
I'm trying to think of where I want to put the cracks on her.
She's gonna have cracks, but underneath all of that, she's still perfect and pristine.
To unify these pieces, to get hers a little more like yours, or make yours have a little bit more going on.
Okay.
Our sound is so cool.
I started fabricating the cowl.
It needs to look more bird-like, so I used latex and paper towels to create a shell, and then put in all the quills.
I'm getting very frustrated because the cowl is taking a lot longer than I expected.
I need to finish the chest, and then fabricate arms, legs, and hands, and somehow get it done today.
I mean, is he wearing anything? No.
It's full fabrication.
It looks like there's a lot left to do on this, and I'm not seeing all the pieces that I should be seeing.
I'll get it done.
I finish the sculpture for the helmet, so RJ helps me with the vacuform piece.
Ooh, that's cool.
All right, guys, good luck.
- Uh.
- Got this.
- See you tomorrow.
- Bye.
Good luck, guys.
Now I need to finish the cowl and the face.
- What's going on with him? - I don't know.
The clock's ticking, and we're at the point where we won't have time to mold everything, so I help Regina finish the face so she can finish the cowl, and then, we finally get into molding.
I've never done this amount of molding in this amount of time.
That's time, everybody.
Go, go, go, go, go.
It's application day.
We've got four hours in the lab and one our at last looks.
Yeah, if you put reds on first - Mm-hmm.
- and then you dry brush the black over it, that'll be - a good transition.
- All right.
Dude, this came out pretty nice.
Oh, that's sweet.
Kelly and I want to give our character a prop, so I do a quick drawing of the husband and our character.
So we're gonna just take some tea, stain it, and it looks like an old photograph.
I got another big cowl for you.
And you're just, like, kind of looking-- like, looking down.
We're not gonna put this on you until we get to last looks.
This is such a big costume, we don't want to make the model uncomfortable.
If you could put this on, 'cause I just need to size up some pieces.
I have to basically refit the whole suit itself to make sure it fits our model perfectly, and then, Logan pre-paints the face, so we have a lot on our plate and no room for error on this one.
_ _ We've got a lot to do.
Adam still has to make arm pieces.
Since Adam's gonna be fabricating these arms, I'm gonna be the one that's applying, and I'm not sure if we're gonna be able to get it all done.
_ _ The most important thing is getting those pieces down.
Once I get the face down, Anthony comes over and we sort of tag team gluing down the chest piece.
I think we do have a really cool concept.
I personally would love a win.
So while I'm applying the bald cap and the face, Stephanie is pre-painting this cowl, and anything that's not smooth, we're gonna have to make look like cracks.
The back piece and the front piece they haven't even put on yet.
They need to motor on this stuff.
Are you almost good with that? Yeah, we're at 1:53.
I'm just letting you know.
I'm wrapping up.
One thing about Face Off is that you got to figure out what shortcuts are gonna work so that you can get these things done in time.
Try and lay that one hard edge right up against the other one, and then that way, you don't have to hide two hard edges.
- Do too much.
- You know what I mean? Yeah.
_ _ _ Jamie's applying this face, and it's taking her a little bit longer because we have to overlap the face onto the cowl and then do a full body paint job.
We just have so much to do still, so I'm nervous.
It's 15 minutes, everybody.
This is a huge risk because we need to put everything on this model in last looks.
That's time, everybody.
Whoo.
Everything is at stake, because if anything goes wrong at this point, it's gonna completely ruin everything.
It's last looks.
Kelly and I have one hour.
We got to get her contacts in, we got to do her beauty makeup, we have to gloss her down, and then we have to dirty her up.
Nice.
We've still got to glue down the face.
We have to stretch the prosthetic a little bit in order to fit the cowl, and it's kind of pulling on our model's eyes, so it's making me a little worried.
_ _ Luckily, he's 6'4, and the judges can't see down into his mouth, but it's not gonna be the top look.
I'm gonna have to get more glue in there.
Still got to paint the helmet green.
Yeah, just do it.
This helmet that we have has to match all the other armor, and I can't find the color we need.
I find something close, and I end up just spattering color onto the helmet.
Ten minutes.
That's time, everybody.
There's a lot of missteps that happened during last looks.
Now, I'm super nervous.
Welcome to the Face Off reveal stage.
As you know, one of you will be going home tonight, but before we see your creations, let's say hello to our illustrious series judges.
Owner of Optic Nerve Makeup Effects Studio, - Glenn Hetrick.
- Good evening.
Good evening.
Three-time Oscar-winning makeup artist, Ve Neill.
- Hi, everybody.
- Hey, Ve.
And creature and concept designer, Neville Page.
- Hello.
- Hello.
And welcome back, Rayce.
Thank you.
It's good to be back.
I'm excited to see what they've come up with.
Well, guess what? The wait's over.
- Yes! - Yeah.
All right, guys, this week, your spotlight challenge was to create a character inspired by one of the unique sounds created by Academy Award-nominated sound designer Erik Aadahl.
So let's take a look at your creations.
I feel like we really were able to capture the sound in our makeup.
I love it, and I'm proud of it.
He's really bigger than life, but I'm kind of worried.
Did we do enough, makeup-wise? At this point, it's either go big or go home.
They made a full fucking suit? Mm-hmm.
She rocks it.
Oh, my gosh, Stephanie and I are just on Cloud Nine.
Our demon's looking scary and badass, and I'm so excited, and I think our execution is near perfect.
Activated.
Weapon system armed.
I'm really disappointed with the paint job.
It looks washed out and kind of clownish.
I'm really scared that I'm gonna be going home.
Jamie and I are feeling really good.
It's an overall character, and I feel like it really matches our sound.
All right, judges, why don't you take a closer look? You know, for having to do so many heads, they're pretty well rendered in terms of sculpture.
I just don't understand this jaw line, and the way that it comes down into the chin.
Wow, they did a lot on this guy.
It's too bad though that _ _ Turn all the way around for us.
_ _ I'm really worried about the back because a lot of that didn't get done.
It was just kind of thrown together last minute.
I'm just hoping nothing's falling off.
It's just a mess.
Tell us who made your favorite sound-inspired creation on Twitter, using #FaceOff.
Yeah, that's a waste of time.
It's just too much.
I'm just hoping that nothing's coming apart and they really like our idea.
It's busy, but it's still kind of cool.
Thank you.
Look at her earrings, they're little screws.
- Yeah.
- It's cute.
Look at that beautiful profile.
They did a great job retaining the female facial form.
Open as wide as you can and just see what that mouth does.
You know what? That's not as bad as - what I feared.
- Yeah, I didn't think it was gonna move.
There's just nothing around his lips.
It really doesn't blend.
It's just the hole for his mouth.
Can you turn around, Megan? - Wow.
- Amazing.
Amazing profile.
Thank you.
Okay, the judges have scored your creations, so let's find out what they thought.
Emily and Jamie Logan and Rob Congratulations, because you are all safe and can head back to the makeup room.
The rest of you were the best and the worst this week, and the judges would like to find out more about your work.
Stephanie and Kelly, if you'd please step up.
Tell me how you used the sound to inspire your design.
There's a clockmaker and his wife, and she ends up dying.
He can't live without her, so he makes a doll that looks just like his wife.
You could not have done a better job of integrating the sound cue.
And your story motivated the decision, sculpturally, to put some of these cracks and things, which created opportunity to put those nice brown, eroded colors in, and that makes all the difference in the world.
Thank you.
I think you both did an amazing job, and of course, the little portrait of her and her husband, adorable.
Who drew that portrait? - That was me, yeah.
- You did? Good job.
Thank you.
It's beautiful, graphically.
Who sketched out the overall idea? I came up with-- instead of doing a steampunky, grungy character, I was like, "Well, why don't we make it look like a '40s, '50s housewife?" It really is rendered and sculpted quite well.
- Thank you.
- Thanks so much.
Kelly and Stephanie, please step back.
- Yes.
- Good job.
Adam and Regina.
Please tell me how your sound influenced the design of your character.
We got a pretty direct robotic sound, and there was an animalistic, techno sound in it, so we went half organic, half mechanical with it.
And who is responsible for what on this character? The idea came from Regina.
I sculpted the chest and the back.
And I sculpted the cowl, the face, and the dome.
I don't feel that this is a very successful makeup.
The face sculpt underneath is very, very rough.
He almost looks like an old man without teeth, and his mouth sucked up on itself.
The body pieces are a lot more successful than the face, which is what your center of attention should be.
Okay.
- The visor you sculpted - Mm-hmm.
is gorgeous, but the face is an abomination, and I know you're better than that.
Adam and Regina, please step back.
Thanks, man.
Julian and Ben, you're up.
Tell us about your character and how the sound influenced its design.
The heavy breathing really stood out as demonic, and so we went for a demon that kills anything and everything, and then rips their face off, and en wears it himself.
Face off demon.
I did the cowl, and then Julian did the face.
I think you hit it out of the park.
I think the sculpting is done really well.
The proportions are done really well.
I love the changes, graphically, from black to red to the pale face.
- Thank you.
- Thank you.
Getting that nice, light tone in the face and then fading into the darker colors just presents extraordinarily well.
- Thank you.
- He's very scary, and I think you did a great job this week.
Thank you.
Thank you, guys.
You can please step back.
Thank you.
Darla and Anthony, please step forward.
Tell me how your sound inspired your design tonight.
We noticed that it was a very ghostly sound that had a lot of different voices, so we created Satan's servant, who absorbs souls and drags them down into Hell.
I primarily sculpted the face, and Anthony did the chest.
It feels a bit directionless, I'm afraid.
The paint job-- it feels like you didn't leave yourself enough time to color it, and the dark tones in the lower half of his face muddle his head into his chest.
From here, it looks like he as whiskers, and the facial structure is much too big for the size of his face and his body.
You're trying to animate this chest in a way that doesn't work as a practical makeup, so it feels silly as a result.
All right, thank you very much.
Please step back.
All right, I'd like to offer our coaches the opportunity to speak on behalf of their team members before the judges make their decisions.
I feel like I need to speak up for Darla.
She has done amazing top looks, and I would love to see more of her work, and I hope we get to.
Regina, she's had some really successful makeups up to this point, and I think the sculpture did get away from you a little bit, but I know you can sculpt, so I think it was just kind of a bad day.
Something I thought was really clever on Anthony's part was to take the silicon face casts of the actors and press the wet clay into their faces and use those in the chest piece.
Yeah.
Innovative thought, I think it's really important.
All right, thank you, guys.
If you'd please head back to the makeup room while the judges deliberate.
Alright, judges, let's start with your favorite looks tonight.
How about Stephanie and Kelly? Oh, I love that makeup.
Really nice touches, right down to their little earrings.
Stephanie drew that family picture that she was carrying around with her.
That's a detail that you often don't have time to do and have it actually look as competent as it did.
All right, should we talk about Ben and Julian? I think it was so well executed.
They made really great use of the model as well.
They didn't have to take a whole, big, phony chest piece.
They just sculpted it down as far as they had to.
I think this is the second time we've also seen this idea of a face going onto a cowl, and it's almost a separate element within the design, which I like.
It's a quality makeup.
All right, let's move on to the makeups that didn't quite work for you guys.
Regina and Adam.
I liked the cowl, the chest, and the back, and the face was horribly painted, and it was horribly sculpted.
He went into this challenge knowing that he had immunity, but the one thing that does work are the elements that he contributed.
She needed to make the decision of bailing on that makeup and showcasing what she did a gorgeous job on, and that is this visor.
All right, let's move on to Anthony and Darla.
What a confused concept.
That face was bad.
There was no sense of understanding of anatomy.
Yeah, I don't know what she was thinking of when she sculpted that brow, because it really did look like big, giant, bushy eyebrows.
The bottom of the face merges into the top of the chest and it makes it worse, not better.
I'm want to give higher marks, though, for Anthony in using clay presses - as the faces on the body.
- Yeah.
And I'm glad RJ brought that up, because that was a smart process.
All right, judges, is everything settled, then? - Yeah, I think so.
- Yeah.
- It is.
- All right, let's bring them back out.
All right, Glenn, tell us about tonight's top teams.
Stephanie and Kelly, your crystal-clear concept paid off big time with a unique character that paired brilliantly with your sound.
Julian and Ben.
The precise forms and quality sculpting really made him shine.
So which team came out on top? The top team tonight is So which team came out on top? The top team tonight is Stephanie and Kelly.
Yes.
Your character was the best tonight in terms of matching up to the sound effect.
- Well done.
- Thank you.
Thank you so much.
Stephanie and Kelly, congratulations, but as you know, we can only have one winner.
Glenn? Tonight's winner is Stephanie.
You were more responsible for the concept, which is exactly what sealed the deal here tonight.
It feels so awesome, winning a spotlight challenge.
It, like, rejuvenates my confidence in myself.
Stephanie, congratulations.
You, Kelly, Julian, and Ben are all safe, and Adam, since you have immunity, you are also safe, and can head back to the makeup room along with the coaches.
All right, guys, the rest of you are on the bottom this week, and one of you will be going home.
If you'd please step forward.
Glenn, tell us about tonight's bottom looks.
Regina, you and Adam actually had a cool concept, but a lot of your sculptural choices resulted in a confused character.
Darla and Anthony, the face and the body ended up really disconnected in both shape and color palette.
So who is going home tonight? The person going home tonight is Regina.
We know that you're a talented makeup artist, but we just couldn't get past the poor face sculpture this week.
Regina, I am so sorry, but you have been eliminated.
That means Darla and Anthony, you're safe this week and can head back to the makeup room.
Regina, you have so much more to offer, and I'm truly looking forward to seeing it in a professional world.
Thank you.
Regina, it's been really great having you here with us.
But if you please head backstage and pack-up your kit.
- Good luck.
- Good luck, Regina.
I think the hardest part is knowing how you do better.
I'm really happy that I got to this point.
I really, really am.
This is a great job, okay? I found my voice, I found my heart, I found what I love to do, and I found myself again.
It's not even a good clown makeup.
It's a beautiful, beautiful design.
Thank you.
Previously, on Face Off, the judges fell in love with Emily's queen of hearts, but Daniel was eliminated, leaving only three artists on Team Anthony.
Now, 12 artists remain, and tonight, their stamina is tested with two intense challenges.
It's relay race time.
I'm a makeup artist, not an athlete.
Ahh! Oh, no, no, no.
I'm freaking out.
Is he a good guy or is he a bad guy? There's a lot of blank stares.
We do have business to attend to.
- What? - What is going on? You did an amazing job.
In the end, only one will win a VIP trip from Kryolan Professional Make-Up to one of their a brand new 2015 Fiat 500, and $100,000.
This is Face Off.
- Okay.
- So we walk into the lab, and I see that there are these four makeup stations that look like lanes.
What is this? - Hey, guys.
- Hi.
So life on a Hollywood set can be pure chaos, and sometimes, that means having to hand off your work to someone else to finish the job, and that's exactly what you'll be doing today.
- It's relay race time.
- Oh, yeah.
I don't feel to good about this, 'cause I'm a makeup artist, not an athlete.
You'll be working in teams of three, and each team member will get two 20 minute turns.
When I call, "Switch," at the end of your first turn, you need to grab a new prosthetic and hand it off to your teammate.
That new piece must be incorporated into your team's overall design.
Oh, my God.
While you're working, you will not be able to communicate with your team at all.
So you'll find out what you're dealing with when you come around the back side of one of these makeup stations.
Now, you're going to need a little inspiration for your makeups.
Oh.
From Freddy Krueger in Nightmare On Elm Street to Edward Scissorhands, claws have played a significant role in defining iconic movie characters.
So you will use your model's claws as inspiration for an original character.
The winner of today's challenge will earn immunity Ooh.
and cannot be eliminated in this week's spotlight challenge.
I want that immunity because I've been in the bottom twice, and I know I'm better than what I've been able to accomplish so far.
Your guest judge this week is the co-host of ABC's hit show Wipeout, and one of the stars of MTV's Teen Wolf.
Please give a warm welcome to Jill Wagner.
It's really cool to have Jill Wagner here because she knows how it feels to be in prosthetics and understands the importance of makeup in creating a cohesive character.
So Jill, you have some claws of your own.
You're a were-jaguar.
I do-- Which are totally different claws, by the way, than a werewolf.
Exactly.
Good point.
So what are you gonna be looking for today? Everything has to flow.
It's got to look like your claw belongs with the rest of the character, but the most important thing for me is the detailing in the makeup, particularly the mouth.
All right, everybody, your teams and stations have been randomly assigned.
Head back to the starting lines and stand with your teammates.
On your mark, get set, - go! - Ahh! Oh, geez.
What's up, man? I'm Logan.
I can't shake your hand.
You have stuff all over it.
Our claws have a lot of colorful, mechanical parts, and I think, "Toy factory, cyborg.
" - Yeah.
- Tip your head back.
So I apply a bald cap Ready for this? and lay down a gear prosthetic right on the forehead.
This is exciting.
I see these amazing, bedazzled out in gold cat claws, so I think, "Egyptian cat goddess.
" Let me see those claws.
We've got these Freddy Krueger-looking claws, so the first thing I could think of is maybe he's cutting himself.
I find a prosthetic, and it's got all these cracks, and I start applying it to his face.
It makes scars and some open wounds.
So I'm just setting a foundation for my team.
I have no idea what's going on, and it's excruciating, knowing I'm up next.
We get these sparkly, icy fingers, so I first think, "Ice queen," and I'm gonna have this really pointy, evil brow, and I need to also grab the next appliance for Adam.
Switch! What the hell is it? I look at the prosthetic Logan hands me, and it's a set of teeth with, like, more mechanical stuff underneath it, and I see gears on our model's head, and it triggers cyborg for me.
That's pretty cool.
_ It is, but you have a nose piece in your brow.
I remember Jill's comment about details around the mouth, and I just create a little chin piece out of it.
Oh, I get it.
Ben gave me a set of eye bag prosthetics, but I decide to use these as blender pieces to cover up some of the edges, and I notice that there's some really thick edges along his brow area, so I find a piece that will cover that for Emily to apply.
I can tell that Anthony's going for some kind of Egyptian style, so I start gluing down the horns on the chin to add some kind of silhouette.
It's getting down to the end of my turn, and my concept is an alien diva, but I don't know how to tell Rob, so I grab some blues, whites, and silvers, and I hope rob gets the message.
Then I grab a set of horns.
Perfect.
Switch! - Hi.
- Hi.
I hope she doesn't take what I gave her too literally.
Stephanie has handed me a full face, and I kind of know where they're going with it.
Somebody's been torn up.
So I'm like, "Okay, I got to Frankenstein this.
" What is he supposed to be? I have a little nose prosthetic.
I think Darla wants me to cover up the edges around the eyes Perfect.
So I apply the nose piece very quickly, and I just start painting.
I see Adam grab the paints, and I start laying down Kryolan Aquacolor.
Switch! You are looking like a beast, man.
At this point, this is obviously a wounded character, so we're just gonna burn him up.
Switch! Hi.
What do we got? What do we got? What do we got? Oh, shit.
What in the-- Switch! Time, guys! That's it, brushes down! Tell us about the concept that you created with the claws you got.
First thing that I could think of was, "He's always picking at himself," so I found something that looked like it had already been cut.
- And then, we all added - Yeah.
layers of paint to it to create extra depth within the piece.
Overall, it's great.
The cracks and everything, they're really good, but I just would like to see just a little more originality, but he looks like his claws.
- It matches.
- Thanks.
I immediately thought doing an Egyptian cat goddess.
What made you put the horns right there? I could just tell that Anthony wanted the bangs to be flowing down, and I didn't want to interrupt that, so I thought the chin would be the place to put them.
I love the coloring, love her lips, but where the horn comes out needs to be blended a little bit better.
This is Ivan, he was involved in a toy factory explosion.
All the bits were seared into his face.
I love the whole story of this one.
He looks scary.
He would have terrified the hell out of me.
Thank you.
She's Princess Meg, and she's a hostess for an intergalactic music video show.
I have to say, the wig was a pretty bold choice.
Who made that decision? When I saw how he went with blue, I walked back there, and I was like, "That's the one.
" I love the coloring.
This is really cohesive.
- Yeah.
- Thank you so much.
So Jill, how did they do today? They did amazing.
I love the characters and originality.
- Great job.
- All right, who created your favorite looks? Kelly, Adam, and Rob, 'cause I love the way you guys made her beautiful instead of scary.
- She's uber-cool.
- Thank you.
My other favorite was from Logan, Stephanie, and Jamie.
It was very cohesive and creepy and scary.
Thank you.
All right, Jill, so who has won immunity? The winner is Adam.
The wig totally made the character, and this little chin piece was so unexpected, so congratulations, Adam.
Thank you so much.
I'm stoked, because having immunity is gonna give me a chance to do some things that I don't typically do without, you know, the consequences.
Jill, thank you so much for being here.
- Thank you so much.
- It was such a pleasure to have you.
Bye.
All right, before I send you home, we do have a little bit of business to attend to.
What is going on? Rayce? - Hey, guys.
- What? Oh, man, what's Rayce doing here? So why don't you fill them in? I have a big client that I have some prior commitments with, and I will not be able to attend this spotlight challenge.
But I've got a Face Off rock star that is gonna come help you guys out.
Hey.
Hey, guys.
- Ah.
- You look great.
So good to see you.
Thank you.
It's awesome to be here.
All right, well, you guys all remember RJ.
So Rayce, how do you feel about this guy stepping in while you're gone? Oh, I'm really excited.
He's got an insane amount of knowledge to help execute your makeups.
All right, guys, RJ will be in the lab with Anthony and Laura in the morning, so we'll see you tomorrow for your next spotlight challenge.
It's gonna be really weird not having Rayce around, but RJ's an amazing artist, so I'm really excited to be working with him.
We arrive at Fox Studios.
I can just feel the history, walking down these streets.
It's so amazing.
Welcome to the historic Newman scoring stage at Fox Studios.
Now, some of the most memorable motion picture music ever was recorded right here in this room.
And this, of course, leads us to your next spotlight challenge, which taps into an essential element of movie magic, sound.
Sound designers are often involved before a creature is even designed, meaning the sound inspires the final creation.
Your spotlight challenge is to create a character inspired by a unique sound effect.
Ooh.
I think that's awesome.
This challenge is gonna really show everyone's imagination and what they can do.
Now, you'll be working together in teams of two, so go ahead and pair up.
I'd like to introduce a very special guest.
He's earned five Primetime Emmy nominations and two Academy Award nominations for his sound design work.
Please give a warm welcome to sound designer Erik Aadahl.
Thank you so much for joining us today.
Oh, my pleasure.
It's great to be here.
Well, I mean, you have built quite an impressive resume.
How do you find inspiration? When you're giving voice to something, you're giving it its soul.
So the job of the sound designer is to illuminate that soul.
So try to find the personality, the environment, the genre, and play off of that.
You will have the unique pleasure of using original sounds that Eric has created to inspire your designs this week.
That's real cool.
They've been randomly assigned and preloaded onto your tablets.
This guy is a genius, and the fact that he is making our sounds, that's awesome.
- Thank you so much again.
- My pleasure.
All right, guys, your sound effects will play back alongside your characters on the reveal stage for the judges.
So grab your tablets and headphones and start conceptualizing your creations.
I think we should both individually listen to the sound twice.
Rob and I get this rumbly, roaring character that sounds like t-rex with a cold.
We want a large bog creature, bigger than life.
We want to make it a head-to-toe piece.
It's this big, snarling, snotty beast with a few different nostril sets.
It's gonna be a lot of fun.
We hear, like, these clicking noises, and then rustling and water.
I'm thinking very dinosaur-like.
Mm-hmm.
Our concept for our character is a prehistoric, bird-like creature.
It lives in the jungle, and it defends itself by its quills.
What are you thinking? I'm thinking similar to full robot.
We have something that the other sounds don't have, which is words.
Activated.
Weapon system armed.
I don't want to do a robot.
I think that it's too obvious.
This is speaking to me, though.
One-armed robot? That's been done before.
Armed.
It sounds horror.
Yeah, that's a terrifying sound.
There's women screaming and hollow ghost sounds and men groaning, and I'm like, "What the actual hell?" What if we did some form of, like, demon banshee? The first thing that pops into my head is Satan's servant.
He's able to grasp onto their souls and drag them down into Hell.
The character's face is definitely gonna be demonic, but then, all down his chest, we're gonna have these sort of ghostly figures.
It sounds like multiple things happening at the same time.
So basically, Anthony and I are gonna make Hell.
All right, everybody, let's go back to the lab.
Like the clockmaker's wife or something, and she died or something so he put her back together.
Ticking is really prominent in our sound, and we decide that we're not gonna do the clockmaker, but do the clockmaker's wife.
She dies and he ends up making a porcelain clockwork doll that looks like her.
But maybe we can make her, like, '50s housewife.
I'm digging this.
I really, really want to focus on the detail on this guy.
I'm gonna get this molded today - when it's done.
- Okay.
We have kind of bits and pieces of an idea, but we don't have a concept right now.
This sound is really tough.
It just sounds like breathing.
We just start adding clay on there, and hoping maybe a concept will appear to us as we're sculpting.
- Do you a back story in mind? - I don't.
- How are you? - Good to meet you, man.
We're Team Rayce.
That's why I called you over.
- Hey, guys, how are you? - Rob, how are you? I am so excited to be back this season, - coaching Team Rayce.
- As you can see, - I've started on a face on-- - That's a big head.
These two guys are planning to build a creature suit from head to toe.
The sound really works with this design, and I'm gonna make sure that Rob and Logan get things done today, because that clock is always ticking.
You got to move.
Is he a warrior? Where-- you know, what period does he come from, like, time frame? Laura and I see they are struggling with their concept.
Is he a good guy or is he a bad guy? - Frankenstein character - Yeah.
- Orc character - Is he science fiction? - Grotesque character? - Is he horror? What genre is he? There aren't a lot of answers.
There's a lot of blank stares.
Take a few minutes and figure it out a little bit more.
Maybe draw a few more pictures.
So I'm sculpting the chest piece with all the different faces, and Darla is working on the facial sculpt, and I realize we have all of the models' silicone life casts.
So I grab white clay, and I press it in, take the imprint of the models' faces, and then slap it right on and have a form that I can just work with.
Actually use a chest, so that you can see the lines.
You don't want edge problems.
That's really clever.
It looks really good too.
Thank you.
I hear gears.
I hear heavy breathing, and I hear a knife or some kind of blade at the end.
After two long miserable hours, we finally come to some sort of concept.
It sounds like something's coming towards me.
At the last second, when I finally see it, - that's when he-- "ching.
" - Yeah.
Our concept is a demon executioner that wears the faces of people that he kills.
I'm a little nervous.
It seems like the only other people that haven't gotten started yet are Adam and Regina.
I'm thinking, like, almost, like, organic-ness.
Like, bio-organic - is the style? - No, no, no, no, no, hold on.
Adam wants to go robotic.
That takes a lot more fabrication, which is not one of my strong points.
I have to do a really good job at this, because Adam has immunity.
I'm freaking out because we're lost.
It's the first day of our sound design challenge, and the entire room has at least one sculpture, but Adam and I don't have anything.
I'm just getting frustrated at this point.
They're kind of lost, so I'm gonna go over and hang out with them.
I really like the face.
So after sketching back and forth, I'm thinking robot, but Regina has this idea of this alien super soldier.
Activated.
I want to stick to Regina's design 'cause I do have immunity.
You got to get some clay in your hand.
If I don't see some clay on this face, I'm gon' bust some humps.
We got to get something on that positive now.
You got-- You grabbed it for a reason.
Time's up, everybody.
Adam and I are really behind for such a big concept, but it's definitely something different than anybody else is doing in the room.
It's day two in the lab.
We got 9 1/2 hours.
We're gonna make the doll look like she's withering away.
I'm trying to think of where I want to put the cracks on her.
She's gonna have cracks, but underneath all of that, she's still perfect and pristine.
To unify these pieces, to get hers a little more like yours, or make yours have a little bit more going on.
Okay.
Our sound is so cool.
I started fabricating the cowl.
It needs to look more bird-like, so I used latex and paper towels to create a shell, and then put in all the quills.
I'm getting very frustrated because the cowl is taking a lot longer than I expected.
I need to finish the chest, and then fabricate arms, legs, and hands, and somehow get it done today.
I mean, is he wearing anything? No.
It's full fabrication.
It looks like there's a lot left to do on this, and I'm not seeing all the pieces that I should be seeing.
I'll get it done.
I finish the sculpture for the helmet, so RJ helps me with the vacuform piece.
Ooh, that's cool.
All right, guys, good luck.
- Uh.
- Got this.
- See you tomorrow.
- Bye.
Good luck, guys.
Now I need to finish the cowl and the face.
- What's going on with him? - I don't know.
The clock's ticking, and we're at the point where we won't have time to mold everything, so I help Regina finish the face so she can finish the cowl, and then, we finally get into molding.
I've never done this amount of molding in this amount of time.
That's time, everybody.
Go, go, go, go, go.
It's application day.
We've got four hours in the lab and one our at last looks.
Yeah, if you put reds on first - Mm-hmm.
- and then you dry brush the black over it, that'll be - a good transition.
- All right.
Dude, this came out pretty nice.
Oh, that's sweet.
Kelly and I want to give our character a prop, so I do a quick drawing of the husband and our character.
So we're gonna just take some tea, stain it, and it looks like an old photograph.
I got another big cowl for you.
And you're just, like, kind of looking-- like, looking down.
We're not gonna put this on you until we get to last looks.
This is such a big costume, we don't want to make the model uncomfortable.
If you could put this on, 'cause I just need to size up some pieces.
I have to basically refit the whole suit itself to make sure it fits our model perfectly, and then, Logan pre-paints the face, so we have a lot on our plate and no room for error on this one.
_ _ We've got a lot to do.
Adam still has to make arm pieces.
Since Adam's gonna be fabricating these arms, I'm gonna be the one that's applying, and I'm not sure if we're gonna be able to get it all done.
_ _ The most important thing is getting those pieces down.
Once I get the face down, Anthony comes over and we sort of tag team gluing down the chest piece.
I think we do have a really cool concept.
I personally would love a win.
So while I'm applying the bald cap and the face, Stephanie is pre-painting this cowl, and anything that's not smooth, we're gonna have to make look like cracks.
The back piece and the front piece they haven't even put on yet.
They need to motor on this stuff.
Are you almost good with that? Yeah, we're at 1:53.
I'm just letting you know.
I'm wrapping up.
One thing about Face Off is that you got to figure out what shortcuts are gonna work so that you can get these things done in time.
Try and lay that one hard edge right up against the other one, and then that way, you don't have to hide two hard edges.
- Do too much.
- You know what I mean? Yeah.
_ _ _ Jamie's applying this face, and it's taking her a little bit longer because we have to overlap the face onto the cowl and then do a full body paint job.
We just have so much to do still, so I'm nervous.
It's 15 minutes, everybody.
This is a huge risk because we need to put everything on this model in last looks.
That's time, everybody.
Whoo.
Everything is at stake, because if anything goes wrong at this point, it's gonna completely ruin everything.
It's last looks.
Kelly and I have one hour.
We got to get her contacts in, we got to do her beauty makeup, we have to gloss her down, and then we have to dirty her up.
Nice.
We've still got to glue down the face.
We have to stretch the prosthetic a little bit in order to fit the cowl, and it's kind of pulling on our model's eyes, so it's making me a little worried.
_ _ Luckily, he's 6'4, and the judges can't see down into his mouth, but it's not gonna be the top look.
I'm gonna have to get more glue in there.
Still got to paint the helmet green.
Yeah, just do it.
This helmet that we have has to match all the other armor, and I can't find the color we need.
I find something close, and I end up just spattering color onto the helmet.
Ten minutes.
That's time, everybody.
There's a lot of missteps that happened during last looks.
Now, I'm super nervous.
Welcome to the Face Off reveal stage.
As you know, one of you will be going home tonight, but before we see your creations, let's say hello to our illustrious series judges.
Owner of Optic Nerve Makeup Effects Studio, - Glenn Hetrick.
- Good evening.
Good evening.
Three-time Oscar-winning makeup artist, Ve Neill.
- Hi, everybody.
- Hey, Ve.
And creature and concept designer, Neville Page.
- Hello.
- Hello.
And welcome back, Rayce.
Thank you.
It's good to be back.
I'm excited to see what they've come up with.
Well, guess what? The wait's over.
- Yes! - Yeah.
All right, guys, this week, your spotlight challenge was to create a character inspired by one of the unique sounds created by Academy Award-nominated sound designer Erik Aadahl.
So let's take a look at your creations.
I feel like we really were able to capture the sound in our makeup.
I love it, and I'm proud of it.
He's really bigger than life, but I'm kind of worried.
Did we do enough, makeup-wise? At this point, it's either go big or go home.
They made a full fucking suit? Mm-hmm.
She rocks it.
Oh, my gosh, Stephanie and I are just on Cloud Nine.
Our demon's looking scary and badass, and I'm so excited, and I think our execution is near perfect.
Activated.
Weapon system armed.
I'm really disappointed with the paint job.
It looks washed out and kind of clownish.
I'm really scared that I'm gonna be going home.
Jamie and I are feeling really good.
It's an overall character, and I feel like it really matches our sound.
All right, judges, why don't you take a closer look? You know, for having to do so many heads, they're pretty well rendered in terms of sculpture.
I just don't understand this jaw line, and the way that it comes down into the chin.
Wow, they did a lot on this guy.
It's too bad though that _ _ Turn all the way around for us.
_ _ I'm really worried about the back because a lot of that didn't get done.
It was just kind of thrown together last minute.
I'm just hoping nothing's falling off.
It's just a mess.
Tell us who made your favorite sound-inspired creation on Twitter, using #FaceOff.
Yeah, that's a waste of time.
It's just too much.
I'm just hoping that nothing's coming apart and they really like our idea.
It's busy, but it's still kind of cool.
Thank you.
Look at her earrings, they're little screws.
- Yeah.
- It's cute.
Look at that beautiful profile.
They did a great job retaining the female facial form.
Open as wide as you can and just see what that mouth does.
You know what? That's not as bad as - what I feared.
- Yeah, I didn't think it was gonna move.
There's just nothing around his lips.
It really doesn't blend.
It's just the hole for his mouth.
Can you turn around, Megan? - Wow.
- Amazing.
Amazing profile.
Thank you.
Okay, the judges have scored your creations, so let's find out what they thought.
Emily and Jamie Logan and Rob Congratulations, because you are all safe and can head back to the makeup room.
The rest of you were the best and the worst this week, and the judges would like to find out more about your work.
Stephanie and Kelly, if you'd please step up.
Tell me how you used the sound to inspire your design.
There's a clockmaker and his wife, and she ends up dying.
He can't live without her, so he makes a doll that looks just like his wife.
You could not have done a better job of integrating the sound cue.
And your story motivated the decision, sculpturally, to put some of these cracks and things, which created opportunity to put those nice brown, eroded colors in, and that makes all the difference in the world.
Thank you.
I think you both did an amazing job, and of course, the little portrait of her and her husband, adorable.
Who drew that portrait? - That was me, yeah.
- You did? Good job.
Thank you.
It's beautiful, graphically.
Who sketched out the overall idea? I came up with-- instead of doing a steampunky, grungy character, I was like, "Well, why don't we make it look like a '40s, '50s housewife?" It really is rendered and sculpted quite well.
- Thank you.
- Thanks so much.
Kelly and Stephanie, please step back.
- Yes.
- Good job.
Adam and Regina.
Please tell me how your sound influenced the design of your character.
We got a pretty direct robotic sound, and there was an animalistic, techno sound in it, so we went half organic, half mechanical with it.
And who is responsible for what on this character? The idea came from Regina.
I sculpted the chest and the back.
And I sculpted the cowl, the face, and the dome.
I don't feel that this is a very successful makeup.
The face sculpt underneath is very, very rough.
He almost looks like an old man without teeth, and his mouth sucked up on itself.
The body pieces are a lot more successful than the face, which is what your center of attention should be.
Okay.
- The visor you sculpted - Mm-hmm.
is gorgeous, but the face is an abomination, and I know you're better than that.
Adam and Regina, please step back.
Thanks, man.
Julian and Ben, you're up.
Tell us about your character and how the sound influenced its design.
The heavy breathing really stood out as demonic, and so we went for a demon that kills anything and everything, and then rips their face off, and en wears it himself.
Face off demon.
I did the cowl, and then Julian did the face.
I think you hit it out of the park.
I think the sculpting is done really well.
The proportions are done really well.
I love the changes, graphically, from black to red to the pale face.
- Thank you.
- Thank you.
Getting that nice, light tone in the face and then fading into the darker colors just presents extraordinarily well.
- Thank you.
- He's very scary, and I think you did a great job this week.
Thank you.
Thank you, guys.
You can please step back.
Thank you.
Darla and Anthony, please step forward.
Tell me how your sound inspired your design tonight.
We noticed that it was a very ghostly sound that had a lot of different voices, so we created Satan's servant, who absorbs souls and drags them down into Hell.
I primarily sculpted the face, and Anthony did the chest.
It feels a bit directionless, I'm afraid.
The paint job-- it feels like you didn't leave yourself enough time to color it, and the dark tones in the lower half of his face muddle his head into his chest.
From here, it looks like he as whiskers, and the facial structure is much too big for the size of his face and his body.
You're trying to animate this chest in a way that doesn't work as a practical makeup, so it feels silly as a result.
All right, thank you very much.
Please step back.
All right, I'd like to offer our coaches the opportunity to speak on behalf of their team members before the judges make their decisions.
I feel like I need to speak up for Darla.
She has done amazing top looks, and I would love to see more of her work, and I hope we get to.
Regina, she's had some really successful makeups up to this point, and I think the sculpture did get away from you a little bit, but I know you can sculpt, so I think it was just kind of a bad day.
Something I thought was really clever on Anthony's part was to take the silicon face casts of the actors and press the wet clay into their faces and use those in the chest piece.
Yeah.
Innovative thought, I think it's really important.
All right, thank you, guys.
If you'd please head back to the makeup room while the judges deliberate.
Alright, judges, let's start with your favorite looks tonight.
How about Stephanie and Kelly? Oh, I love that makeup.
Really nice touches, right down to their little earrings.
Stephanie drew that family picture that she was carrying around with her.
That's a detail that you often don't have time to do and have it actually look as competent as it did.
All right, should we talk about Ben and Julian? I think it was so well executed.
They made really great use of the model as well.
They didn't have to take a whole, big, phony chest piece.
They just sculpted it down as far as they had to.
I think this is the second time we've also seen this idea of a face going onto a cowl, and it's almost a separate element within the design, which I like.
It's a quality makeup.
All right, let's move on to the makeups that didn't quite work for you guys.
Regina and Adam.
I liked the cowl, the chest, and the back, and the face was horribly painted, and it was horribly sculpted.
He went into this challenge knowing that he had immunity, but the one thing that does work are the elements that he contributed.
She needed to make the decision of bailing on that makeup and showcasing what she did a gorgeous job on, and that is this visor.
All right, let's move on to Anthony and Darla.
What a confused concept.
That face was bad.
There was no sense of understanding of anatomy.
Yeah, I don't know what she was thinking of when she sculpted that brow, because it really did look like big, giant, bushy eyebrows.
The bottom of the face merges into the top of the chest and it makes it worse, not better.
I'm want to give higher marks, though, for Anthony in using clay presses - as the faces on the body.
- Yeah.
And I'm glad RJ brought that up, because that was a smart process.
All right, judges, is everything settled, then? - Yeah, I think so.
- Yeah.
- It is.
- All right, let's bring them back out.
All right, Glenn, tell us about tonight's top teams.
Stephanie and Kelly, your crystal-clear concept paid off big time with a unique character that paired brilliantly with your sound.
Julian and Ben.
The precise forms and quality sculpting really made him shine.
So which team came out on top? The top team tonight is So which team came out on top? The top team tonight is Stephanie and Kelly.
Yes.
Your character was the best tonight in terms of matching up to the sound effect.
- Well done.
- Thank you.
Thank you so much.
Stephanie and Kelly, congratulations, but as you know, we can only have one winner.
Glenn? Tonight's winner is Stephanie.
You were more responsible for the concept, which is exactly what sealed the deal here tonight.
It feels so awesome, winning a spotlight challenge.
It, like, rejuvenates my confidence in myself.
Stephanie, congratulations.
You, Kelly, Julian, and Ben are all safe, and Adam, since you have immunity, you are also safe, and can head back to the makeup room along with the coaches.
All right, guys, the rest of you are on the bottom this week, and one of you will be going home.
If you'd please step forward.
Glenn, tell us about tonight's bottom looks.
Regina, you and Adam actually had a cool concept, but a lot of your sculptural choices resulted in a confused character.
Darla and Anthony, the face and the body ended up really disconnected in both shape and color palette.
So who is going home tonight? The person going home tonight is Regina.
We know that you're a talented makeup artist, but we just couldn't get past the poor face sculpture this week.
Regina, I am so sorry, but you have been eliminated.
That means Darla and Anthony, you're safe this week and can head back to the makeup room.
Regina, you have so much more to offer, and I'm truly looking forward to seeing it in a professional world.
Thank you.
Regina, it's been really great having you here with us.
But if you please head backstage and pack-up your kit.
- Good luck.
- Good luck, Regina.
I think the hardest part is knowing how you do better.
I'm really happy that I got to this point.
I really, really am.
This is a great job, okay? I found my voice, I found my heart, I found what I love to do, and I found myself again.