Face Off (2011) s08e13 Episode Script

Full Steam Ahead

To win the money, that would change my life.
I don't want to let myself down, but I also don't want to let Rayce down.
Falling short would be devastating.
I'm hoping that they call my name.
In a season of champions, four artists have excelled.
But which three will rise and make it to the finale? Make sure that you give this your all.
I don't want this to end.
If there were even an hour I needed to work my hardest, - it's right now.
- You're all I got left.
I wish we could keep everybody.
Shit! Oh, my God.
This is not working.
Tonight, we'll know who's in and who's out.
In the end, only one will win a VIP trip from Kryolan Professional Make-Up to one of their 85 international locations, a brand-new 2015 Fiat 500, and $100,000.
This is Face Off.
We head out this morning and we end up at an old West town.
- Horseshoes? - Jail.
I see a picture of Emily on there.
We're looking around, and see the blacksmith's shop.
There's a bank that has piles of gold.
And we see McKenzie has a beautiful dress and high heels.
First of all, why is she wearing this? And second of all, why are we in a western town? - Good morning, guys.
- Good morning.
Welcome to Paramount Ranch's Western Town.
These dusty streets were a popular stomping ground for jangling spurs and stagecoaches during the golden era of Western filmmaking.
John Wayne, Bob Hope and Kirk Douglas used to ride horses on this very trail.
- That's awesome.
- That is cool.
We're here today because this year marks the 50th anniversary of the hit television series The Wild Wild West.
This classic series took stock characters of the old West to a whole new level by fusing them with technological wizardry that we've seen featured in dozens of other films and television shows, like Dr.
Who, Hellboy and Sherlock Holmes.
Steampunk.
Cool.
That's cool.
All right, so for your spotlight challenge, I want you to take things a step further by reimagining a classic Western character as a steampunk cyborg.
Oh, man.
I do really dig steampunk, and I know this is an opportunity to fabricate something.
So I'm really excited.
This is a dream challenge.
Now, throughout this ranch are the typical establishments you'd expect to see in the old West.
And each one represents a classic Western character.
So if you pick the saloon, you'll be making a barmaid.
The undertaker's parlor, an undertaker.
The bank equals a bank robber.
The jail represents the sheriff.
And the blacksmith is exactly that.
A blacksmith.
Now, before you get started, I know what you're thinking.
Steampunk is not easy, because it's such a specific and intricate space.
Well, don't worry, guys.
I always have your back.
I'd like to introduce a special guest who just so happens to know all things steampunk.
Glenn, come on out.
That's awesome.
Yeah.
It's Glenn, thank God, because I know nothing about steampunk except for there's lots of beards.
- Thanks for being here.
- Thank you for having me.
Every season, the artists are terrified of doing steampunk, because they know what I know.
Glenn is intimately familiar with this world.
So I thought I'd have him come out here today to talk to you about where people go wrong, and how to get it right.
At the core of the steampunk aesthetic is a combination of two elements, a Victorian or Edwardian fashion sense, combined with antediluvian technology.
What that means is, technology from a previous civilization that has been rediscovered and is now powered with steam.
And exceedingly important is making everything look like it has a purpose.
Do not glue gears or rivet brass plates onto an area that doesn't make any sense.
It must look like it works.
I'm not a fan of steampunk, and I don't watch Westerns.
I get what cyborgs are, but to then factor in these other two elements? This is going to be a rough one.
I'd go stake your claim on one of the storefronts by removing the ring of keys out front, and then get started on your designs.
Remember, guys, this is your last chance to prove to the judges that you deserve to make it to the finale.
On my mark, get set, go.
Drinks.
My character's a barmaid.
She's going to be sexy, but also hard core.
Most important is to sell the idea that she's a cyborg underneath and over the top of the flesh.
This is an opportunity for me to fabricate a mechanical arm that she could serve drinks from, with a tank on top and some gauges on it to tell you how much is left.
I want this to be the best character I've made so far.
These are all genres that I'm not very comfortable with.
I picked the keys for the blacksmith, and I have absolutely no idea where to start with this character.
It's really stressful, because this is the last challenge before the finale.
And if I can't come up with a design, that could be it for me.
And I don't want to go home yet.
I got the steampunk bank robber.
He's kind of an expert thief.
He's going to have a cyborg arm that is also his weapon.
I know Glenn's going to be looking for originality.
It's going to be really tough to impress him, so I want to make sure I go all out.
I don't do robots.
I'm not familiar with them.
But reading about it, the undertakers make the coffins, they dress the bodies, they bury them.
Because it's a cyborg, I want to break up the human form, and I'm going to go with a coffin shape.
I want to be in this finale so bad.
I cannot be the one eliminated on this.
In the entire time that we're sitting there thinking about our characters, I don't come up with anything.
And that's really scary.
I just-- like, I have to focus on this.
I don't know what I'm going to do.
Let's go back to the lab, everybody.
We have five hours in the lab today-- first we pick our models.
And then I go to my station and start sculpting the chest.
I'm going to make a coffin chest to break up the human form.
I'm not really too sure what I'm going to do for the face.
I'm just going to focus on this chest and get him sculpted and molded so I can run foam latex today.
Old West barmaids are very voluptuous.
So my barmaid is going to be well-endowed.
And I almost am taking her into a caricature.
What you doing there, bud? Uh, nothing.
Not over here doing anything.
I'm going to sculpt out a full chest piece that has some bajungs that are about this big.
Other people seem like they've got a direction, and I still don't.
The first thing I do is gather some materials so that it gives me a few more minutes to think about it.
But I really need to get this nailed down.
Ooh, it's hot out.
I got a barmaid.
Okay.
My only concern is the size of the hoots.
And with all the other things to do, is sculpting a nice set of hoots, like, the way to go? It really is ridiculous, Rayce points out, that it's just a waste of time.
So we scrap it.
_ I think Logan definitely has the ability to go to the finale.
He reminds me a lot of myself, coming in with not a lot of experience and having to learn an insane amount every challenge.
I may only have one team member left, but I'm happy I got Logan.
- Hey, what's going on? - Well, I got a bank robber.
Yeah, that's exciting.
Laura and I start talking about the concept, and I start telling her exactly what I want.
And because I don't know how to draw, she draws out what I'm describing.
- Do you do much fabrication? - No.
Julian's got a lot of fabrication, something that he's never done before.
But if he leaves himself enough time to do that fabrication, I'm sure he can pull something good off.
- All right, have fun with the L200.
- Well, yeah.
- So you got blacksmith.
- Blacksmith.
Trying to get myself in some sort of direction.
At this point, I started coming up with potential concept ideas.
He heaps the metal somewhere inside of him.
Yeah! I like the idea of this blacksmith who replaced his heart with a forge.
And he has an iron jaw embedded into his flesh.
I like that.
That makes a great silhouette.
- Okay.
- And it gives him kind of a menacing look as well.
It's kind of silly, but it's something.
It's better than-- you know, it's better than not having a concept.
I work on the chest for about 2 1/2 hours.
And I'm ready to mold.
I need to get this chest out today, because I need to pre-paint and fabricate on top of the foam tomorrow.
Hi, everybody.
- Hey, how's it going? - Hi.
I chose the salon, which is the barmaid.
All of these tubes will be pumping steam into her and her arm device.
- How's your beauty makeup? - I have not done much.
- Okay.
- And I do need to work on that.
This is the type of makeup - that can't be subtle.
- Right.
She can have eyeliner.
You can use lashes.
You can have red lipstick to really kind of bring it out.
- Thank you, sir.
Appreciate it.
- Good luck.
I want to fabricate his arm into some type of weapon.
I want it maybe have something that rotates like a gun barrel.
If you don't have time, don't worry about it rotating.
Just selling the idea that he has the ability to shoot, it will sell your concept.
Thank you.
So I have the blacksmith, and the idea is that he implanted a furnace into his chest.
Even if you just did doors and you put some LED lights where you really couldn't see into it.
You could just see some glow out of it.
I'm going to let you get back to work.
- Thank you.
- Thank you.
So I have the undertaker.
For the chest, I want to go with a coffin shape.
I'm going to do a lot of fabrication on the chest to have all the different pipes and liquids.
Okay, now with the face, are you going to cyborg a section of it? I'm not too sure what I'm going to do for the face yet.
This is what the judges are going to look at.
And all the rest of this is kind of like window dressing.
This is what's either going to make you or break the challenge.
I wish we could keep everybody that's here, but someone's going to have to go.
- Thank you so much.
- Good luck.
Well, good-bye, everybody, and my best wishes to all of you.
- Thank you.
- Thank you.
Bye-bye.
I'm super frustrated right now.
I'm, like, super fucking frustrated.
Mr.
Westmore wants me to focus on the face, but I don't know what to do.
I don't know anything about cyborgs or steampunk.
This is a mess.
We're this close to the finale, and I'm scared.
I don't want this to end.
I'm, like, super fucking frustrated.
It's day one in the lab, and this is the last challenge before the finale.
I have no idea what I'm going to do with the face, and I don't have much time to make decisions, because I need to get this chest out or I will be screwed.
Try to stay away from sharp edges.
My main goal with this sculpt is to suggest beauty on top of cyborg.
So I start sculpting in mechanics.
I take pre-made pieces and I impregnate the clay with them.
That gives me the best effect of mechanics beneath beautiful surfaces.
Almost there.
Almost there.
- See you tomorrow.
- Breathe, breathe.
- See you guys.
- Bye.
A cyborg isn't a full robot.
It's a person with robotic parts.
So I want to create a metal dome where half of it is metal plate and the other half is see-through glass, so you can see all the gears on the inside.
So I have this dome that I'll be able to fit into my cowl sculpt tomorrow.
Do you know the time? Shit.
I have an hour to finish this mold, and I'm still applying UltraCal to it.
Finally, the mold is done.
But it still has to dry.
So I can't open it yet.
Why are you freaking out now? Why do you have to get the chest mold out right this second? Because I have so much to fabricate on it.
Because if not, then there's really no point to it.
I'm just going to go for it.
I'm going to open it.
But it's scalding hot, because it's still curing.
Uh Which means it could crack.
And I have minutes left.
I got it.
I got my mold done just in time.
I don't know how that happened, but it did.
That's time.
Let's go home.
Tomorrow, I can focus on the face and fabrication.
So I'm feeling a lot better.
And it begins.
It's day two of the steampunk challenge.
We have 9 1/2 hours to work.
That's awesome that we all wore black.
Today I have to finish the sculpt on the face, sculpt the cowl out, and I need to fabricate this arm piece.
I'm thinking about going very scarred and wrinkled on the face.
I just want it to look like this unsavory character that you wouldn't want to run into.
And your eye flows with this.
And it's all over that.
Julian is working on the bank robber, and he's going to try his hand at fabrication for the first time ever.
Hopefully you'll have enough time at the end of the day - to make this shoulder piece.
- Right.
Figure out what you're gonna do with the face? I'm thinking about doing like a metal beard.
I slept on it last night and I was thinking about the face.
The concept behind the beard is that it has a respirator attached to it.
So he doesn't breathe in all the chemicals, or whatever.
Okay.
Steam-powered mask? - Yes.
- That will look cool.
I feel like if I incorporate the metal mask, it'll make it steampunk and cyborg enough.
Get the goggles sculpted first, and then worry about the little details.
I spent a few hours working on the face sculpt.
I decide that instead of having connected goggles, I just want to have two eye pieces that are embedded into the skin around the eye sockets.
Because it's that sort of classic steampunk aviator-style goggles.
And in order to sell the steampunk aspect of this challenge, I really need to make sure that these goggles look steampunk.
- Looks good.
- Cool.
Thank you.
Is this the fabrication table? My big challenge today is fabricating the arm device to completion.
So I'm hard at work fabricating this arm using L200 foam, glues, tubing.
Whenever you're ready, let me know.
I'll go in and I'll kind of show you how to use that waxer.
Rayce shows me this waxing tool, which I've never used before.
And it actually does a fantastic job of melting away L200 foam.
So I can carve out filigree out of foam.
It's great, and I just hope the other contestants don't see me using it, because it's perfect.
- You like messing with that? - Yeah, it's cool.
It's very similar to tattooing.
Formaldehyde and some kind of salt.
Because my character's a mortician, I want the embalming liquids to be part of the makeup.
So I take clear hair gel and mix it with acrylic paint, and I paint it into the bottle so it looks like there is a liquid inside.
And I'm liking the way it looks.
Are you gonna be able to have enough time to fabricate this arm today? I'm going to do my best.
I've roughly drawn out a shape.
Since I'm not familiar with fabrication at all, Laura draws out how I can get the shape that I need.
So that's pretty helpful.
After Laura leaves, I finish molding.
And then it's time for fabrication.
I have to work on this arm now, and it's just the bane of my existence.
This is the challenge before the finale, so I need to make sure that I'm showing how much I want to be in the finale, by really stepping out of my comfort zone.
I'm just worried that maybe I'm attempting to do too much stuff that I don't know how to do.
Fucking steampunk.
I'm using the hot glue gun to try to glue these pieces together.
But it's not holding the right way.
I'm using the heat gun to keep it in shape.
It's just a mess, just trying to figure this stuff out.
Time is running out.
I don't even know if what I'm doing is right or wrong at this point.
I'm screwed.
It's day two of the steampunk challenge.
It's finally come down to the fabrication.
And time is dwindling, but I need to make sure that this doesn't look cheesy.
So I'm going balls to the wall trying to do something bigger just to show how much I'm trying to get into the finale.
I have to just keep going, and hopefully I'll be able to figure it out.
She's a barmaid.
She serves drinks.
So I'm fabricating tube down through her finger so she can dispense whiskey into a glass.
I'm not sure exactly how to make it work.
This is just an engineering thing that I have to work on application day.
- Ah! - Darla, pull yourself together.
I know.
It's just one of those days.
That's time, everyone.
We're all stressed out.
Tomorrow's the last opportunity to show the judges that we're worthy of the finale.
- Your arm looks awesome.
- Thank you.
I have to do a good, clean application, but I'll have all the parts to do it.
We get back to the house, and I think everyone is a bit nervous at this point.
When we started we had so many people in the house.
And then now it's just four.
There's so much that has happened, and it's unbelievable.
And I'm really excited to just work my hardest and make it to the finale.
It would be really hard to get this close and then not make it.
To have the opportunity to win the money, that would change my life in so many ways.
Tomorrow is going to be a long day.
It's application day, and we have four hours to do this makeup.
I have to do the fastest application as I possibly can, - so I can spend the rest of the time on - Awesome! - Painting and stuff.
- finishing this thing.
Logan got as far as he could on the fabricated arm.
But is there going to be enough time to put it all together and leave time for those all-important details? Well, I'm going to do it in an hour, and then spend the rest of the three hours doing fabrication.
- Good morning.
- How's it going? How are you? I've got some stuff to do before I'm gonna be starting on you at all.
When the models arrive, I'm not quite ready to start application, because I still have a fair amount of fabrication to do.
Once I get all the pieces of the armor glued down, I take it back to the spray booth and spray-paint the whole thing black.
What are you staring at? Just the symmetry of the cheekbones.
The right side of his prosthetic looks really, really weird.
There's something definitely off.
You make me nervous when you stand there staring quietly.
This one's in the wrong spot, so With this character, where she has to be beautiful, you have to make sure that these prosthetics are wonderfully symmetrical.
That should be further down.
The whole thing needs to go like this.
This side is crooked, and he's absolutely right.
It's coming off.
But I'm in a frenzy, because there's a lot of work to do.
- Come down a little bit.
- Yeah, that's better.
I apply the face to my model, and my edges are kind of wonky.
And if I try to do a realistic flesh tone, it's going to look silly.
So instead of going with a realistic character, I'm going to go with a stylized character.
I use the Kryolan aqua color to create corrosive skin, the same texture that I used for the rust on the chest.
If I can color-match him, then I don't have to worry - about painting his arms.
- Yeah.
Getting natural-looking skin tone is pretty difficult, because skin is very translucent.
And when you're painting on a foam piece, there's no translucency whatsoever.
So the trick is to do multiple layers of washes, flecking and airbrushing and veining and mottling.
So I'm just flecking as fast as I can.
Time to patch you up.
Everything gets laid down, and it's time to start blending.
Blending is key here.
I'm just really worried about that chest piece being all gross and crazy-looking.
The chest piece area is starting to look a little bit gross, and that is absolutely not what I want of this character.
It's got to be beautiful.
So I started blending edges with Cabo-Patch.
And I go over it and over it again.
So you've got an hour left.
Maybe just continue to make that chest work, because another thing is every time she moves, this neck is crinkling and mushing.
I'm already behind schedule.
Now I'm actually worried about the makeup.
It's almost the end of application, and I'm falling behind.
I still have to figure out how I'm going to get this giant armor to look steampunk.
Pour into there.
Make a nice little oatmeal consistency.
Luckily, Laura suggested mixing corn meal and latex together, and then smear it onto the armor just to give that rusted look.
And painting on top of that.
It is a really cool effect.
I think you got, like, 20 minutes.
So take a minute to pack up.
I only have the first layer of the PAX skin tone base on the model.
And I still have a ton of work to do.
So I'm going to have to prioritize whatever little time I have left.
That's it! Time's up! Oh, God.
I hope I have everything.
Leaving the lab, I'm really nervous.
If you do a good makeup but it's still not exciting or it doesn't fit the challenge, that's what sends you home at this point.
And tonight, we'll know who's in and who's out.
I get to last looks, and I have one hour.
Can you hold the wardrobe off to each side while I'm doing this? One of the most important things I have to do is glue the forge onto the L200 base.
I'm happy with the way the forge turned out, and now I just have to make him dirty and sweaty.
_ I don't know what happened.
It doesn't look as good as it did when she left the lab.
There's some serious edge texture issues going on, so I'm scrapping the idea for the arm gag.
I don't have time for it.
I need to focus on making this roughness softer.
If there were ever an hour I needed to work my hardest, it's right now.
That's not going to work.
I start fussing around with the vacuformed dome.
It's taking forever just to fit it inside the foam latex.
Screw it.
So I decide to scrap it.
Now I need to do as much detail work as I can.
Ten minutes, everybody! - That's time, everyone.
- Whoo! To me, it reads steampunk.
It reads cyborg.
It reads Western.
But I'm worried that it's not going to be enough.
Welcome back to the reveal stage.
As you guys know, only three of you will earn spots tonight in this season's finale.
Which means one of you will be eliminated.
But before we get down to business, let's say hello to our talented judges.
Owner of Optic Nerve Makeup Effects Studio, Mr.
Glenn Hetrick.
Good evening, guys.
- Hey.
- Hey.
Three-time Oscar-winning makeup artist, - the lovely Ve Neill.
- Hi, everybody.
- Hey.
- Excited? - Terrified? - Both.
And creature and concept designer Neville Page.
- Good evening.
- Hey.
All right, guys, this week your spotlight challenge was to choose a classic old West character and reimagine it as a steampunk cyborg.
So with only three finale spots on the line, let's take a look at your creations.
I'm concerned that Glenn's not going to think it's steampunk enough or cyborg enough.
So I'm scared.
I just want to be in the finale so bad.
I just hope this makeup is good enough.
The fabrication is very rough, but he still looks like a villainous bad guy.
He is a really cool character.
I think, as a character, it's one of my favorite pieces.
Technically, though, I failed on a number of points.
And I hope it's not too much to send me home.
There's three other really strong artists right now.
And I'm very concerned that my concept isn't good enough.
I'm hoping that my application is strong enough to carry me into the finale.
Okay, judges.
It's time to take a closer look.
This is a nice paint job on this.
- I do love the colors.
- Yeah.
- This confuses me.
- Yeah, me too.
But I do love the tubes.
I got to see this.
Ah.
I know it's the top of the head, but I wish that there was a bit more control and purpose - to what all this is.
- Mm-hmm.
Because it feels like - A bunch of gears.
- Sort of.
- Yeah.
- It really does have an overall great look.
But the sculpting is so rough.
It's just harsh carvings, which is too bad, because the whole idea is very cool.
I think this piece is bad.
I don't think it's meant to be wrinkled like that.
It's just so rough.
Especially for it being one away from the finale.
Up close, I know the judges are pointing out some of the seaming, some of the weird wrinkles going on.
Nothing I can do about it now.
That's cool.
A little drink dispenser.
Can you bend it at all? Is it Okay.
Good.
I hope as a package, this is worth it to get me into the finale, because it would absolutely suck if I went home for this.
Tell us who made your favorite Western steampunk cyborg tonight on Twitter, using #FaceOff I think this piece is bad.
I don't think it's meant to be wrinkled.
I know the judges are pointing out some of the seaming, some of the weird wrinkles that are going on.
- I like this idea.
- Yeah.
- A lot.
- And I like how this is all solid and in the anatomical form.
Let's take a look at your arm.
That's cool.
A little drink dispenser.
He's paying attention to making this functional.
I hope as a package, this is worth it to get me into the finale, because I want to prove myself.
So it would absolutely suck if I went home for this.
I love that the theme of this, with him being a blacksmith, that the actual core of the idea is the core of the makeup.
That feels very metallic.
You know what's a nice little touch that we have not seen a whole lot of-- The sweat on his brow.
- It's on his arms too.
- Thank you.
All right, guys.
The judges would like to speak with each of you before deciding who will make it to the finale.
- Darla, you're up.
- Okay.
Tell us about the concept behind your steampunk-inspired blacksmith.
He took out his heart and replaced it with a forge, so that he could focus on his work.
Pretty much every element of this challenge was outside my comfort zone, but all that considered, I'm pretty happy with it.
I see your self-questioning present in this week's work.
But I do really like the overall look.
Thank you.
What I like about your makeup is the core theme is center to the character.
It is a very clean character.
I would have liked to have seen just a little scroll work on this jaw piece, or some riveting or something, because this part up here is very plain.
And I do like the addition of the sweat.
That was a really nice touch.
That really helps with the theme of being the blacksmith.
- Thank you.
Thanks.
- Nice job.
He's got a cool look overall.
The skin growing over the piece, that takes the character to a whole new level.
Thank you.
Darla, you can step down.
Thanks, Alex.
Julian, you're next.
Julian, tell me about your bank-robbing, cowboy steampunk cyborg.
My character originally started out as a miner.
There was an accident, and all the mechanics on the top of the head are keeping him alive.
It was my first time working with L200.
Well, I do love me a cowboy, so I do like this character.
I do like the scar on the face, but the sculpting doesn't look like flesh.
I think your greatest success on this one is the overall silhouette.
But the brain feels like bits and pieces just glued on.
I think you did a great job embracing the Western aesthetic of what we were talking about.
And I love the reveal with the hat.
But one of my problems with the makeup is the top of his head is too high.
Some really great things.
Some other things that I've got to sort of pick apart a little bit.
Julian, please step down.
Thanks.
Thanks, guys.
Emily, please step up.
Oh, gosh.
So, tell us about your steampunk character, please.
He's a mortician.
He's not very familiar with the chemicals they use to embalm the bodies.
Mixing them corroded the metal, and his skin's starting to turn to metal.
The overall color of this is so beautiful and harmonious.
I just love the fact that he's become so oxidized and so patina'd by this chemical reaction, which I think is really quite nice.
- Thank you.
- What are the bottles on his chest made of? I found baby powder bottles.
I just-- I vacuformed it and used hair gel, and I just tinted it with acrylic paint.
Is this something you've done before? No.
There's a lot of overwhelmingly genius decisions that you're making to do things quick, and it works out extraordinarily well.
The texture of the skin is really cool.
And I love the fact that the paint's all sort of dark around the hairline, so it's burnt out, smoked out.
It's really pretty, honey.
Thank you.
- Emily, you can head back.
- Thank you.
Thanks, Marcus.
- Good job.
- Nice job.
- Thanks.
Thanks.
All right, let's talk to Logan.
Logan, tell us about how you used the steampunk aesthetic on your barmaid character.
She's classic barmaid.
She serves drinks through her arm device here.
And what about the filigree on her forehead? Filigree was hand-sculpted.
Well, I think that in and of itself is impressive.
I also think it's an incredibly articulate conveyance of that archaic technology that we were talking about.
What I do not think is great is some of the edging and blending work from her breast to her chest.
Really rough.
I really like this character.
It's so unfortunate that you had so many problems in this area right here, because this is a mess.
But I think the design of it is really cool.
And I love this headpiece.
To do filigree right takes time and patience.
So it's impressive that you pulled off what you did with that piece alone.
Thank you.
- Logan, you can head back.
- Thanks.
All right, you guys can all head back to the makeup room while the judges decide who will move on to the finale.
Oh, my God.
All right, judges.
Well, you have some big decisions to make.
Why don't we start with Darla.
Well, Darla did another exceptional application and a beautiful sculpt.
I think it was missing a little bit of some of the steampunk componentry that we would have liked to have seen.
But all in all, it was a pretty solid character.
And it was painted beautifully.
The chin piece was beautifully executed.
And she did that one extra fine little detail that we've so rarely seen, sweat.
All right, judges, let's move on to Julian.
He really worked hard at getting that whole cowboy aesthetic down.
And he did a really great job at them.
The dirtiness of the clothes really pulled that whole thing together.
The concept, with his arm being augmented, that's right-thinking.
The execution of it was lacking precision.
But it was his first time using L200.
- That's pretty courageous.
- Yeah.
All right, let's move on to Emily.
This little girl is absolutely phenomenal.
She completed an entire makeup with sort of the half face, and then all this mangled jaw area that facilitated in putting her steampunk elements over.
Okay, that's really smart.
Emily is fearless in three categories-- fabrication, concept and form.
That kind of range is, at any age, admirable.
All right, let's move on to Logan.
Cool barmaid.
Bitching arm.
He achieved one of the most steampunk-looking objects.
He insculpted that filigree on the plate in her head, and the way that it just divides her face in half.
It's all beautifully encapsulated within the human form.
As much as I love the design, he should have thought about that chest piece right out there in the middle of her body.
Blatantly bad edges.
As a design, this is on the right track.
Incredibly tough decision this year.
This is one of the closest it's ever been.
All right, judges.
Have you chosen your final three, then? Yes, we have.
Let's bring them back out.
Welcome back, guys.
It's time to find out who is moving forward.
So, Glenn, who is the winner of this challenge, and the first person to make it to the finale? The winner of tonight's challenge, and the first person moving on to the finale is So, Glenn, who is the winner of this challenge, and the first person to make it to the finale? The winner of tonight's challenge, and the first person moving on to the finale is Emily.
Oh, my God.
We love the weathered and oxidized paint on your character.
Though he was not traditionally steampunk, he still very much evoked that world.
- Congratulations.
- Thank you.
_ I'm going to start to cry.
What? I'm the youngest person to ever be on Face Off, and I'm in the finale.
It's so awesome.
I will never forget the way I'm feeling right now.
Emily, congratulations.
You have earned the first spot in the finale.
Thank you.
Glenn, who is the next person to make it to the finale? The second person that will be joining us in the finale is Darla.
Thank you.
Oh.
We really liked your choice to make the blacksmith profession the central component of your character.
And you delivered, once again, your signature style.
A beautifully clean, finished makeup.
Thank you so much.
I don't even know what to say.
I am shocked.
I'm in.
I made it to the finale.
And that is the most incredible thing.
Congratulations, Darla.
You've earned the second spot in our finale.
All right, guys, this is the hard part.
We have two artists left, and only one of you can join us in the finale.
Glenn, who has earned the last spot? I do really want this spot.
I'm hoping that they call my name.
I'm ready to go further.
More than anything, I want a chance to prove that I can do some of the things that they think I failed at.
I also don't want to let Rayce down.
This was an awfully difficult decision.
The third and final spot goes to Logan.
The overall aesthetic of your barmaid felt really well-conceived, and the sculpted filigree work, particularly on her forehead, was just really beautiful.
Thank you.
I'm incredibly grateful.
This is where I've been hoping to get to the whole time.
I feel like this is now a competition that's starting for me.
- Logan, congratulations.
- Thank you.
Unfortunately, that means, Julian, you have been eliminated.
Julian, it has been an absolute pleasure to have you here with us.
And I got to tell you, you've done some amazing things this season.
This is definitely one of the worst situations we've been in in terms of picking our final three.
You guys all killed this challenge, and I'm proud of all four of you.
- Thank you.
- Julian, it's been great having you here with us.
If you would please head back to the makeup room and pack up your kit.
Thank you.
- See you.
- See you, guys.
- Thank you, Julian.
- Good luck.
It stings a bit that I've been through every single challenge, did some cool makeups and did not make it to the finale.
But this whole competition has really put everything I have to the test.
I hope that I made my family, my girlfriend proud, because I'm proud of myself.
Congrats again to you three.
I'm excited to be able to call you finalists.
Nice work.
Oh, my gosh.
But your night isn't over yet.
This season's finale is going to be - the most difficult one yet.
- Oh, no.
You guys have these amazing champions in your corner.
So we're raising the bar on you.
Aye, aye, aye.
What bar are we raising? Oh, no.
I don't feel like I'm ready to start the finale.
We just went through hell and back.
What are we doing? Why are we still on stage?
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