Face Off (2011) s11e06 Episode Script
Wasteland Warriors
1 McKenzie: Previously on Face Off All-Stars all: Whoa.
McKenzie: The artists experimented with mad science.
It's alive! [exciting music.]
I feel like I'm building my dream man.
McKenzie: And Emily and Tyler's captivating characters earned them immunity in this week's elimination challenge.
Tonight, the competition goes into overtime.
It totally is! Yes! I'm flipping my shit right now.
I'm just drawing just a huge blank.
I'm just doing everything I can not to just, like, lose it.
Fuck.
[exciting music.]
We're doing things a little differently tonight.
Holy shit.
I didn't see this coming.
McKenzie: Find out what happens next.
This is Face Off All-Stars.
[all cheering.]
[exciting music.]
[bird screeches.]
A whole lot of nothing out here.
Yeah, I wonder what's up.
Where's McKenzie? So we're out in the middle of nowhere.
Don't know where we're at or why we're out in the desert, and McKenzie's not there.
It's very weird.
[dramatic music.]
- McKenzie! - [laughter.]
This is strange.
Oh, look.
Well, there's something.
- There is something.
- Oh.
We see this cloud of dirt and then there's a car that's hauling ass, but I have no idea what's going on.
Oh, it's coming over here.
Oh, my goodness.
Whoo.
Ooh, McKenzie's driving.
- Whoa.
- What? [all cheering.]
- Hey, guys.
- Sweet.
- Pretty sweet ride, huh? - Yeah.
This is the bold new Hyundai Veloster.
- Oh.
- All right.
Now as All-Stars, you all know about constantly improving and reinventing yourselves to excel at your art.
And today is no exception, as you'll be taking Hyundai's slogan, "We make things better," to heart.
Be better.
Got it.
Before I tell you more about this challenge, I have something to show you.
Take a look.
[engines revving.]
- I hear it.
- Something's coming.
- It's a truck.
- Is that an army tank? - Stop it.
- Those are wasteland cars.
Oh, my God.
Tell me it is.
tell me it is.
It totally is! It totally is! Yes! [all cheering.]
My eye jellies want to burst with excitement because it's wasteland cars like the "Mad Max" film, and I am flipping my shit right now.
- Whoo! - Yeah! All right.
all: Yeah! [engines revving.]
- Pretty cool, right? - Yeah.
All right, let's get right into your challenge.
In the dystopian futuristic worlds created in films like "Mad Max" and "Death Race," cars are as important to the stories as the drivers that command them, so for this Spotlight Challenge, each team will choose one of these remarkable post-apocalyptic vehicles and create the wasteland warrior - that drives it.
- Yes! I'm a huge fan of the post-apocalyptic genre, and of course, "Mad Max.
" Big fan of "Fury Road" and the original series, so this is exciting.
All right, and before you get too excited, there's more.
- Of course, of course.
- Yeah.
Just like Hyundai's "We make things better" slogan, these futuristic drivers strive to make their vehicles better in order to help their chances of survival in a bleak world.
Well, in this challenge, I want you to bring that sense of ingenuity to your makeups.
Next to each vehicle is a trunk containing various car parts.
You must incorporate at least three of them into your final makeups.
- Cool.
- Okay.
All right, it's time to pick your vehicles.
Keaghlan and Melissa, you're first.
Which one you want? I'm thinking the little one, actually.
Yeah.
[laughter.]
Okay, we'll go with this one.
Before I go, I have one more big surprise for you guys.
This season's grand prize includes the one and only Hyundai Veloster.
- Yeah! - [applause.]
Cool, right? All right, well, I'll leave you here to work on your designs and go ahead and check out the Veloster for a little winning inspiration.
- Yeah.
- Bye.
Good luck.
Let's go check out the Veloster.
How is McKenzie getting home? You could fit, like, two bodies in here.
This car is sick.
- Get in, Ben.
- It's got a third door.
Such a nice car.
The car has so many really interesting elements.
- Well, this is cool.
- The navigation system, the sunroof, the three doors.
There's a lot of room in this thing.
It's cool.
It looks like a really cool ride that any Face Off winner could drive, so hopefully it will be Emily and I.
[upbeat music.]
Now what's in the box? - All right, what have we got? - Ooh, shoot.
- These are cool.
- Steering wheel.
This is greasy and gross.
Let's look at this car.
We picked the monster carlo.
It has this slingshot that shoots rusty saw blades, cool grated doors, and there's cigarette butts littered everywhere.
This has to be my favorite challenge ever.
So it says, "Phoenix," so somebody got burned and rose from the ashes.
Hmm.
Our character's called "Phoenix the Purifier," and she's gonna be a bad-ass, burned up, wasteland chick, and now she's going out to purify the evil with fire and cigarettes.
She, like, put her cigarettes out and then used the ashes as eye makeup.
- Ohh, that's really cool.
- That's pretty bad-ass.
Breaker 1-9, we got an apocalypse coming.
Shock absorber.
These things in pairs are good.
We have the motorcycle, so I'm already excited.
I know more about motorcycles than Adam does, so I can help keep it grounded in physics essentially.
The thing that pops into my head this is this little samurai influence, right? Okay.
The character that is running around in my head is this samurai flag-bearer without a master, like a ronin, like an outcast.
We grab a timing belt, we grab shock absorber covers, and then we grab a fuel cone, which we should be able to use for constructing armor, and some huge samurai flags.
They're a little drag-inducing.
Logan's a little wary of that, given drag and wind pressure on a motorcycle, but it would be a cool visual.
It would be a cool silhouette to see, so I'm gonna go with my instinct.
[upbeat music.]
I do really like the idea of this being a chestpiece - and protecting something.
- Yeah, me too.
Gage and I pick a light cover, a smoke alarm, and an "on and off" switch to incorporate onto the chest.
What if it's a system that he uses to scavenge? So it's a detector that detects, you know, whatever he's looking for.
Our long car has this big cage with bones in it.
Awesome.
Axes and NOS tanks on it.
So our wasteland warrior is a scavenger that collects the most valuable resources, which are gasoline and water.
It's gonna need some piercings.
- Cool.
- Rotted teeth.
Yes, girl.
We're so on the same page with that.
[upbeat music.]
Okay, so I feel like maybe they could use something as shade.
The car doesn't have a roof.
It's like a dune buggy.
It has horns, and it just looks scary.
I would like a female.
I think it'd be really pretty.
Yeah, I feel like we should really go with, like, a feather Mohawk dreaded.
The character that we come up with is Sava, the huntress of the desert, and we want to give her, like, wire horns and make her a very over-the-top powerful character.
I really like these for, like, a chestpiece or something.
We notice on the front of the dune buggy it has these wings, so we pick two grill pieces that look like a chestpiece with the wings coming off, so we have a pretty good idea of where these pieces already are gonna fit into our character.
I like it.
[upbeat music.]
Ahh! I'm so excited.
I just want to drive this car.
I want to get in it.
I want to play with the gun.
Die, scum! It's-- Ah, man, this thing's so cool.
- There's guns on the back, too.
- Oh, cool.
This car is a rolling tank.
There's just bullets galore, so we want to incorporate a lot of this in our character.
I like the idea of, like, maybe, like, something happened to cause her to, like, lose at least one limb.
Maybe one of her arms is, like, a gun.
So we are gonna be doing a machine gun arm, and she'll have a scar that runs all the way into the back of her head into her face.
I want to utilize the wires.
I think that's a huge aspect - we can work with.
- Yes, for sure.
I really want to do well because if we're in the bottom again, we're probably going home, and I'm not ready for that yet.
That's cool.
What was about this vehicle that got you so jazzed about it? I'm already just not very inspired by what I'm seeing.
You don't think there's enough stuff on it? I mean, it's got, like, roll thingy.
I drawing just a huge blank and it just really sucks.
What if we did something with, like, a dune buggy and made him, like, or her, some kind of, like, I don't know, like I don't know.
Right now, Evan and I are feeling pretty uninspired, and it's posing a really big problem for us.
I'm done trying to think.
I don't All right, everybody, let's head out.
It's really an internal struggle for each of us at this point.
We both have to find whatever it is inside of ourselves To move forward.
I feel like this car's a bad choice.
[exciting music.]
Here's the base, so all of this will be hair in here.
- Okay.
- So black hair.
Then the black caged horns.
Yeah, so that-- something-- I'll keep going with it.
So our character has these three horns that were embedded into her scalp, so I'm fabricating them out of armature wire to give this tribal look to the character.
Even though we have immunity, Emily and I don't want to hold back.
[upbeat music.]
Sculpting a few bullet holes too.
I'm focusing on creating our gloons and scars and cuts.
We just want her to look like she's road-tough, and Melissa's gonna incorporate the car parts into the machine gun arm.
We have to nail this one, or otherwise that nail will seal our coffin.
Go big or go home.
[upbeat music.]
Hi, everybody.
- Hi.
- Hello.
We got the VW Bug.
We just started on this, but this character's The Inferno, so he got burned, so he constructed a suit that keeps him cool.
We also want to just make sure we're in the right direction.
Well, that's a good story.
You got a good start going here on the nose here and the eye.
You could take this back a little bit further.
You might pull this here back here.
Anywhere where there's skin, it's either burned or it's hidden by clothes.
Yeah.
After Mr.
Westmore comes through, we feel fairly confident about our concept.
I think we're in a much better place now.
Our character's called The Raven.
She's a samurai-influenced wasteland warrior.
What about colors? Thought it'd be interesting to bring makeup elements, like war paint, or-- Or to even incorporate tattoos or something into the face.
We got the biggest of the bunch.
He's a scavenger.
He's gonna have really sunburned skin - and chapped lips.
- Yeah.
The skin is essentially growing over this, all over-- You still need to do something to the face.
A piece that would be large or broken.
- The scar would come through-- - Yeah, we were talking about down through the eye.
Even put a white eye in on one side and lens in the other.
Yeah, absolutely.
She's Phoenix the Purifier.
- Risen from the ashes.
- Exactly.
It's like bad-ass warrior woman.
I love the way you're working with the ear back in here.
Add a little bit more definition to it.
From a distance, you want it to be able to read a little bit, too.
Thanks a lot.
Good luck.
All right.
- Bye, everybody.
- all: Bye.
Thank you.
[upbeat music.]
Our character, The Raven, has two flags on each shoulder, so I'm using a harness and PVC pipe to create these flags to resemble chrome pipes, and then add skulls to the top of the flags.
Plus this is also a cool opportunity to incorporate pieces from our trunk with the costume.
Hey, Logan.
I'm really stoked at how the back piece is coming together.
It's gonna provide a cool silhouette.
- That's pretty fun.
- I like it.
George, there's 13 minutes left.
- Okay.
- Oh, beautiful.
That's time, guys.
[indistinct laughter.]
Nice.
Our silicone pieces turned out beautifully.
I start sculpting the scar on the face, and then Rachael and I both sculpt the additional wounds.
This has been the makeup that I'm most excited about.
I feel really inspired, so I'm looking forward to our final product.
When you're done with that, I'm gonna need his face.
Copy.
So the piece that I'm gonna be making for our character is the full chest armor and shoulders, the backpack, and the overmask.
So once the armor is done, then I start to sculpt the overmask.
I block it out and place horns from the car that kinda look like a respirator.
And what I want to do is sculpt this respirator in a style that imitates kind of a skull shape.
Then I vacuform it twice because we need to have two pieces between each other so that the liquid has a place to sit inside of it.
- That's both of them together? - Yep.
Sweet.
Is the points coming out better now? - Yeah, much better.
Look.
- Oh, yeah.
Our character is gonna have saw blades and bolts accenting different parts of her costume and her metal Mohawk.
And if you just take a metal saw blade and a metal bolt, they're gonna weigh a ton.
But we can make a mold of those parts, and then cast a lightweight plastic, so we have that exact bolt and blade, but in a material that is light, safe, and it's a lot easier to work with.
Can you imagine getting sliced across the face with this? - [groans.]
- [imitates slicing.]
This challenge is one of my favorites of all time.
And me a Cig are ready for war.
We've got our battle paint on, and nobody's gonna try to take over our clan.
- I wouldn't mess with her.
- [imitates slicing.]
I think it's ready.
I'm happy with the face sculpture, and the ash mark sculptures are ready for mold as well, so we can focus on the fabrication, which this challenge relies very heavily on.
Adam comes up with this idea for some scythe-shaped or crescent-shaped swords for our character.
Then I think being a samurai character, a sword makes sense.
It's just the shape of the sword I'm not entirely sure would be best on a motorcycle.
But Adam is a fabricating whirlwind right now, so we'll see.
Throw on a couple of extra, like, really big scars just to play around with.
Okay.
Never mind, then.
While Keaghlan's working on the face sculpture, I have to build this mechanical arm.
My idea is that the wiring can be hooked into what's left of her real arm.
And that would be how she controls the mechanical arm.
And then I figure it would be run on hydraulics, so I set up the gauge with some pumps, so that would be how the arm extends and contracts.
I just wanted to see how they would read from a distance.
As opposed to going with a traditional long samurai sword, I want to go with two short swords that echo the wheels of the motorcycle.
When she holds them out, it'll actually take the silhouette and send the energy down and out, making for a stronger presence on stage.
Just needs something.
They're just a little fake looking.
But Logan's concerned with the way they look.
Oh, fuck.
The board already broke.
What's that? And, ultimately, breaks one of them.
Collapsed on itself, so it broke.
Oh, shit.
It's frustrating.
To have essentially wasted time is not productive.
I'm just doing everything I can not to just, like, lose it.
Collapsed on itself, so it broke.
Oh, shit.
I just spent some time fabricating these swords, and Logan breaks one.
So I decided to go out and just cool off, regroup, and then just step back in.
In this environment, we only have so much time to do stuff.
So it's frustrating having to make them again, but the swords are really important to the character, so I have to figure out how to make them work.
Looks like in "Mrs.
Doubtfire" when his face - falls out the window.
- Yeah.
Since we've got our silicone facepiece, I want to work on the cowl, so rather than sculpting and molding, I'm gonna fabricate it.
And we've got this spandex head sock that I'm stretching over the life cast, and then I'm taking this hot gelatin that's melted down, and I'm using a tongue depressor and just smearing it all over that.
And as it's cooling, and you move it around, it gets a texture that looks just like burn scars, and it's better than we would have been able to sculpt, and we did it in a tenth of the time.
Yeah, it looks great.
Sweet.
Oh, my God, it looks so cool.
I finish the face sculpt and hand that off to Tyler to mold, and then I work on gluing more feathers to the horns, creating a very dramatic silhouette.
So I epoxy the horns into the cowl, and then I finish adding all the feathers.
And then I take a red wig, and I cut out a Mohawk shape, and I thin it out with a razor.
We have immunity, but I still want a top look.
- I still want to win.
- That's cool.
I like that volume.
That's so cool.
And then we'll put stuff in her.
30 minutes, everybody.
All right, guys, it's time.
Everyone's got such cool stuff.
- I know.
- What a borderline pissy day.
[dramatic music.]
[exciting music.]
[indistinct chatter.]
How's your face? Did our face come out? It's Application Day, and I am excited 'cause I think our silicone came out really well.
Oh, these turned out great.
Did you feel the face yet? This one's thick.
Except for the facepiece.
It is really thick.
Do think it's something that we could do by hand better than using that piece? If we-- yeah, we can.
Definitely.
So we're hoping that we can apply our tex directly to the face in Last Looks.
It is a little frustrating because Gage and I still have so much to do.
How's your face? Our other pieces are really good, but our face is pretty thick.
- Hello, are you Crystal? - How are you? - Matt, it's nice to meet you.
- I'm good, nice to meet you.
All right, Tyler, she's ready for her bolt cap.
Okay.
It's so important to our character that this headpiece stays secure on our model's head, so we pin the cowl to her wig cap in order to secure it a little bit more.
Once the cowl is applied, Tyler applies the face, and then I help blend edges.
And Tyler made all of the piercings, so now we've got to spend all this time putting it on our model.
[upbeat music.]
- How nice is that? - I like that.
- You gonna keep it dark? - Yeah.
Okay, cool.
I think me and Logan are on a better page today, a bit more in tune, understanding what each of us expect from the character and the makeup, so while Logan is applying the makeup, I finish the swords that our character needs to have on stage.
I decide to reinforce the handle as well as use a motorcycle wheel cover cut in half as sheaths for each sword.
And it's looking pretty cool.
Move around a little see you with the weight.
It's good.
You totally glued it crooked.
Oh, I did.
Since we're focusing on a really clean makeup, we need to get everything applied and mostly painted before Last Looks.
George starts applying the cowl and the face, and I start working on the body pieces.
What's good for us is that there's usually an abrupt stop between the burn and normal skin, so our edges aren't terribly important, but we still want to make sure they're spot-on.
Everything is really coming together, and it's looking really cool.
While working with one of your guns, it backfired and blew off half of your arm, so you just turned your arm into a gun.
I'm feeling really good about this character, but we have a lot to get done.
Melissa has to finish some of the fabrication of our costume and machine gun arm, and once I'm done applying her facepiece, I then need to apply the transfers.
I want a good makeup on that Reveal Stage.
I'm really excited to see the whole makeup come together.
[upbeat music.]
- I saw that, it looks awesome.
- Yeah, it looks crazy.
Good job, dude.
Ben goes in and starts getting the burn makeup all put on while I continue with fabrication.
I have to put the coolant in the backpack and the overmask, but I'm having a hard time with the overmask.
This thing is gonna be a nightmare to get that liquid into.
There's not enough room between the masks to get this liquid to work, so I have to try something else.
So I take alcohol, paint, and get it in there the best I can because it's gonna dry and still kinda give you the impression of it.
It's not perfect, but you get the idea.
[dramatic music.]
15 minutes, guys! [fast-paced music.]
- It's time! - All right.
Gage and I still have a lot of work to do.
We still have to dress the entire face.
I am worried about the time it's gonna take, so I'm really hoping we can pull everything together in Last Looks.
[dramatic music.]
It's Last Looks, and we have one hour to get all of our work done.
I start painting the arms to match the face and Even is doing final touches on the fabrication.
I think we did a really great job on this one.
While Rachael's working on the hair, I'm applying stuff known as fish skin.
It's a makeup material that's thin like tissue paper, which will give the skin the weathered look.
And then I put the scar on the side of his face using Artex.
It's just a mad dash.
I want to make sure that the face pops the way it should, so I had to take her goggles and apply them over her face and spattered dirt on there to make it look like she's been wearing these goggles for a long period of time.
And it looks pretty cool.
Sweet.
George and I have to do all the fine brush detail work.
So I start using the Kryolan cream palette to go in the details and punch up some of the scars and the shadowing.
I'm just so excited about this character.
It's really coming together.
15 minutes.
[dramatic music.]
That's time, everyone.
Time is up and I see that Logan has dusted her face.
And she looks like a "Mary Poppins" chimney sweep now.
The tattoo's gone, the face is covered.
I'm worried.
Welcome to the Face Off Reveal Stage.
Tonight, unfortunately, two of you will be eliminated.
First, lets say hello to our amazing judges.
Owner of Alchemy Studios Glenn Hetrick.
- Good evening.
- Hey, Glenn.
Oscar and Emmy Award-winning makeup artist Ve Neill.
- Evening, all.
- Hey, Ve.
Creature and concept designer Neville Page.
- Hello.
- Hi, Neville.
And as you can see, we have a very special guest joining us tonight.
He's an incredibly talented writer, producer, and director, whose films include the post-apocalyptic thrill ride "Death Race" and the "Resident Evil" franchise.
Please give a warm welcome to Paul WS Anderson.
[applause.]
- Hey, Paul.
- Hey, nice to see you again.
Thank you for joining us again.
Paul WS Anderson directed "Resident Evil," which is one of my favorite movies.
It's exciting that he gets to see my work and intimidating, too.
Are you ready to see some makeups tonight? - Absolutely.
- All right.
Well, let's do this then.
Your Spotlight Challenge this week was to select a magnificent post-apocalyptic vehicle and create its driver.
And in an added twist, we asked you to incorporate three unique car parts into your character.
So without further adieu, let's take a look at your creations.
[heavy metal music.]
She's got attitude, she's gross, she's scary.
I feel like George and I definitely brought our vision to life.
I'm a little nervous and also a little excited 'cause I feel like Evan and I put something pretty awesome up on stage.
I love the character.
I love the silhouette.
She fits the car.
I'm really happy with the way it looks.
I feel pretty good about our character.
I think it looks really good, but there are a few little elements that I would change.
I don't know if they'll understand what the chestpiece is, but I'm hoping that at least it reads that we put a lot of thought into this character.
I feel like we nailed the character, but this is All-Stars, and every little detail matters, so I'm worried about what the judges will think about the application.
Okay, judges, why don't you go ahead and take a look at our post-apocalyptic drivers.
[upbeat music.]
This is really cool.
There's lots of little details like these bolts and stuff to break this up, so it's not just the expected single blade down the middle of the head.
Yeah, it gives it a really nice asymmetrical feel.
Yeah, you're right.
It's a nice touch.
And they all have little bit of red which really is kinda nice.
I love that they made this.
This is a great challenge to do, a mask with a reveal.
But this looks a little haphazard to me.
Like silly putty stretched over his face.
Yeah.
The whole thing feels very Clive Barker to me.
- Yeah.
- And I'm a huge fan of Clive's, but that doesn't seem to be what the challenge was.
I do like the body painting though.
I love all the dirt and the graphic designs on her.
That's really well done.
She's a great looking character, just for a different challenge.
You know this paint job is so dreadful everywhere.
I agree with you, I don't think it's executed particularly well.
And the paint job on the face is a mess, too.
Yeah.
I really don't know what the judges are thinking.
I just hope they appreciate the overall character design, but I'm feeling like we're on bottom.
I'm worried about the muddiness of the makeup.
Ooh, this is much cooler up close.
Much.
Hopefully the silhouette and the final effect will be enough to carry us on.
I get it.
Sort of repeating this bird design.
The wrinkles are so nebulous.
There's no form to it at all.
Well, at least they've tried to integrate it into the makeup rather than making it a piece of costume.
And I agree with you, it's not terribly well done.
It's a fun idea.
It's strange, though, the choice of color.
Yeah, I'm real confused about the coloration.
I like the electrical stuff going into the flesh.
Yes.
Thank you.
All right, the judges would like to speak with all of you before making their decisions, so, Ben and Evan, please step up.
[suspenseful music.]
Tell me about your wasteland warrior and how you integrated your vehicle parts.
This is our Disco Inferno character.
He got in a really bad car wreck and burned most of his body, so we incorporated this air filter back here and turned it into a backpack cooling system.
The idea is that he's keeping himself cool with coolant.
through this mask and on most of his burns.
Super cool stuff.
You actually see clear masks like that used on burn victims, so you guys did a really great job in presenting a very complete character.
both: Thank you.
I like the idea of using the green antifreeze as a color note.
That feels really authentically aged, - and it's pretty cool.
- Thank you.
You've done tremendously well, but by creating both a mask and burn makeup, you've given yourself only 50% of time to do each item.
I wish you'd concentrated on one thing or the other.
Ben and Evan, please head back.
Thank you, guys.
Logan and Adam, step up, please.
Tell us about your post-apocalyptic warrior.
The wasteland people refer to her as The Raven, so she's this traveling samurai character.
We took the fender from our motorcycle and split it in half for handle guards on the sword.
- Okay.
- And then we also used additional parts to fabricate the whole backpiece.
The makeup itself, is not really well-painted.
It looks like you just took an airbrush and blacked out half of her face.
And what are these etchings on her arm? They're tally marks.
She's keeping count of something.
Okay, you have a missed opportunity there.
You could have made some of those things infected.
You could have done all kinds of cool stuff with those tally marks.
And I like the tribal stuff on the face, but you covered it up with that black dust.
Okay.
Everything is big and bold and striking, but the detail for me in the makeup is lacking You know, what you would see in a big close-up as opposed to a wide shot, but terrific ideas.
both: Thank you.
Logan and Adam, if you'd please head back.
Thank you.
Emily and Tyler.
Tell us about your wasteland character and the car components that you used.
All right, so this is Sava, the huntress, and at night, she takes revenge on the rebels who destroyed her clan.
We had several car parts, including two grill pieces, pipe, and then this piece here on her leg as a brace.
I think it's a unique, cool character.
Taking this gradation of black to red to cream is a gorgeous aesthetic choice.
both: Thank you.
I have a huge issue with the fact that it is not within the challenge, but it's triumphant in terms of both color and form, so other than that one huge conceptual error, - this is a smashing success.
- Thank you.
I can tell you had your fingers in that hair business up there 'cause it's just too awesome.
You always do the most fantastic head pieces.
- Really well put together, guys.
- Thank you.
Emily and Tyler, please step back, you two.
Thanks for the help.
Cig and George, you're up.
Please tell us about your road warrior character and also the car parts that you've had to incorporate with her.
She survived an explosion and took that as, like, a divine sign, so she travels the wasteland to purify it in flame, and she has people that want to be purified by her.
Well, I'd put myself forward for purification.
Me too.
I thought this design was terrific from the first moment I saw it on stage in silhouette, and I like the whole asymmetrical look.
I find that very attractive - and very post-apocalyptic.
- Thank you.
On her left shoulder, that's one of the pieces that you had to integrate, is that correct? This was a radiator tank, I believe.
It feels like a functional piece that she could wear around the wasteland.
You really finally hit your pace here with this challenge.
- Great job, guys.
- Thank you.
You did some really nice, subtle paint with this.
She has some emblems and different things that are integrated into her burn makeup, so kudos to your work this week, guys.
both: Thank you.
George and Cig, you can head back.
- Thanks so much, guys.
- Thanks, guys.
Thanks, Crystal.
You rocked it.
- Very nice job, you guys.
- Thank you.
Melissa and Keaghlan, please come to the center.
Tell us about your wasteland warrior.
Our character is Mangle the Dweller.
She's a raider warlord.
We integrated the hubcaps by cutting them and then using them as armor, and on her arm, we integrated the wiring into her arm apparatus, and then the gauge as well.
Her facial makeup could use a lot more erosion.
I would love to see you go in with a spray bottle and get some streaks coming off of it.
Really weather it down, so it's little areas where it's rubbed thin, and things like that go a long way.
I'm not real happy with the way you painted it.
It just looks like you dusted over it with some airbrush blush or something.
It's just dull and not life-like.
It's a cool idea what you're doing with the gold-tipped bone, but it doesn't feel realistic.
I looked at that and thought, "Oh, that's so ridiculous.
" I would reconsider that bone even being visible.
Keaghlan and Melissa, could you'd please head back.
Thanks, Carissa.
Rachael and Gage.
Tell us about your wasteland character and how you incorporated your car parts.
Our character is Scry the Scavenger, and we incorporated a smoke alarm, a switch, and headlight cover that has helped protect that area of his chest.
How effective do you think this makeup is for this challenge? I think we were really excited about the concept of it, but I don't think we're happy with the makeup.
Yeah, I'm not happy with it either.
You would have to make the coloring on this chest a lot more realistic, and I think it could have been a lot more successful had you used it as an exterior part - or something that he wore.
- Okay.
It's a bold idea, but I see way too much on it.
- Okay.
- If you leave more to my imagination, you'd have had more time to concentrate - on a smaller area.
- That makes perfect sense.
And also, the fish skin, I wish the edges weren't quite so obvious.
It's a cool idea, but a very difficult idea to execute.
Right.
The problem is you took your pieces and just stuck them in the middle of the chest.
If I had that grate, I would have bent that thing up and banged it around until you fit it over his head as a cage of some sort.
I just think that you guys lost your way a little bit.
Right.
Rachael and Gage, if you'd please step down.
Thank you, Matt.
[dramatic music.]
Thank you.
[suspenseful music.]
Okay, Glenn, who is the winner of this challenge? The winning team tonight is - George and Cig.
- [laughing.]
- Holy cow.
- [applause.]
You perfectly balanced form and color combined with amazing asymmetry.
You really pulled it out tonight.
- Impressive work, fellas.
- Thanks.
Thank you, guys, so much.
- We got a win.
- We really got a win? - Got a win.
- Yeah.
To have such a love for the genre and to get a win on that, it feels really good.
Samesies.
Cig and George, excellent work this week.
You, Emily and Tyler, Ben and Evan are all safe.
For the rest of you, we're obviously doing things a little bit differently tonight.
In keeping with Hyundai's slogan, "We make things better," the judges are giving you the opportunity to make your makeups better based on the feedback that you received from them earlier.
- Okay.
- That's right.
You guys are getting another hour of Last Looks.
Holy shit.
I didn't see this coming.
But now we have one hour left and somebody's going home.
We need to figure this out, and we need to work fast.
You guys are getting another hour of Last Looks.
Holy shit.
All right, let's get things under way.
Models, take your seats back in the makeup room.
[exciting music.]
- You guys ready to do this? - Yep.
- Yep.
- All right, your time starts now.
[dramatic music.]
So we get into our second Last Looks.
Rachael and I are going to take the key points about what they didn't like and we're going to change that.
So immediately I cut the cage out of the chest.
Rachael is fixing the hair, and I get to removing the fish skin.
We don't have anything to bandage our character's chest and stomach and help hide what's going on, so Rachael has a scarf on her neck that she takes off and we start cutting it up and wrapping it around and trying to really cover what's there, but leave certain elements open.
I mean, I hope it's enough.
I'm pulling off the makeup on the face.
The judges' notes were that Logan and I obscured our makeup and didn't paint it in a way that complimented the sculpt.
And the whole thing was muddied with dirt and overspray, so Logan removes the dust that he sprayed on our model's face.
Then I go back in and start adding more tribalistic tattoos going from her face, down her neck, and onto her arm.
- Logan, do we like this? - Yeah.
We're also repainting the eyepiece and the scarification.
Even though we're exhausted, I want to put something out on stage that I'm proud of.
That looks great.
We have had a few bottom looks, so I'm definitely nervous, so I'm gonna make sure that we do whatever we can to stay.
A couple of the critiques Melissa and I got were they didn't like the bone protruding from the arm, so immediately I pull it right out.
A lot of it's about making her feel more weathered, so I go in and dirty up the war paint.
We add some tattooing.
We make her hair look even dirtier.
We're trying to make her feel like she's even more of that post-apocalyptic babe.
It's really important that I present something that the judges are going to be really happy with.
All right, guys, that's it.
Time's up.
[dramatic music.]
- All right.
- Hey, good job.
It's the end of second Last Looks, and I'm hoping that we have done enough to stay in this competition, but I'm nervous now.
We did what we could.
This is definitely out of our hands now, and I think Adam and I hit as many of the notes as we possibly could.
McKenzie: The artists experimented with mad science.
It's alive! [exciting music.]
I feel like I'm building my dream man.
McKenzie: And Emily and Tyler's captivating characters earned them immunity in this week's elimination challenge.
Tonight, the competition goes into overtime.
It totally is! Yes! I'm flipping my shit right now.
I'm just drawing just a huge blank.
I'm just doing everything I can not to just, like, lose it.
Fuck.
[exciting music.]
We're doing things a little differently tonight.
Holy shit.
I didn't see this coming.
McKenzie: Find out what happens next.
This is Face Off All-Stars.
[all cheering.]
[exciting music.]
[bird screeches.]
A whole lot of nothing out here.
Yeah, I wonder what's up.
Where's McKenzie? So we're out in the middle of nowhere.
Don't know where we're at or why we're out in the desert, and McKenzie's not there.
It's very weird.
[dramatic music.]
- McKenzie! - [laughter.]
This is strange.
Oh, look.
Well, there's something.
- There is something.
- Oh.
We see this cloud of dirt and then there's a car that's hauling ass, but I have no idea what's going on.
Oh, it's coming over here.
Oh, my goodness.
Whoo.
Ooh, McKenzie's driving.
- Whoa.
- What? [all cheering.]
- Hey, guys.
- Sweet.
- Pretty sweet ride, huh? - Yeah.
This is the bold new Hyundai Veloster.
- Oh.
- All right.
Now as All-Stars, you all know about constantly improving and reinventing yourselves to excel at your art.
And today is no exception, as you'll be taking Hyundai's slogan, "We make things better," to heart.
Be better.
Got it.
Before I tell you more about this challenge, I have something to show you.
Take a look.
[engines revving.]
- I hear it.
- Something's coming.
- It's a truck.
- Is that an army tank? - Stop it.
- Those are wasteland cars.
Oh, my God.
Tell me it is.
tell me it is.
It totally is! It totally is! Yes! [all cheering.]
My eye jellies want to burst with excitement because it's wasteland cars like the "Mad Max" film, and I am flipping my shit right now.
- Whoo! - Yeah! All right.
all: Yeah! [engines revving.]
- Pretty cool, right? - Yeah.
All right, let's get right into your challenge.
In the dystopian futuristic worlds created in films like "Mad Max" and "Death Race," cars are as important to the stories as the drivers that command them, so for this Spotlight Challenge, each team will choose one of these remarkable post-apocalyptic vehicles and create the wasteland warrior - that drives it.
- Yes! I'm a huge fan of the post-apocalyptic genre, and of course, "Mad Max.
" Big fan of "Fury Road" and the original series, so this is exciting.
All right, and before you get too excited, there's more.
- Of course, of course.
- Yeah.
Just like Hyundai's "We make things better" slogan, these futuristic drivers strive to make their vehicles better in order to help their chances of survival in a bleak world.
Well, in this challenge, I want you to bring that sense of ingenuity to your makeups.
Next to each vehicle is a trunk containing various car parts.
You must incorporate at least three of them into your final makeups.
- Cool.
- Okay.
All right, it's time to pick your vehicles.
Keaghlan and Melissa, you're first.
Which one you want? I'm thinking the little one, actually.
Yeah.
[laughter.]
Okay, we'll go with this one.
Before I go, I have one more big surprise for you guys.
This season's grand prize includes the one and only Hyundai Veloster.
- Yeah! - [applause.]
Cool, right? All right, well, I'll leave you here to work on your designs and go ahead and check out the Veloster for a little winning inspiration.
- Yeah.
- Bye.
Good luck.
Let's go check out the Veloster.
How is McKenzie getting home? You could fit, like, two bodies in here.
This car is sick.
- Get in, Ben.
- It's got a third door.
Such a nice car.
The car has so many really interesting elements.
- Well, this is cool.
- The navigation system, the sunroof, the three doors.
There's a lot of room in this thing.
It's cool.
It looks like a really cool ride that any Face Off winner could drive, so hopefully it will be Emily and I.
[upbeat music.]
Now what's in the box? - All right, what have we got? - Ooh, shoot.
- These are cool.
- Steering wheel.
This is greasy and gross.
Let's look at this car.
We picked the monster carlo.
It has this slingshot that shoots rusty saw blades, cool grated doors, and there's cigarette butts littered everywhere.
This has to be my favorite challenge ever.
So it says, "Phoenix," so somebody got burned and rose from the ashes.
Hmm.
Our character's called "Phoenix the Purifier," and she's gonna be a bad-ass, burned up, wasteland chick, and now she's going out to purify the evil with fire and cigarettes.
She, like, put her cigarettes out and then used the ashes as eye makeup.
- Ohh, that's really cool.
- That's pretty bad-ass.
Breaker 1-9, we got an apocalypse coming.
Shock absorber.
These things in pairs are good.
We have the motorcycle, so I'm already excited.
I know more about motorcycles than Adam does, so I can help keep it grounded in physics essentially.
The thing that pops into my head this is this little samurai influence, right? Okay.
The character that is running around in my head is this samurai flag-bearer without a master, like a ronin, like an outcast.
We grab a timing belt, we grab shock absorber covers, and then we grab a fuel cone, which we should be able to use for constructing armor, and some huge samurai flags.
They're a little drag-inducing.
Logan's a little wary of that, given drag and wind pressure on a motorcycle, but it would be a cool visual.
It would be a cool silhouette to see, so I'm gonna go with my instinct.
[upbeat music.]
I do really like the idea of this being a chestpiece - and protecting something.
- Yeah, me too.
Gage and I pick a light cover, a smoke alarm, and an "on and off" switch to incorporate onto the chest.
What if it's a system that he uses to scavenge? So it's a detector that detects, you know, whatever he's looking for.
Our long car has this big cage with bones in it.
Awesome.
Axes and NOS tanks on it.
So our wasteland warrior is a scavenger that collects the most valuable resources, which are gasoline and water.
It's gonna need some piercings.
- Cool.
- Rotted teeth.
Yes, girl.
We're so on the same page with that.
[upbeat music.]
Okay, so I feel like maybe they could use something as shade.
The car doesn't have a roof.
It's like a dune buggy.
It has horns, and it just looks scary.
I would like a female.
I think it'd be really pretty.
Yeah, I feel like we should really go with, like, a feather Mohawk dreaded.
The character that we come up with is Sava, the huntress of the desert, and we want to give her, like, wire horns and make her a very over-the-top powerful character.
I really like these for, like, a chestpiece or something.
We notice on the front of the dune buggy it has these wings, so we pick two grill pieces that look like a chestpiece with the wings coming off, so we have a pretty good idea of where these pieces already are gonna fit into our character.
I like it.
[upbeat music.]
Ahh! I'm so excited.
I just want to drive this car.
I want to get in it.
I want to play with the gun.
Die, scum! It's-- Ah, man, this thing's so cool.
- There's guns on the back, too.
- Oh, cool.
This car is a rolling tank.
There's just bullets galore, so we want to incorporate a lot of this in our character.
I like the idea of, like, maybe, like, something happened to cause her to, like, lose at least one limb.
Maybe one of her arms is, like, a gun.
So we are gonna be doing a machine gun arm, and she'll have a scar that runs all the way into the back of her head into her face.
I want to utilize the wires.
I think that's a huge aspect - we can work with.
- Yes, for sure.
I really want to do well because if we're in the bottom again, we're probably going home, and I'm not ready for that yet.
That's cool.
What was about this vehicle that got you so jazzed about it? I'm already just not very inspired by what I'm seeing.
You don't think there's enough stuff on it? I mean, it's got, like, roll thingy.
I drawing just a huge blank and it just really sucks.
What if we did something with, like, a dune buggy and made him, like, or her, some kind of, like, I don't know, like I don't know.
Right now, Evan and I are feeling pretty uninspired, and it's posing a really big problem for us.
I'm done trying to think.
I don't All right, everybody, let's head out.
It's really an internal struggle for each of us at this point.
We both have to find whatever it is inside of ourselves To move forward.
I feel like this car's a bad choice.
[exciting music.]
Here's the base, so all of this will be hair in here.
- Okay.
- So black hair.
Then the black caged horns.
Yeah, so that-- something-- I'll keep going with it.
So our character has these three horns that were embedded into her scalp, so I'm fabricating them out of armature wire to give this tribal look to the character.
Even though we have immunity, Emily and I don't want to hold back.
[upbeat music.]
Sculpting a few bullet holes too.
I'm focusing on creating our gloons and scars and cuts.
We just want her to look like she's road-tough, and Melissa's gonna incorporate the car parts into the machine gun arm.
We have to nail this one, or otherwise that nail will seal our coffin.
Go big or go home.
[upbeat music.]
Hi, everybody.
- Hi.
- Hello.
We got the VW Bug.
We just started on this, but this character's The Inferno, so he got burned, so he constructed a suit that keeps him cool.
We also want to just make sure we're in the right direction.
Well, that's a good story.
You got a good start going here on the nose here and the eye.
You could take this back a little bit further.
You might pull this here back here.
Anywhere where there's skin, it's either burned or it's hidden by clothes.
Yeah.
After Mr.
Westmore comes through, we feel fairly confident about our concept.
I think we're in a much better place now.
Our character's called The Raven.
She's a samurai-influenced wasteland warrior.
What about colors? Thought it'd be interesting to bring makeup elements, like war paint, or-- Or to even incorporate tattoos or something into the face.
We got the biggest of the bunch.
He's a scavenger.
He's gonna have really sunburned skin - and chapped lips.
- Yeah.
The skin is essentially growing over this, all over-- You still need to do something to the face.
A piece that would be large or broken.
- The scar would come through-- - Yeah, we were talking about down through the eye.
Even put a white eye in on one side and lens in the other.
Yeah, absolutely.
She's Phoenix the Purifier.
- Risen from the ashes.
- Exactly.
It's like bad-ass warrior woman.
I love the way you're working with the ear back in here.
Add a little bit more definition to it.
From a distance, you want it to be able to read a little bit, too.
Thanks a lot.
Good luck.
All right.
- Bye, everybody.
- all: Bye.
Thank you.
[upbeat music.]
Our character, The Raven, has two flags on each shoulder, so I'm using a harness and PVC pipe to create these flags to resemble chrome pipes, and then add skulls to the top of the flags.
Plus this is also a cool opportunity to incorporate pieces from our trunk with the costume.
Hey, Logan.
I'm really stoked at how the back piece is coming together.
It's gonna provide a cool silhouette.
- That's pretty fun.
- I like it.
George, there's 13 minutes left.
- Okay.
- Oh, beautiful.
That's time, guys.
[indistinct laughter.]
Nice.
Our silicone pieces turned out beautifully.
I start sculpting the scar on the face, and then Rachael and I both sculpt the additional wounds.
This has been the makeup that I'm most excited about.
I feel really inspired, so I'm looking forward to our final product.
When you're done with that, I'm gonna need his face.
Copy.
So the piece that I'm gonna be making for our character is the full chest armor and shoulders, the backpack, and the overmask.
So once the armor is done, then I start to sculpt the overmask.
I block it out and place horns from the car that kinda look like a respirator.
And what I want to do is sculpt this respirator in a style that imitates kind of a skull shape.
Then I vacuform it twice because we need to have two pieces between each other so that the liquid has a place to sit inside of it.
- That's both of them together? - Yep.
Sweet.
Is the points coming out better now? - Yeah, much better.
Look.
- Oh, yeah.
Our character is gonna have saw blades and bolts accenting different parts of her costume and her metal Mohawk.
And if you just take a metal saw blade and a metal bolt, they're gonna weigh a ton.
But we can make a mold of those parts, and then cast a lightweight plastic, so we have that exact bolt and blade, but in a material that is light, safe, and it's a lot easier to work with.
Can you imagine getting sliced across the face with this? - [groans.]
- [imitates slicing.]
This challenge is one of my favorites of all time.
And me a Cig are ready for war.
We've got our battle paint on, and nobody's gonna try to take over our clan.
- I wouldn't mess with her.
- [imitates slicing.]
I think it's ready.
I'm happy with the face sculpture, and the ash mark sculptures are ready for mold as well, so we can focus on the fabrication, which this challenge relies very heavily on.
Adam comes up with this idea for some scythe-shaped or crescent-shaped swords for our character.
Then I think being a samurai character, a sword makes sense.
It's just the shape of the sword I'm not entirely sure would be best on a motorcycle.
But Adam is a fabricating whirlwind right now, so we'll see.
Throw on a couple of extra, like, really big scars just to play around with.
Okay.
Never mind, then.
While Keaghlan's working on the face sculpture, I have to build this mechanical arm.
My idea is that the wiring can be hooked into what's left of her real arm.
And that would be how she controls the mechanical arm.
And then I figure it would be run on hydraulics, so I set up the gauge with some pumps, so that would be how the arm extends and contracts.
I just wanted to see how they would read from a distance.
As opposed to going with a traditional long samurai sword, I want to go with two short swords that echo the wheels of the motorcycle.
When she holds them out, it'll actually take the silhouette and send the energy down and out, making for a stronger presence on stage.
Just needs something.
They're just a little fake looking.
But Logan's concerned with the way they look.
Oh, fuck.
The board already broke.
What's that? And, ultimately, breaks one of them.
Collapsed on itself, so it broke.
Oh, shit.
It's frustrating.
To have essentially wasted time is not productive.
I'm just doing everything I can not to just, like, lose it.
Collapsed on itself, so it broke.
Oh, shit.
I just spent some time fabricating these swords, and Logan breaks one.
So I decided to go out and just cool off, regroup, and then just step back in.
In this environment, we only have so much time to do stuff.
So it's frustrating having to make them again, but the swords are really important to the character, so I have to figure out how to make them work.
Looks like in "Mrs.
Doubtfire" when his face - falls out the window.
- Yeah.
Since we've got our silicone facepiece, I want to work on the cowl, so rather than sculpting and molding, I'm gonna fabricate it.
And we've got this spandex head sock that I'm stretching over the life cast, and then I'm taking this hot gelatin that's melted down, and I'm using a tongue depressor and just smearing it all over that.
And as it's cooling, and you move it around, it gets a texture that looks just like burn scars, and it's better than we would have been able to sculpt, and we did it in a tenth of the time.
Yeah, it looks great.
Sweet.
Oh, my God, it looks so cool.
I finish the face sculpt and hand that off to Tyler to mold, and then I work on gluing more feathers to the horns, creating a very dramatic silhouette.
So I epoxy the horns into the cowl, and then I finish adding all the feathers.
And then I take a red wig, and I cut out a Mohawk shape, and I thin it out with a razor.
We have immunity, but I still want a top look.
- I still want to win.
- That's cool.
I like that volume.
That's so cool.
And then we'll put stuff in her.
30 minutes, everybody.
All right, guys, it's time.
Everyone's got such cool stuff.
- I know.
- What a borderline pissy day.
[dramatic music.]
[exciting music.]
[indistinct chatter.]
How's your face? Did our face come out? It's Application Day, and I am excited 'cause I think our silicone came out really well.
Oh, these turned out great.
Did you feel the face yet? This one's thick.
Except for the facepiece.
It is really thick.
Do think it's something that we could do by hand better than using that piece? If we-- yeah, we can.
Definitely.
So we're hoping that we can apply our tex directly to the face in Last Looks.
It is a little frustrating because Gage and I still have so much to do.
How's your face? Our other pieces are really good, but our face is pretty thick.
- Hello, are you Crystal? - How are you? - Matt, it's nice to meet you.
- I'm good, nice to meet you.
All right, Tyler, she's ready for her bolt cap.
Okay.
It's so important to our character that this headpiece stays secure on our model's head, so we pin the cowl to her wig cap in order to secure it a little bit more.
Once the cowl is applied, Tyler applies the face, and then I help blend edges.
And Tyler made all of the piercings, so now we've got to spend all this time putting it on our model.
[upbeat music.]
- How nice is that? - I like that.
- You gonna keep it dark? - Yeah.
Okay, cool.
I think me and Logan are on a better page today, a bit more in tune, understanding what each of us expect from the character and the makeup, so while Logan is applying the makeup, I finish the swords that our character needs to have on stage.
I decide to reinforce the handle as well as use a motorcycle wheel cover cut in half as sheaths for each sword.
And it's looking pretty cool.
Move around a little see you with the weight.
It's good.
You totally glued it crooked.
Oh, I did.
Since we're focusing on a really clean makeup, we need to get everything applied and mostly painted before Last Looks.
George starts applying the cowl and the face, and I start working on the body pieces.
What's good for us is that there's usually an abrupt stop between the burn and normal skin, so our edges aren't terribly important, but we still want to make sure they're spot-on.
Everything is really coming together, and it's looking really cool.
While working with one of your guns, it backfired and blew off half of your arm, so you just turned your arm into a gun.
I'm feeling really good about this character, but we have a lot to get done.
Melissa has to finish some of the fabrication of our costume and machine gun arm, and once I'm done applying her facepiece, I then need to apply the transfers.
I want a good makeup on that Reveal Stage.
I'm really excited to see the whole makeup come together.
[upbeat music.]
- I saw that, it looks awesome.
- Yeah, it looks crazy.
Good job, dude.
Ben goes in and starts getting the burn makeup all put on while I continue with fabrication.
I have to put the coolant in the backpack and the overmask, but I'm having a hard time with the overmask.
This thing is gonna be a nightmare to get that liquid into.
There's not enough room between the masks to get this liquid to work, so I have to try something else.
So I take alcohol, paint, and get it in there the best I can because it's gonna dry and still kinda give you the impression of it.
It's not perfect, but you get the idea.
[dramatic music.]
15 minutes, guys! [fast-paced music.]
- It's time! - All right.
Gage and I still have a lot of work to do.
We still have to dress the entire face.
I am worried about the time it's gonna take, so I'm really hoping we can pull everything together in Last Looks.
[dramatic music.]
It's Last Looks, and we have one hour to get all of our work done.
I start painting the arms to match the face and Even is doing final touches on the fabrication.
I think we did a really great job on this one.
While Rachael's working on the hair, I'm applying stuff known as fish skin.
It's a makeup material that's thin like tissue paper, which will give the skin the weathered look.
And then I put the scar on the side of his face using Artex.
It's just a mad dash.
I want to make sure that the face pops the way it should, so I had to take her goggles and apply them over her face and spattered dirt on there to make it look like she's been wearing these goggles for a long period of time.
And it looks pretty cool.
Sweet.
George and I have to do all the fine brush detail work.
So I start using the Kryolan cream palette to go in the details and punch up some of the scars and the shadowing.
I'm just so excited about this character.
It's really coming together.
15 minutes.
[dramatic music.]
That's time, everyone.
Time is up and I see that Logan has dusted her face.
And she looks like a "Mary Poppins" chimney sweep now.
The tattoo's gone, the face is covered.
I'm worried.
Welcome to the Face Off Reveal Stage.
Tonight, unfortunately, two of you will be eliminated.
First, lets say hello to our amazing judges.
Owner of Alchemy Studios Glenn Hetrick.
- Good evening.
- Hey, Glenn.
Oscar and Emmy Award-winning makeup artist Ve Neill.
- Evening, all.
- Hey, Ve.
Creature and concept designer Neville Page.
- Hello.
- Hi, Neville.
And as you can see, we have a very special guest joining us tonight.
He's an incredibly talented writer, producer, and director, whose films include the post-apocalyptic thrill ride "Death Race" and the "Resident Evil" franchise.
Please give a warm welcome to Paul WS Anderson.
[applause.]
- Hey, Paul.
- Hey, nice to see you again.
Thank you for joining us again.
Paul WS Anderson directed "Resident Evil," which is one of my favorite movies.
It's exciting that he gets to see my work and intimidating, too.
Are you ready to see some makeups tonight? - Absolutely.
- All right.
Well, let's do this then.
Your Spotlight Challenge this week was to select a magnificent post-apocalyptic vehicle and create its driver.
And in an added twist, we asked you to incorporate three unique car parts into your character.
So without further adieu, let's take a look at your creations.
[heavy metal music.]
She's got attitude, she's gross, she's scary.
I feel like George and I definitely brought our vision to life.
I'm a little nervous and also a little excited 'cause I feel like Evan and I put something pretty awesome up on stage.
I love the character.
I love the silhouette.
She fits the car.
I'm really happy with the way it looks.
I feel pretty good about our character.
I think it looks really good, but there are a few little elements that I would change.
I don't know if they'll understand what the chestpiece is, but I'm hoping that at least it reads that we put a lot of thought into this character.
I feel like we nailed the character, but this is All-Stars, and every little detail matters, so I'm worried about what the judges will think about the application.
Okay, judges, why don't you go ahead and take a look at our post-apocalyptic drivers.
[upbeat music.]
This is really cool.
There's lots of little details like these bolts and stuff to break this up, so it's not just the expected single blade down the middle of the head.
Yeah, it gives it a really nice asymmetrical feel.
Yeah, you're right.
It's a nice touch.
And they all have little bit of red which really is kinda nice.
I love that they made this.
This is a great challenge to do, a mask with a reveal.
But this looks a little haphazard to me.
Like silly putty stretched over his face.
Yeah.
The whole thing feels very Clive Barker to me.
- Yeah.
- And I'm a huge fan of Clive's, but that doesn't seem to be what the challenge was.
I do like the body painting though.
I love all the dirt and the graphic designs on her.
That's really well done.
She's a great looking character, just for a different challenge.
You know this paint job is so dreadful everywhere.
I agree with you, I don't think it's executed particularly well.
And the paint job on the face is a mess, too.
Yeah.
I really don't know what the judges are thinking.
I just hope they appreciate the overall character design, but I'm feeling like we're on bottom.
I'm worried about the muddiness of the makeup.
Ooh, this is much cooler up close.
Much.
Hopefully the silhouette and the final effect will be enough to carry us on.
I get it.
Sort of repeating this bird design.
The wrinkles are so nebulous.
There's no form to it at all.
Well, at least they've tried to integrate it into the makeup rather than making it a piece of costume.
And I agree with you, it's not terribly well done.
It's a fun idea.
It's strange, though, the choice of color.
Yeah, I'm real confused about the coloration.
I like the electrical stuff going into the flesh.
Yes.
Thank you.
All right, the judges would like to speak with all of you before making their decisions, so, Ben and Evan, please step up.
[suspenseful music.]
Tell me about your wasteland warrior and how you integrated your vehicle parts.
This is our Disco Inferno character.
He got in a really bad car wreck and burned most of his body, so we incorporated this air filter back here and turned it into a backpack cooling system.
The idea is that he's keeping himself cool with coolant.
through this mask and on most of his burns.
Super cool stuff.
You actually see clear masks like that used on burn victims, so you guys did a really great job in presenting a very complete character.
both: Thank you.
I like the idea of using the green antifreeze as a color note.
That feels really authentically aged, - and it's pretty cool.
- Thank you.
You've done tremendously well, but by creating both a mask and burn makeup, you've given yourself only 50% of time to do each item.
I wish you'd concentrated on one thing or the other.
Ben and Evan, please head back.
Thank you, guys.
Logan and Adam, step up, please.
Tell us about your post-apocalyptic warrior.
The wasteland people refer to her as The Raven, so she's this traveling samurai character.
We took the fender from our motorcycle and split it in half for handle guards on the sword.
- Okay.
- And then we also used additional parts to fabricate the whole backpiece.
The makeup itself, is not really well-painted.
It looks like you just took an airbrush and blacked out half of her face.
And what are these etchings on her arm? They're tally marks.
She's keeping count of something.
Okay, you have a missed opportunity there.
You could have made some of those things infected.
You could have done all kinds of cool stuff with those tally marks.
And I like the tribal stuff on the face, but you covered it up with that black dust.
Okay.
Everything is big and bold and striking, but the detail for me in the makeup is lacking You know, what you would see in a big close-up as opposed to a wide shot, but terrific ideas.
both: Thank you.
Logan and Adam, if you'd please head back.
Thank you.
Emily and Tyler.
Tell us about your wasteland character and the car components that you used.
All right, so this is Sava, the huntress, and at night, she takes revenge on the rebels who destroyed her clan.
We had several car parts, including two grill pieces, pipe, and then this piece here on her leg as a brace.
I think it's a unique, cool character.
Taking this gradation of black to red to cream is a gorgeous aesthetic choice.
both: Thank you.
I have a huge issue with the fact that it is not within the challenge, but it's triumphant in terms of both color and form, so other than that one huge conceptual error, - this is a smashing success.
- Thank you.
I can tell you had your fingers in that hair business up there 'cause it's just too awesome.
You always do the most fantastic head pieces.
- Really well put together, guys.
- Thank you.
Emily and Tyler, please step back, you two.
Thanks for the help.
Cig and George, you're up.
Please tell us about your road warrior character and also the car parts that you've had to incorporate with her.
She survived an explosion and took that as, like, a divine sign, so she travels the wasteland to purify it in flame, and she has people that want to be purified by her.
Well, I'd put myself forward for purification.
Me too.
I thought this design was terrific from the first moment I saw it on stage in silhouette, and I like the whole asymmetrical look.
I find that very attractive - and very post-apocalyptic.
- Thank you.
On her left shoulder, that's one of the pieces that you had to integrate, is that correct? This was a radiator tank, I believe.
It feels like a functional piece that she could wear around the wasteland.
You really finally hit your pace here with this challenge.
- Great job, guys.
- Thank you.
You did some really nice, subtle paint with this.
She has some emblems and different things that are integrated into her burn makeup, so kudos to your work this week, guys.
both: Thank you.
George and Cig, you can head back.
- Thanks so much, guys.
- Thanks, guys.
Thanks, Crystal.
You rocked it.
- Very nice job, you guys.
- Thank you.
Melissa and Keaghlan, please come to the center.
Tell us about your wasteland warrior.
Our character is Mangle the Dweller.
She's a raider warlord.
We integrated the hubcaps by cutting them and then using them as armor, and on her arm, we integrated the wiring into her arm apparatus, and then the gauge as well.
Her facial makeup could use a lot more erosion.
I would love to see you go in with a spray bottle and get some streaks coming off of it.
Really weather it down, so it's little areas where it's rubbed thin, and things like that go a long way.
I'm not real happy with the way you painted it.
It just looks like you dusted over it with some airbrush blush or something.
It's just dull and not life-like.
It's a cool idea what you're doing with the gold-tipped bone, but it doesn't feel realistic.
I looked at that and thought, "Oh, that's so ridiculous.
" I would reconsider that bone even being visible.
Keaghlan and Melissa, could you'd please head back.
Thanks, Carissa.
Rachael and Gage.
Tell us about your wasteland character and how you incorporated your car parts.
Our character is Scry the Scavenger, and we incorporated a smoke alarm, a switch, and headlight cover that has helped protect that area of his chest.
How effective do you think this makeup is for this challenge? I think we were really excited about the concept of it, but I don't think we're happy with the makeup.
Yeah, I'm not happy with it either.
You would have to make the coloring on this chest a lot more realistic, and I think it could have been a lot more successful had you used it as an exterior part - or something that he wore.
- Okay.
It's a bold idea, but I see way too much on it.
- Okay.
- If you leave more to my imagination, you'd have had more time to concentrate - on a smaller area.
- That makes perfect sense.
And also, the fish skin, I wish the edges weren't quite so obvious.
It's a cool idea, but a very difficult idea to execute.
Right.
The problem is you took your pieces and just stuck them in the middle of the chest.
If I had that grate, I would have bent that thing up and banged it around until you fit it over his head as a cage of some sort.
I just think that you guys lost your way a little bit.
Right.
Rachael and Gage, if you'd please step down.
Thank you, Matt.
[dramatic music.]
Thank you.
[suspenseful music.]
Okay, Glenn, who is the winner of this challenge? The winning team tonight is - George and Cig.
- [laughing.]
- Holy cow.
- [applause.]
You perfectly balanced form and color combined with amazing asymmetry.
You really pulled it out tonight.
- Impressive work, fellas.
- Thanks.
Thank you, guys, so much.
- We got a win.
- We really got a win? - Got a win.
- Yeah.
To have such a love for the genre and to get a win on that, it feels really good.
Samesies.
Cig and George, excellent work this week.
You, Emily and Tyler, Ben and Evan are all safe.
For the rest of you, we're obviously doing things a little bit differently tonight.
In keeping with Hyundai's slogan, "We make things better," the judges are giving you the opportunity to make your makeups better based on the feedback that you received from them earlier.
- Okay.
- That's right.
You guys are getting another hour of Last Looks.
Holy shit.
I didn't see this coming.
But now we have one hour left and somebody's going home.
We need to figure this out, and we need to work fast.
You guys are getting another hour of Last Looks.
Holy shit.
All right, let's get things under way.
Models, take your seats back in the makeup room.
[exciting music.]
- You guys ready to do this? - Yep.
- Yep.
- All right, your time starts now.
[dramatic music.]
So we get into our second Last Looks.
Rachael and I are going to take the key points about what they didn't like and we're going to change that.
So immediately I cut the cage out of the chest.
Rachael is fixing the hair, and I get to removing the fish skin.
We don't have anything to bandage our character's chest and stomach and help hide what's going on, so Rachael has a scarf on her neck that she takes off and we start cutting it up and wrapping it around and trying to really cover what's there, but leave certain elements open.
I mean, I hope it's enough.
I'm pulling off the makeup on the face.
The judges' notes were that Logan and I obscured our makeup and didn't paint it in a way that complimented the sculpt.
And the whole thing was muddied with dirt and overspray, so Logan removes the dust that he sprayed on our model's face.
Then I go back in and start adding more tribalistic tattoos going from her face, down her neck, and onto her arm.
- Logan, do we like this? - Yeah.
We're also repainting the eyepiece and the scarification.
Even though we're exhausted, I want to put something out on stage that I'm proud of.
That looks great.
We have had a few bottom looks, so I'm definitely nervous, so I'm gonna make sure that we do whatever we can to stay.
A couple of the critiques Melissa and I got were they didn't like the bone protruding from the arm, so immediately I pull it right out.
A lot of it's about making her feel more weathered, so I go in and dirty up the war paint.
We add some tattooing.
We make her hair look even dirtier.
We're trying to make her feel like she's even more of that post-apocalyptic babe.
It's really important that I present something that the judges are going to be really happy with.
All right, guys, that's it.
Time's up.
[dramatic music.]
- All right.
- Hey, good job.
It's the end of second Last Looks, and I'm hoping that we have done enough to stay in this competition, but I'm nervous now.
We did what we could.
This is definitely out of our hands now, and I think Adam and I hit as many of the notes as we possibly could.